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Stolen

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The future looks bright for John and Ruby. John's business is growing, and they're talking about starting a family. But when Ruby receives a life-changing diagnosis, and insurance won't cover the treatment, John steals a customer's identity and files a false claim. The plan works perfectly - until the customer in question contacts John with a startling proposition. If John and Ruby play a little game he's devised, he won't report their fraud. The rules are simple: commit real crimes. But if they fail, there will be deadly consequences. With each round, the crimes get more twisted. John and Ruby can't disappear - and they can't go to the police. Their only option is to keep playing, while trying to outwit a psychopath who has no intention of letting them leave this game alive.
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