The Bungie Episode.
The Select Button Panel of Judges talks ALL Nintendo 64, almost ALL of the time.
The SNES episode.
We discuss games that have theme park styles designs -- whether done overtly (Super Mario Sunshine) or through a lack of cohesion in setting (many 16-bit era platformers). Cool Spot 4 lyfe/Avoid the Noid!
This episode we talk about games that are either set primarily in rural locations or employ rural locations in their narratives. Also shrug goes "hog wild".
NOTHING CAN PREPARE YOU FORTHE 2016 BUTTON PUSHERS GAME AWARDS.
There was a podcast here. Strange, now there's just a note that says "tell my family and friends that I loved them"?
With the podcast back in full effect, we talk about the perception of licensed games and how that perception has changed over time.
This episode we delve into all manners of input devices, talking about ways they have (and haven't) changed over the decades.
The Mass Effect Podcast. We take a look back at BioWare's space-opera superman date sim killstravaganza for some memories, some laughs, and a very timely review of Bethesda's Daggerfall. Get on your space boxer-briefs and get listenin'.
This episode: a selectbutton.net retrospective. We reflect on the inception of our own website, do a bit of introspection on where we were as a community circa December 6, 2006, and where we've come since then.
A bit different from our last mech-related podcast, here. This episode we talk about games that nail the feeling of being at the controls of a giant, massive, hulking machine, and there's also a long tangent about the downhill slideavalanche that is...
Actual flying in space is pretty flippin' complicated, it turns out, so in our space sim episode we talk about which games draw the line between fun and outright simulation. We also talk about people who have a dangerous interest inEVE Online, the...
Slightly overdue selectbutton.net podcast returns in a hilarious special episode where Sonic has a misunderstanding at the office, Ryo gets in trouble with the principle, and Uncle Sega bets it ALL ON BLUE. Tune in for nearly three hours of tears on...
Before we got accustomed to pressing a button to duck behind things in dang near everything, jumping was the most common verb in gaming. We explore it in depth this episode.
Did adventure games go into a coma with the downward slide of Sierra and Lucasarts, or did they never really go away? Find the hidden pixel in this podcast to find out!
Our DOS gaming podcast. We talk about discovery through local BBS, shareware, figuring out X-COM sans manual, wardialing and the infleunce of ZZT on the custom content editors that come packaged with PC games to this day.
The assembled gang talks about speedrunning community, this years Awesome Games Done Quick, and get to the bottom of why anyone would want to speedrun an RPG.
A wonderful (and tardy) SB tradition. Learn about Ubisoft's pro-life agenda, shrug's date-life agenda, copyright law, and enjoy hour and a half segment about infants in gaming.
Developer Interview with Tales of Games about Barkley 2, plus an in-depth discussion about SaGa series creator Akitoshi Kawazu's body of work.
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