Chatterbox Video Game Radio
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486 - The One
The XBOX One was 'revealed' today. That's pretty much it... this one's all about XBOX.
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485 - Gold, Silver, Bronze
Dance Dance Revolution is a dangerous game, and Alon tells you what's wrong with Doritos Crash Course 2.
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484 - All You Can Eat
Alon's still playing Dorito's Crash Course, and Ara's still upset about leaderboard rankings. Terraria's pretty boring. Pirates get some of their own medicine.
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483 - Wonder and Mystery
The Behemoth's Battle Block Theater. What's there to say about it? A lot, apparently.
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482 - Walk and Talk
Real Racing 3 is officially off Ara's list. The IGDA doesn't even want you THINKING about girls. Nintendo is given an interesting proposition.
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481 - Jelly Beans
This week's show comes in two parts. First, we consider the value of the always-on console and the wrath of the always-on Twitterverse. Next, we debate both the hypothetical and the real value of MetaCritic.
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480 - Flippers
Ara went to Zapcon and learned about the history of pinball. He's also discovered Android games for the first time and decided how he feels about Richard Garriott. Then Alon tells you how he feels about Peter Moore and EA's new transparency.
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479 - Pretty Privates
Tim's in the house to tell us more about the development of Indiana Stone, we chat a bit (or a lot) about the latest Brenda Romero sensationalism, and then we talk to Tim some more about GDC and freemium models.
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478 - Anime Gymnast
Tim's game came out! Go buy Indiana Stone: The Brave and the Boulder on iOS! Also... we tell you what we think about the Susan Wilson Kickstarter, Ara changed his mind about Real Racing 3, and we debate the artistic value of the Tokyo Jungle cover art.
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477 - ChatterBox Pocket
Ara got a Nexus 7 so he could read in bed. Of course, now he's playing games on it, so it's time to critique app stores, microtransactions, and incentive economies.
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476 - Unable to Connect
Aside from a tangent about sneaky buffalo wings, this week is almost completely devoted to the great Sim City failure and a long critique of the attention being given an unnamed feminist gaming chick.
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475 - A Clockwork Orange
Worst high score ever, unfulfilling Facebook comment, victorious Vectrex, Outrun out of stock, Castlevania and the Wii U sadness.
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474 - Introvert
Ara talked to some Girl Scouts, Alon thinks Sony is full of idiots, and Ara describes the horribly uninteresting Page Chronica.
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473 - Lucas
Mike, longtime ChatterBox listener and evergreen gamer, joins Alon for a special New York City episode.
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472 - Dexterous
Alon wants to record episode 473 with some New Yorkers. Email him at Alon@ChatterBoxGameShow.com if you're up for it and available Sunday, February 17th. This episode we talk about Resident Evil, consumer psychology, and brand dilution. We also rage on DICE for spreading the idea that Journey, and "games" like it, represent the pinnacle of interactive entertainment.
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471 - Peer Review
Metal Gear Revengeance surprises Ara with a great disparity between the quality of its presentation and its gameplay. Doublefine's The Cave also fails to impress by forcing the player to make non-obvious decisions. Microsoft disappoints us both by letting XBOX Live Indie Games fail with so much potential to succeed.
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470 - Great Expectations
Now that THQ has fallen, Ara's getting calls from recruiters, and he likes to tell them what's up. We share our thoughts on managing player expectations and how not to get stuck breaking them. China somehow surprises us with a decade-old restriction we never knew about.
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469 - Nerf
What do you think of the show? Bowpro802 seems to like it. How about game patches? Alon's not a big fan. Peripheral vision? Ara can't get enough. Sexism? Come on, now... everyone loves sexism.
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468 - Rationale
Baird has useless predictions, but they do make us think about the future of the Wii U. We also get into the political anti-game discussions that have been going on lately and debate a bit about the psychology of crazy.
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467 - Stimulator
Ara's extreme driving simulator is ALMOST finished, THQ IS finished, We WISH game console interfaces were finished, and Samurai Shodown was NEVER finished.
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466 - Warp Power
Why Ara doesn't like his car anymore, how the new Dorito's Crash Course DLC tickled Alon so, how Fuel Overdose left a bad impression, and why Alon hates Notch.
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465 - Discovery
Alon's father steps into the 20th century, Black Knight Sword catches us a little off guard, Unfinished Swan leaves us with mixed feelings, and Ernest Adams empassions Ara for another game design rant.
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464 - Dead Dog
What can we learn about the corporate game development life cycle from Guitar Hero 7? How awesome is the New Super Mario Bros. U challenge mode? Is it OK to limit the number of times a demo can be played?
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463 - iKorea
Listen to Ara's talk on Game Depth at http://x.co/arastalk -- In this episode, we learn that people don't like it when you honk at them, Sportsfriends got funded (!), Nintendo's network got weirder, and low prices might actually hurt us.
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462 - Call Me Betty
Ara will be speaking at the IGDA meeting in a couple days. The topic is depth in games. Details are at http://igdaphoenix.wordpress.com - if you're in Phoenix, he wants you to come. He brings a bit of that talk into this episode, and Alon derails it with a story about installing a NewerTech USB outlet and kind of enjoying Double Dragon Neon game.
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461 - Digital Slots
Ara finally gets his hands on a Wii U, and it turns out he has good things to say about it. We also laugh a bit about the Tolkien estate and debate the viability of a pay-for-time karaoke game.
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460 - 854 by 480
Ara recalls an amazing story of overcoming great hardship, a listener asks about inversion, and Wii U... they all Wii U about the Wii U and how Wii U it is.
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459 - Chest Pain
Alon relives a recent death race experience for you and tells the tale of how he snuck into the front of the Halo 4 line. He also begs you to help with the Sportsfriends (read, Johann Sebastian Joust) Kickstarter project. Ara dives a bit further into the connection between difficulty, learning, and reward.
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458 - Target Acquired
Ara seems surprised that his $5 copy of The Need For Speed The Run isn't a perfect game playing experience. Alon finally manages to reserve a Wii U Deluxe. American Express is running a truly interesting promotion for Halo 4. Ara dissects Pid.
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457 - Atheistium
Ara gives his last pickup play-by-play and tells of a listener who put our tips into practice. We review the Rab Florence and Eurogamer contraversy which, coincidentally, has ties back to ChatterBox from years ago.
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456 - Big Brother
Alon laments the Wii U release plans (again) and Nintendo's refusal to simplify online interactions, Alon interviews Ara about the history of his development work, and Ara shares his thoughts on forcing a player to suffer.
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455 - Fifty Shades of Game
By popular demand, Ara's got more stories from the Red Light. We also laugh about EA's big Origin giveaway, and Alon tries to pull his jaw off the floor after seeing a Vizio product that looked good.
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454 - The Dating Game
Ara's learning a whole new game these days, so saddle up and get ready for a story. Also, freshen up on the current state of politics, World of Warcraft, and PlayStation Home (Beta).
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451 - Cognitive Dissonance
OK, this time we really talk about the demos we've been playing. Ara loves stacking blocks in Art of Balance Touch (not Art of Touch), Alon likes Mark of the Ninja. They also cover Rock Band Blitz and how it differs from your ordinary music rythm game.
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450 - 14 Steps
We've been playing a lot of demos, so that's what we're talking about, along with digital distribution and a revolutionary new system we developed on the fly to make digital more acceptable to the masses AND more lucrative for publishers.
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449 - Bomb Density
Outland is free to PlayStation Plus members right now, and it's really good. Ara had another life-defining moment with Gran Turismo 5. We don't know Luke Plunkett, but Alon's decided he's a bit of a moron.
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448 - Isaac
Ara's back and has stories to tell. For his return, we discuss Japanese taste for the female form as well as the current trends we see carrying over into the next generation of hardware.
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447 - Anecdotes
The Last Story's marketing credits its famous designer but still doesn't sell well. American gamers can't handle failure. New Super Mario Bros. 2 hasn't proven interesting to all Mario fans.
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446 - Dragon View
Tim describes Super Smashed Bros., and old game of his, available at TwinSkyGames.com. By the way, it's genius... you really should go play it. Friend, Justin, comes on the show in defense of the modern-day cinematic gaming experience and to divulge the secrets of Sword Quest.
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445 - Rusty Dawe
Tim treats us to a story about Paperboy, we fantasize about a perfect list of good design elements, and we talk (again) about modern games exchanging gameplay for cinema.
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444 - Whole Foods
Tim's with us again. We give you a look inside his gaming manor while chatting about game branding and localization, game dev jam sessions, why you're more nostalgic for easy games, and the apparent fact that Japanese gamers actually enjoy frustration.
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443 - Clu
Tim Winsky cohosts. He describes the subtleties that made The Legend of Zelda II and Bubble Bobble two of the greatest games of their time.
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442 - Pelaaja
Ara's very excited about finding a cheap game. Very excited. We spend most of the show talking about Ouya and freemium game design.
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441 - Spulunky
Milk, PSN, and Spelunky
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440 - Fu*k F*ck Shi*
Alon and Ara try to enjoy Steel Battalion, they're thrilled by a recent law passed in the EU but scared of the inevitable pre-emptive backlash in the US, and they hear an argument for Diablo 3's persistent internet connection.
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439 - Six One Thousandths
Why we don't like Dragon's Dogma, what we think game designers should do after realizing most people won't make it to the end of their entire games, and how we feel about DRM in a game we've never played.
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438 - Thenar
Ara continues his efforts to become the world's fastest virtual driver. While not playing GT Academy, he and Alon visited Dave and Buster's. One game was particularly awesome, even if it did break their hands. They also concern themselves with the devolving nature of gameplay in arcade games.
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437 - Careful Observation
E3 wrapup - How were the press conferences, how awesome is the Wii U, will boobs entice you to play a game, what defines the gaming experience??? All these questions, and maybe some answers, await you. Also, how Alon almost died.
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436 - Shovelware
Eric, Molly, Cory, and Alon go over what they've learned at E3 so far. Mostly, that there's nothing impressive at the show and that everything Ubisoft puts out looks the same. There's also concern that Nintendo has destroyed the dreams of the younger generation by allowing the Wii to suck too much.
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435 - Appeal
We Journey into discussion of artistic games that fail to offer artistic experiences. We also lend an opinion of Trials Evolution, EA's move to help indie devs, and the inevitable fate of 38 Studios.
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434 - Digging Up Dirt
Joe likes his hockey, but only if you play it like he does. The Activision/Infinity Ward lawsuit is getting interesting. Lightbox made a smart decision with Starhawk's upcoming DLC.
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433 - Straw Man
The Wii U has some potential, Rhode Island screwed up, and so did THQ. Also, we fight about Gran Turismo.
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432 - Cheaters Never Win
Alon's upset that he ruined Fez for himself by not believing in its depth and deciphering its language on his own. He and Ara are fascinated by the confirmation of stereotypes provided by Gran Turismo Academy.
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431 - 4GAME21
This episode is all about people doing shady things. Tilt World wants you to feel green, some dude in EVE Online is trying to take down the man, and the President wants you to think you're being healthy playing video games.
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430 - Fly Killer
We got Dave funded! Can you believe it?! Star Command also got funded, but that didn't necessarily help. It turns out Rayman Origins is actually pretty good, but why is it that games we like often don't sell well?
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429 - Elegant
After recapping last week's show for Ara, we address listener mail and complain about Sine Mora, Skyrim, and XBLA purchases. Then we dig into Fez. The truth is that it's not all that fun. Interesting, but not necessarily fun.
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428 - IndiePodcast
This week's episode is a special one, dedicated to the indie in all of us. First, Alon talks to the very independent filmmakers behind Indiegame The Movie. They're wonderful, by the way. Then he chats with an indie game developer who's so indie he's not even indie yet. Yeah. FlyKillerElite.com for the win.
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427 - Sine Mora
Forty-eight minutes of pure Sine Mora. Somehow, this game tickled us so much that we gave it a whole show.
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426 - The Rarest Metal
Ara says nice things about Alon's joystick. We finally give Mass Effect 3's ending the attention it doesn't deserve. We also criticize the industry's lack of criticism. Also, Ara started a fancy new Twitter account - collect his deepest thoughts via @Ara_isms.
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425 - Mail
Alon tells the harrowing tale of how he narrowly escaped losing his ability to witness the third dimension. He and Ara address the concerns of listeners - 2D gaming losing its ground, new control interfaces, and Mega Man masquerading as Duff Man in Street Fighter X Tekken. Also, Ara wishes his XBOX Live Gamerscore got erased.
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424 - Ice Cream
Recovered CompuServe addict and proprietor of the Open-Apple.net podcast, Ken Gagne, joins us for a chat about game music, DLC ethics, the Apple II, and Trine 2.
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423 - Heavy Metal
Alon's psyched about a new joystick he's building, and you should be too. We return to the idea of skipping undesirable content. Ara gives his thoughts on Jamestown. We dissect an editorial by Michael Thomsen criticizing Dark Souls and the value of extremely long games.
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422 - Literally
Indie dev, Tim Winsky, guest hosts while we consider the impact of music and rythm on flow, whether or not it's OK to like Lollipop Chainsaw, and just how absurd a recently proposed tax on video games would be.
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- English
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