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Pixelated Audio

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Video Game Music and Retro Gaming Podcast

Location:

United States

Description:

Video Game Music and Retro Gaming Podcast

Language:

English


Episodes
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Ultimate Brain Games – PA188

3/26/2024
Ultimate Brain Games is a board game collection released for PS1 in 2003 developed by cosmigo and published by Telegames. There's not much to say about the board games themselves; things like dominoes, chess, backgammon and the like, but the soundtrack written by Zbigniew Siatecki is great! Cosmigo was a very small German developer responsible for a ton of board and card game collections from around 2000 to 2015. They still exist today, mostly as the developer on a pixel art graphic software called "Pro Motion". Zbigniew Siatecki's story is a somewhat familiar one around this timeframe. He's a Polish musician and graphic artist that got his start in the demoscene in the 90s / early 2000s (working under the pseudonym Siatek) whose music made its way into a few games from 2003-2007. Since his work on Ultimate Brain Games, and the related soundtracks for Ultimate Card Games and Solitaire Overload, he's mostly moved onto 3D graphics working on titles like Hard Reset, Shadow Warrior 1 & 2 (the 2010s series), Dark Souls: Remastered, and Cyberpunk 2077. His music is warm and nostalgic with all of the charming turn of the millennium demoscene vibes you can handle. While we couldn't get him on the show, we're still big fans of his work and we hope everyone enjoys it as much as we do. All songs composed by Zbigniew Siatecki 00:00 Alice - Ultimate Brain Games (PS1) 03:51 Twilight 15:51 Blossom Time 23:04 Maya 31:40 Winter Morning - Ultimate Card Games (GBA) 36:37 Winter Morning (Excerpt) - Solitaire Overload (DS) 38:31 Dolphin Play - Solitaire Overload (DS) 41:59 Dolphin Play (Excerpt) - Ultimate Card Games (GBA) 48:02 "i love you" filename Syfonia.it also Starlight in Ultimate Brain Games (PS1)

Duration:00:50:30

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GunMaster – PA187

3/6/2024
GunMaster is a December 1994 arcade exclusive game developed by Metro Corporation. It's a single or two-player boss rush action game that's part fighting game and part platformer; think a dash of Gunstar Heroes with a Neo Geo art style. The game uses a well-established combo of soundchips: the OKIM6295 for 4 channels of ADPCM and the YM2151 for 8 channels of FM audio. Metro Corporation was best known in the 90s for their Bust a Groove / Bust a Move series. More recently they've been a contract developer for Nintendo working on several Pokemon games and the Switch re-release of the Another Code / Trace Memory games. The soundtrack was composed by a trio under the pseudonyms Famishin, MAZ, and Shadow although our information about them is limited. What we do know is that Famishin continues to work in the game industry with their company Yuzusoft, with game releases as recently as 2022. MAZ was last seen as composer for Metro Corporation's PS1 game BursTrick: Wake Boarding!!, and Shadow is as elusive as Totsukurzwell (from our show on Dangerous Seed). As always, we hope you enjoy this boss music heavy soundtrack. All songs composed by Famishin, MAZ, and Shadow 00:00 Opening 01:52 Soldier Ore, Aries 09:39 Pearl, Onyx & Gemini 13:09 Leo 20:02 Turquoise 22:50 Tourmaline, Virgo 24:56 Aquarius, Taurus 28:11 Cancer, Red Amber 30:55 Capricornus 40:48 Queen Dia 45:45 Ending Thanks to 2ch-H of VGMRips for creating the pack!

Duration:00:48:58

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Gigandes – PA186

1/26/2024
Gigandes (ギガンデス) is an arcade game developed by East Technology in 1989 and released in February of 1990. It's a horizontal shmup in the style of R-Type featuring all of the bio-mechanical tropes common to the era. It was designed for the Taito X System hardware which used a YM2610, the same audio configuration used in the Neo Geo, and was composed by Akira Inoue and Takaro Nozaki. East Technology was a small developer based in Shinjuku that mostly worked on arcade games. The company was founded in 1987 and operated until around the mid-1990s. East Technology only produced around 10 games; their most notable were Double Dragon III: The Rosetta Stone published by Technos, and Operation Wolf 3 and Silent Dragon published by Taito. The soundtrack to Gigandes is eccentric and in some ways ahead of its time. Full of weird and off-putting samples, the tonal whiplash is at times abrasive and at others catchy, but always compelling. Relative unknowns Akira Inoue and Takaro Nozaki put together a one-of-a-kind soundtrack that is worth the time to explore and we hope you enjoy listening to it as much as we did. All songs composed by Akira Inoue and Takaro Nozaki 00:00 Brain Dump (Stage Start) 00:10 Speshul Atak Younit (Chapter 1: Round-37 Takes Off!) 06:23 Climax Without Foreplay (Chapter 2: The Rival Arrives) 09:04 Propagandasm (Stage 2 Boss) 14:27 Populism Answer (Chapter 3: Mesopotamian Nightmare) 17:37 Behold! This Face (Stage 3 Boss) 23:36 New Order (Chapter 4: Save the Colony Part 1) 27:21 Vertigo Factory (Chapter 5: Save the Colony Part 2) 33:09 Aquarium Island (Chapter 6: Showdown at Tatarajima) 36:14 Fight Fire with Fire (Stage 6 Boss) 41:40 It Ain't a Plot (Chapter 7: The Underground Kingdom of Larzan) 45:15 5-Count (Last Chapter: Sleep Quietly, My Friend) 49:12 Unused 4 52:29 Exposure Over (Last Boss) 54:49 Loving as Much as a Wound That Heals (Name Entry 1) 59:07 The Warrior and the Official (Name Entry 2) 59:46 5.67 Billion Years of Solitude (Game Over) Thanks to The Golden Horse of VGMRips for the pack!

Duration:00:59:52

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Plus Alpha – PA185

11/2/2023
We’ve got a really fun soundtrack to dive into this episode from a Jaleco arcade title released in 1989 called Plus Alpha, composed by Tsukasa Tawada. It’s an overhead shooter similar to Twinbee, Raiden, or 1942 and was re-released on the Nintendo Switch in 2020 under the Arcade Archives series published by HAMSTER Corporation. This is one of Tsukasa Tawada's earliest soundtracks, a composer still active in the 2020s with work on Pokemon and Harvest Moon titles. He brings lots of variety in this soundtrack, which is a ton of fun and also hits all the marks for an awesome arcade experience. Tracklist: All tracks composed by Tsukasa Tawada 00:04 Triumphal Return Overture (Title) 03:26 Wind Dancer (Stage 1 Wind Country) 08:25 Into Blue (Stage 2 Sea Colony) 09:39 Bird Island (Stage 3 Flower Town) 14:20 Sun Colors (Stage 4 Snow Country) 16:08 Last Heart (Stage 5 Sand City) 19:54 Neo Baroque (Stage 7 Eden) 21:11 Boss Stage 22:06 Harmonica for Peace (Unused) 26:47 Ending Theme Thanks to ctr from VGMRips for creating the pack!

Duration:00:27:38

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Solstice: The Quest for the Staff of Demnos – PA184

10/16/2023
In this latest mini episode we're talking about Solstice: The Quest for the Staff of Demnos, a childhood favorite on the NES composed by Tim Follin. Solstice released on the NES in the US and UK in mid 1990. It was developed by Software Creations and published by various companies in different regions. It's a challenging isometric puzzle platformer in the vein of games like Knight Lore and Lumo. Solstice only released on NES, but it did have a sequel on the SNES called Equinox. Tim Follin is a VGM composer that hardly needs an introduction. Master of VGM folk and prog rock and putting way more effort into game soundtracks than they usually deserved, Tim worked on games like Bionic Commando and Ghouls'n Ghosts for C64, Plok for SNES, Ecco the Dolphin for Dreamcast and a tons more games. More recently he's moved into game development with games like Contradiction: Spot the Liar. For more info about the illustrator of the box art, check out Michael Winterbauer's website. Tracklist: All tracks composed by Tim Follin 00:05 Title Screen 06:47 Introduction 07:10 Main Theme 18:50 Game Over 19:00 Credit ~ Continue 26:22 Ending Thanks to Gnome from VGMRips for creating the pack!

Duration:00:27:45

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Bomb Jack (GameBoy) – PA183

10/8/2023
In this bite-sized installment we're exploring the soundtrack from Bomb Jack on the Nintendo GameBoy composed by the legendary DMG DJ, Alberto José González. Bomb Jack released on the Game Boy in the UK in 1992 and Sweden in 1993. Adapted to the handheld by Bit Managers and New Frontier; published by Infogrames. Bomb Jack has had dozens of ports derived from the Tehkan Arcade game from 1984. CPC, Atari ST, Commodore 16, 64, Amiga, PC88, SG1000, ZX Spectrum, and even things like Java ME. Alberto José González is a Spanish video game graphic artist, music composer, designer, and pretty much everything else. Notable games from French publisher Infogrames helped shed light on his early career and eventually helped found Bit Managers and later Abylight. Twitter | YouTube | SoundCloud Tracklist: All tracks composed by Alberto José González unless otherwise stated 00:03 Bomb Order Bonus 02:05 Title Screen 12:18 Stage BGM 14:58 Name Entry 2 (ARC) - originally composed by Tsukasa Masuko 19:09 Game Over (The Last Sigh) Thanks to The789Guy for the Gameboy pack and 2ch-H for the Arcade pack over at VGMRips!

Duration:00:27:48

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LIVE: MAGWest 2023 with George Sanger – PA182

8/11/2023
Another titan of the game industry, George "The Fat Man" Sanger, joins us live at MAGWest! George has done so much to shape the course of game audio in America that the best we can hope for is scratching the surface with this post. During his career he's worked on numerous games, alongside his legendary group of cowboy composers under the moniker "Team Fat" which consisted of himself, Dave Govett, Joe McDermott and K. Weston Phelan. A short list of projects that George and Team Fat worked on: Thin Ice for Intellivision, Maniac Mansion and Rad Gravity for NES, Zombies Ate My Neighbors on SNES, a litany of computer games including Loom, The 7th Guest, The 11th Hour, Wing Commander I and II, Ultima Underworld, Putt-Putt Goes to the Moon, Putt-Putt Saves the Zoo, Pajama Sam 3, and many other games. He's done work for so many companies it'll be faster to just link to his Wikipedia or Mobygames pages. His influence in PC game music is especially strong. He's created think tanks and collaborated with audio companies which led to the adoption of hardware like the MT-32, General MIDI, and even redbook audio as data on CD-ROM games like the 7th Guest. In the 1990s, he was also one of the first to bring American VGM composers together through "Project Barbecue", an early precursor to events like GameSoundCon, MAGWest and others. We loved every minute of talking with George and hearing his hilarious stories; from his humble beginnings, to his lengthy career and accomplishments, to his work with Team Fat. He is a larger than life character in a suit and cowboy hat and we wouldn't have it any other way. If you haven't got your fill of George yet, check out a few more things: Team Fat Bandcamp page - buy some of their classic albums! George's website - Learn more about the man himself And a few plugs from George for good measure The 7th Guest VR Soups On - Remade music from 7th Guest and 11th Hour in a 4 vinyl set (fully funded Kickstarter) Pixelated Audio and the Fat Man Music composed by George Sanger or other members of Team Fat (Dave Govett, Joe McDermott, K. Weston Phelan) unless otherwise stated 0:00:00 (Bedding) Swing Commander (Rec Room) ver 1.7 - Wing Commander Remastered (MT-32) - Dave Govett and George Sanger 0:05:39 Surfin on Thin Ice - Intellivision Lives! (GC) Based on "Carnival of the Penguins" for the 1983/1986 Intellivision game "Thin Ice" - George Sanger 0:13:49 (Excerpt) Main Music - Capture the Flag (Atari 8-bit) 0:15:08 (Excerpt) Surfin on Thin Ice (Live) - Intellivision Lives! (GC) 0:18:02 Planet Theme - Rad Gravity (NES) 0:22:19 Title Theme - Rad Gravity (NES) 0:23:31 Go Get 'Em! - Wing Commander Remastered (MT-32) - Dave Govett and George Sanger 0:26:22 (Excerpt) Main Theme - Loom (MT-32) Based on "Pas de trois - Intrada" originally by Pyotr Ilyich Tchaikovsky, transcribed by George Sanger and Gary Hammond 0:27:32 Main Theme - SSN-21 Seawolf (MT-32) 0:34:33 Putt in Tunisia - Putt-Putt Goes to the Moon Remastered 0:48:28 Bedspread - The 7th Guest Remastered 0:54:00 I R Sam or Sam's House - Pajama Sam 3 Remastered 1:01:51 Train: The Lost Puzzle Piece (Unused) - The 7th Guest Remastered 1:06:57 Zombie Panic - Zombies Ate My Neighbors (SNES) - Joe McDermott and George Sanger 1:18:13 Dave's Theme - Maniac Mansion (NES) - David Hayes and David Warhol 1:21:53 Welcome to the Zoo (Final) - Putt-Putt Saves the Zoo Remastered - George Sanger and Team Fat

Duration:01:24:19

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Castle in the Clouds with g3ntlebreeze – PA181

7/25/2023
Today we're joined by composer g3ntlebreeze for a unique behind the scenes look at his work on Castle in the Clouds, a Castlevania-inspired hentai game (NSFW - not safe for work). The game was developed by Libra Heart and pixel-teishoku and published by Critical Bliss. Castle in the Clouds is a 2D pixel art platformer released on Steam in 2021 with lovingly crafted art and an incredible soundtrack. This "hornyvania" puts you in control of bounty hunter Lily on her quest to defeat hordes of monsters and maybe get a little something extra. Critical Bliss is a rapidly growing developer/publisher that focuses on international releases of raunchy, fun, and unique erotic games that started around 2016. Libra Heart is a developer best known for their work on this game as well as the "Succubus" series, with additional help on Castle in the Clouds from pixel-teishoku. g3ntlebreeze mixes together sultry sounds, nostalgic chiptune vibes, jazz and some truly wicked solos in this and other erotic games. He's worked on Tower & Sword of Succubus, Midnight Castle Succubus, Avaria: Chains of Lust and many other games that are best looked up with safe search on. We had a great time chatting about his musical background, composing for h-games, and some of the games and VGM composers that continue to inspire us. As always, we hope you enjoy the show! For more amazing music from g3ntlebreeze check out the following links: carrd.io | Bandcamp | Soundcloud | Spotify | YouTube | Twitter Track List: All songs composed by g3ntlebreeze unless otherwise stated 0:00:00 Title 0:05:12 Lily's Theme 0:13:27 Water Cave 0:21:57 Ghost Ship 0:25:16 (excerpt) Picture of a Ghost Ship from Castlevania: Rondo of Blood (PCE-CD) composed by Keizo Nakamura 0:32:52 Ice Cave 0:39:13 Desert (Dunes) 0:47:20 Hell 0:53:55 Heaven 1:06:21 Final Area 1:11:53 Boss 2 1:15:16 Final Boss 1:27:09 Ending For more adult games with great VGM mentioned on the show, check out some of our past episodes: 47 - Grounseed 66 - Hole Chaser with Masahiro Kajihara 119 - Eve Burst Error 146 - Heart Heat Girls 165 - Mime 169 - Expansion Pack XXX - Adult VGM with Hammock

Duration:01:28:26

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Masters of VGM 2 – PA180

6/27/2023
Pixelated Audio is back for the second annual Masters of VGM (@MastersofVGM), an event every June where podcasts come together to highlight some game music composers, either personal favorites or some that deserve a bit more attention. The event was created by bedroth, host of Very Good Music and BGMania podcasts. Check out some of the other participating shows in Masters of VGM and see what people are up to, or discover some new VGM podcast favorites! We picked a selection of 8 more VGM Masters, all of them amazing women composers, covering a mix of music from the 80s to today. Track List: 0:00:00 Ruins - Brandish (PC-98) by Mieko Ishikawa 0:09:25 Goodbye, Adol (Unused track) - Ys II (PC-88) by Mieko Ishikawa 0:15:35 Centaur Man - Mega Man 6 (NES) by Yuko Takehara 0:18:19 Charlie's Theme - X-Men vs. Street Fighter (ARC) by Yuko Takehara 0:24:37 Shoo-Bee-Doo Hullabaloo - Sackboy: A Big Adventure (PS4/PS5/Win) by Winifred Phillips 0:33:30 Area 4 - Planet Ocean (Aquabomber) - Bomberman World (PS1) by Jun Chikuma 0:41:02 Imminent Defeat - Neo Nectaris (TGCD) by Jun Chikuma 0:44:10 Main Theme - Assassin's Creed Origins (Various) by Sarah Schachner 0:53:34 Versus Oz - Sword of Etheria / OZ (PS2) by Michiru Yamane 0:57:37 Haunted Manor - Monster Boy and the Cursed Kingdom (Various) by Michiru Yamane 1:02:16 Fighting Chance - Dicey Dungeons (Various) by Chipzel 1:07:43 Authority - Octahedron (Various) by Chipzel 1:15:39 Welcome to Moonglow Bay - Moonglow Bay (Various) by Lena Raine 1:22:01 Exhale - Celeste (Various) by Lena Raine Other links Mieko Ishikawa - VGMPF wiki Yuko Takehara - Capcom DB fansite Winifred Phillips - Website, NPR interview transcript Jun Chikuma - Les Archives, Midas Touch (Bandcamp albums) Sarah Schachner - Website Michiru Yamane - Website Chipzel - Bandcamp Lena Raine - Bandcamp

Duration:01:24:23

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Emily Reese – PA179

6/9/2023
We're joined today by Emily Reese; Minnesota Public Radio newscaster, VGM podcast legend and co-creator of the Level with Emily Reese and Top Score podcasts with Sam Keenan. She is a trumpet player, and studied music education and jazz studies at the University of Colorado, Boulder and received her master’s degree in Music Theory from the University of Nebraska-Lincoln. Emily is an avid gamer (RPGs and FPS games are a favorite), and a lover of music with jazz and classical in particular. Today's show began as an interview with Emily but quickly turned into the three of us talking shop about the inner workings of creating the best possible podcast. All the discussion of audio editing and interview planning you can handle, as well as some career highlights from the trio. It's not our typical show format, but we had a great time talking with a fellow podcast host and kindred spirit. Emily started her radio career in 2005 and began working at Minnesota Public Radio in 2008, where she and Sam created Top Score in 2011. Top Score was one of the earliest and most prominent video game music podcasts which featured interviews with some of the most famous composers in the industry. It ushered in an era of mainstream game music appreciation, as well as being a huge inspiration to many aspiring VGM podcasters including us here at Pixelated Audio! After Top Score ended in 2015, Emily and Sam created a new podcast to carry the torch, Level with Emily Reese, which focuses on broader game audio topics including composers, sound designers, voiceover actors and performers. Her vast musical and audio knowledge make Emily's interviews with composers and audio professionals some of the most in-depth around. If you'd like to hear more, check out Level with Emily Reese, which currently has over 200 episodes and releases on an almost weekly cadence. The show can be found on their website, on YouTube, on your favorite podcast platform, or on their Patreon page. To learn more about Emily and Sam's other projects, check out their company page Joon Media. Track List: 0:00:03 "Towhee Grove" Oxenfree - by scntfc 0:14:49 "Welcome Home" The Aquatic Adventure of the Last Human - by Karl Flodin 0:29:23 "Star Forge" Straylight - Rob Kovacs 0:44:11 "Lauren Winter's Theme" Heavy Rain - by Normand Corbeil 1:08:32 "Anka" Signs of the Sojourner - by Steve Pardo

Duration:01:12:03

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Brian Schmidt – PA178

5/26/2023
How do you do justice describing Brian Schmidt's contribution to gaming? His impact on the global trajectory of games has been immense. There's no doubt in our minds that Brian is one of the most important figures in videogame history, and we couldn't be more honored to have him joining us on the show. This next paragraph is only a portion of what Brian has been up to for the last 35 years or so. Brian Schmidt began his career in games at Williams around 1987. He soon began working on music and sound programming on iconic pinball games like Swords of Fury and Black Knight 2000, as well as the infamous arcade game NARC. He later went freelance and worked on mechanical and redemption games, dozens of licensed pinball games like Data East's Batman and many for Sega. Fun fact: the 1991 Batman pinball game was the first to use Brian's BSMT2000 hardware board designed for sample playback which went on to see use in pinball games for around 10 years. He then went to Electronic Arts and did sound for a ton of console games like Crüe Ball, Desert Strike, Mutant League Football and a variety of sports games. He contracted with QSound to work on 3D imaging in stereo sound and helped create the hardware used for in a number of games, including many Capcom CPS2 arcade machines. Eventually he moved onto Microsoft where he created the audio architecture for the Xbox and Xbox 360, as well as creating the OG Xbox startup sound. In 2009 he created GameSoundCon, the premier conference for industry professionals to learn how to write and implement music for games. He has been the current president of Game Audio Network Guild (G.A.N.G.) for over a decade, an network of audio professionals based around growing the influence and legitimacy of video game music globally. G.A.N.G. along with many other groups paved the way for the recent acceptance of videogame music as a Grammy category. He's currently the audio director and composer for Digital Dreams Entertainment's recent games Mutant Football League 1 and 2, spiritual successors to the EA games he worked on all those years ago. We had the privilege of talking with Brian about his entire career in games from the very beginning to the present. We cover tons of FM music, pinball, NARC, the Pixies, QSound, EA Games, the Xbox, and his current work on Mutant Football League. This is definitely an episode to catch and we are absolutely thrilled to share it with everyone. If you'd like to learn more about Brian, check out Brian Schmidt Studios where you can see his game credits among many other things. Track List: All tracks composed by Brian Schmidt unless otherwise stated 0:00:02 Space Station - Main Theme (Pinball - 1987) 0:06:25 Swords of Fury - Pre-launch, Main Theme, Ball Lock, Two Ball Lock (Pinball - 1988) 0:13:05 (Excerpt) "Lionman vs. Balrog" Swords of Fury cover by Stemage 0:26:58 Black Knight 2000 - Main Theme (Pinball - 1989) co-composed with Steve Ritchie 0:37:42 Black Knight 2000 - Multi-ball composed by Dan Forden 0:39:23 NARC - The Stick (aka K.R.A.K. Street) (Arcade - 1988) 0:46:23 (Excerpt) "Theme From Narc" cover by the Pixies 0:48:22 Batman - Main Theme (Pinball - 1991) 0:55:09 Checkpoint - Jazz (Pinball - 1991) 0:58:11 Checkpoint - Classical 0:59:39 Checkpoint - Rap 1:01:13 (Bedding) Checkpoint - Soul 1:04:56 (Excerpt) "Virtual Haircut" binaural audio demo by QSound 1:07:03 Crüe Ball - Stage 6 (Genesis - 1992) 1:10:59 Desert Strike - Main Theme (Genesis - 1992) 1:13:43 Madden 95 - Halftime (SNES - 1994) 1:19:14 Madden 97 - Menu (PS1 - 1996) 1:21:08 NBA Live 97 - Song 3 (Genesis - 1996) 1:28:23 Xbox startup sound (Xbox - 2001) 1:46:16 Mutant Football League - Cold Steel and Ice (Various - 2017) Big thanks to ctr for his work on QSound support and ValleyBell for help with Checkpoint/Batman audio dumps. Appreciate it!

Duration:01:48:57

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Angelic Warrior DEVA with Robert Vroemisse – PA177

5/2/2023
Today we're joined by composer and graphics artist Robert Vroemisse for Angelic Warrior DEVA, a modern indie game for the MSX2 released in 2020. Together we talk about the game, the development process, Team DEVA and gaming in the Dutch MSX scene. Angelic Warrior DEVA is a fast-paced, tough as nails action RPG for the MSX2 created by Team DEVA; made up of Robert Vroemisse (pronounced "Fru-miss-uh") on graphics and most music, John Hassink another MSX scene legend on additional music, and Bart van Velzen the mad lad behind the coding of the project. Robert Vroemisse who typically works on graphics is the main composer out of necessity but what a killer job he did. The soundtrack is absolutely jam packed with amazing music written for the combo of MSX-AUDIO (OPL1) and MSX-MUSIC (OPLL) and we couldn't be happier to talk with Robert about it. For more info about Robert check out his MSX.org profile. For the soundtrack to DEVA itself, you can listen to it on Robert's YouTube, on VGMRips, or for download on MSX.org. For more music by John Hassink, check out his YouTube channel To purchase Angelic Warrior DEVA, either email Team DEVA frantically for a physical copy or buy it digitally here. Tadahiro Nitta's album Coordimates with cover art by Robert Track List: All songs composed by Robert Vroemisse unless otherwise stated 0:00:00 Title Screen 0:00:29 DEVA Audio Test Menu 0:11:33 Area I - VR testing facility 0:22:00 Introduction Demo II 0:27:01 Area II - Sky Aquaducts 0:35:56 Boss Theme 0:41:53 Area III - Geyser Plains - by John Hassink 0:46:12 Area IV - Plasma Factory 0:53:53 Area VII - Construction Site 0:59:11 (Excerpt) Construction Site rearranged 1:03:42 Area VIII - Death Zone - by John Hassink 1:12:32 Mid Demo II 1:15:58 Area X - Arctic Mines 1:24:39 Shop Theme (Neutral) 1:28:11 Shop Theme (Bad) 1:29:23 Shop Theme (Good) 1:36:09 End Demo II 1:40:27 Game Over

Duration:01:40:58

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Wolfchild – PA176

4/12/2023
We're back with another stellar euro platformer, this time in the form of Wolfchild, developed by Core Design. Your father Kal Morrow, expert in genetic research and creation of human-animal hybrids, has been kidnapped and the rest of your family was brutally murdered by the terrorist organization CHIMERA. You take control of his surviving son Saul to exact revenge against CHIMERA and their leader Karl Draxx. Core Design is best known for their work on the first few Tomb Raider games, as well as other games like Rick Dangerous, Jaguar XJ220 and the Fighting Force series. Simon Phipps, one of the early members of core and a lead graphic designer on Wolfchild published a great article on his website which is where we gathered a lot of the information for this episode. He talks about the origin of the game, the inspiration for its design (Strider, Island of Dr. Moreau, etc) and some notes about animation and the various releases. Music this time around is handled by Martin Iveson on the original Amiga, Atari ST and later reimagined Mega CD version, with the Genesis, Game Gear and Master System covered by Pixelated Audio veteran Matt Furniss, and down porting duties from the Mega CD to SNES by Steve Collett. There's more good music than you can shake a stick at across the 7 different platforms and we hope you enjoy it! Track List: 0:00:00 Stage Select (Mega CD) 0:02:08 Title (Amiga) 0:10:11 Title (Atari ST) 0:15:33 Title (Genesis) 0:24:05 Wolfship (Amiga) 0:29:15 Wolfship (Genesis) 0:33:22 (excerpt) Wolfship (Mega CD) 0:33:48 (excerpt) Wolfship (SNES) 0:34:10 (Bedding) Wolfship (Mega CD) 0:35:23 Jungle (Amiga) 0:42:04 Jungle (Genesis) 0:47:23 Jungle (Mega CD) 0:54:36 Temple (Amiga) 0:59:03 Temple (Genesis) 1:02:19 Temple (SNES) 1:05:59 Stage 4 - Chimera Base (Genesis) 1:08:25 Final Stage - Chimera Base (Amiga) 1:12:41 Final Stage - Inner Core (Mega CD) 1:17:09 Ending (Game Gear) 1:19:23 Ending (Mega CD) 1:23:01 Ending (Amiga) Wolfchild Amiga, Atari ST (1992) Mega CD (1993) Composed by Martin Iveson Sega Genesis, Game Gear, Master System (1993) Re-arranged by Matt Furniss SNES (1993) Adapted from Mega CD by Steve Collett

Duration:01:25:20

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Gremlin Graphics with Neil Biggin – PA175

3/28/2023
Today we're joined by industry legend Neil Biggin in an absolutely massive show! Neil regales us with hilarious stories as we cover a wide range of his electronic music during his time at Gremlin Graphics from about 1992-1996. He walks us through some memories of landmark events during the 16 and 32-bit eras: the launch of the CD32, the first days of the Playstation, and being at a company with one of the world's first motion capture studios. Neil Biggin began his career with Zool 2 on Amiga, and continued with games like the CD32 versions of Zool 1 and 2 and Top Gear 2, Top Gear 3000, the Actua (or VR) sports games, Loaded, Re-Loaded, a number of FIFA games from 1997-2000, and music porting duties for the Desert/Jungle Strike games. His earliest works are teeming with the lovely sounds of Rave and House music, but as his sound progresses he gets deeper into other genres like Metal, Jungle, Drum and Bass and much more. Whether you're new to his work or an old fan, Neil's music continues to sound great to this day. Neil is also in the process of re-releasing much of his music. Check out his Spotify as more gradually starts appearing over the coming months. He's also working on the latest iteration of the Amiga Immortal album series where Amiga legends like himself, Barry Leitch and many others come together to remaster their own works for modern audiences. Neil's Links: Spotify | SoundCloud | Twitter The kooky song that Neil was thinking of was indeed Martian Hop by the Ran-Dells, a kitsch classic that's still pretty entertaining today. Track List: All tracks composed by Neil Biggin unless otherwise stated. Tracks marked with a * indicate previews, newly released tracks or exclusive unreleased material shared from Neil. 0:00:00 Zool 2 - Mount Ices (Amiga) 0:08:09 (Bedding) Zool 2 - Bulberry Hill (Amiga) 0:12:38 Zool - Track 6 (CD32) 0:25:51 Top Gear 2 - Track 1 (CD32) 0:33:18 Top Gear 3000 - Track 2 (SNES) 0:40:15 (Bedding) Top Gear 3000 - Track 3 (SNES) 0:44:32 (Excerpt) Zool 2 - Bulberry Hill (Remaster)* 0:44:54 (Bedding) Desert Strike - Title (DOS - Adlib) 0:47:57 (Bedding) Jungle Strike - TItle (SNES) 0:50:07 Bedding) Jungle Strike - The Madman's Son (SNES) 0:51:00 (SFX) Jungle Strike (SNES) 0:51:43 Premier Manager 3 - Title (Amiga) 0:59:48 Loaded - Track 6 (PS1) 1:14:24 Zool 2 - Tooting Common (CD32), demo also used in Loaded as a hidden track 1:19:48 Actua Golf - Main Menu (SAT) 1:26:19 Actua Golf - Options (SAT)* 1:38:59 Re-Loaded - Purpid (PS1) 1:59:40 Shoot For Loot - Title Theme (Arcade)* 2:01:22 Shoot For Loot - Track 5 (Arcade)* 2:15:54 Hardcore 4x4 Flea's Dreams (PS1 - Unreleased OST)*

Duration:02:20:32

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The Guardian Legend – PA174

3/1/2023
Going back to the NES we get The Guardian Legend, a curiousity developed by Compile that is best described as Zelda plus Zanac. Originally released in 1988 for the NES, The Guardian Legend or "Guardic Gaiden" is the pseudo sequel to MSX game Guardic from 1986. While the developers insist there's no story links between the games, there's enough gameplay and music shared between the two that we decided to play a lot of Guardic music for comparison. The music was composed by two individuals: Masatomo Miyamoto and Takeshi Santo. Masatomo Miyamoto worked with Compile from around 1985-1990 and soonafter left the game industry. Takeshi Santo worked as a sound programmer at Compile from 1987-1989 and then went off to found Sting where he's spent most of his career in a producer capacity. The Guardian Legend (NES) - 1988 | Guardic (MSX) - 1986 Composed by Masatomo Miyamoto (both games) and Takeshi Santo (TGL only) Track List: 0:00:04 Title Screen 0:03:16 Approaching NAJU 0:05:16 Boss Theme 1 0:06:58 Message Room 0:12:18 Main BGM (MSX) 0:14:05 NAJU Overworld 0:19:39 Empty Room 0:21:04 Title (MSX) | Password & Outer Space (NES) 0:23:19 Oceanic Area Overworld 0:24:20 Oceanic Area Corridor 0:25:29 Name Entry (MSX) 0:28:44 Boss Theme 2 0:30:27 Corridor Done (NES) | Stage Selection (MSX) 0:31:43 Randar (MSX) | Blue Randar Room (NES) 0:32:57 Forest Area Overworld 0:39:37 Forest Area Corridor 0:43:10 Stellar Area Overworld 0:44:13 Stellar Area Corridor 0:53:01 Organic Area Corridor 0:56:13 Wasteland Area Overworld 0:57:16 Wasteland Area Corridor 0:59:19 Boss (MSX) | Boss Theme 3 (NES) 1:00:48 Last Corridor 1:03:31 (Bedding) Ending (MSX) 1:04:02 Ending The Guardian Legend (NES) - composed by Masatomo Miyamoto and Takeshi Santo VGMrips credit to NewRisingSun Guardic (MSX) - composed by Masatomo Miyamoto, sound programming by Takayuki Hirono VGMrips credit to GTheGuardian

Duration:01:05:50

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Super Mega Zero with DDRKirby – PA173

2/3/2023
Today we're joined by composer and indie game developer Timmie aka DDRKirby(ISQ) to talk about their music for Super Mega Zero, an awesome fast-paced puzzle platformer for PC and Switch. We also spend a good deal of time talking about DDRKirby's work in the indie game scene, as well as their upcoming game Rhythm Quest which sounds amazing. Super Mega Zero was developed by Silkworm and Rogue Games and released in April of 2022, it's a mix of VVVVVV and Celeste, so fans of those games will feel right at home. Pick up your copy on Steam or Switch, you'll be glad you did! DDRKirby has been involved in composition and indie game development for a long while and their signature "9-bit" style is on full display here. If you like what you hear, check out more from the links below: Website | YouTube | Patreon Bandcamp | Super Mega Zero OST Rhythm Quest | Discord Links to some of the other things mentioned Kat Jia's website featuring her wonderful art Cocoa Moss - DDRKirby and Kat's game studio One Hour Compo (OHC) - The weekly music competition that DDRKirby has participated in for years Ludum Dare - The game jam competition website Episode Track List: All music composed by DDRKirby(ISQ) from Super Mega Zero unless otherwise stated 0:00:05 Super Mega Zero 0:04:03 Cyclic Oscillations 0:12:28 Pursuit of Infinity 0:19:54 Irrational Space 0:30:27 I Love The Sky (arranged) - From Kiwis Can't Fly 0:41:07 Null Terminator 0:52:30 Tritonal Tribulations 1:04:05 Infinity 1:17:16 Midnight Marauder 1:27:41 Sequential Success

Duration:01:29:15

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Uchuu Keibitai SDF – PA172

1/5/2023
Kicking off the new year with a Famicom banger! Uchuu Keibitai SDF is a vertical shooter released by HAL Laboratory in 1990 for the Japanese market only. While the game leaves a bit to be desired, the soundtrack is great and definitely worth exploring. It was composed by HAL veterans, Jun Ishikawa (known for Kirby Super Star, Alcahest, and Hyper Zone) and Hideki Kanazashi (known for F1-Race, Mach Rider, Eggerland, Rollerball, and Adventures of Lolo). Great music and plenty of space babies to keep it interesting. Uchuu Keibitai SDF (宇宙警備隊 SDF) Famicom - 1990 HAL Laboratory Composed by Jun Ishikawa & Zap Rodeo (aka Hideki Kanazashi) Track List: 00:06 Start Demo 02:24 Stage 1 07:03 Boss 08:08 Stage 2 10:13 Stage 3 15:47 Stage 4 18:06 Stage 5 22:48 Stage 6 25:30 Stage 7 31:19 Unknown 33:45 Final Boss 36:49 Ending Uchuu Keibitai SDF @ VGMrips #credit to GTheGuardian

Duration:00:38:23

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PC Music with WASD – PA171

12/19/2022
Following up our last show on CANYON.MID, we're joined by the artist that closed out the show, Austin Green. Austin is a guitarist and leader of the band WASD. We're going all in on PC game music today with a mix of Austin's favorites as well as PC game music covers from his recently released album Escape. For more info about Austin and WASD, check out the following links: Linktree | Bandcamp Don't forget to catch WASD live at MAGFest 2023 January 5-8, 2023 (Thursday to Sunday) Episode Track List: 0:00:00 Jazz Be Damned - Jazz Jackrabbit 2 (1998) - Alexander Brandon 0:05:33 Welcome to Fyrestone - Borderlands (2009) - Jesper Kyd 0:15:03 Fyrestone (WASD cover) - Borderlands (2009) - Jesper Kyd 0:21:37 Progressive - The Incredible Machine 3 (1995) - Chris Stevens, Tim Clarke, Jan Paul Moorhead 0:25:30 Programmable Rock (WASD cover) - The Incredible Machine 3 (1995) - Chris Stevens, Tim Clarke, Jan Paul Moorhead 0:36:23 Brain Freeze - Command and Conquer: Yuri’s Revenge (2001) - Frank Klepacki 0:42:29 Buy Mode 1 - The Sims (2000) - Jerry Martin, Marc Russo 0:47:02 Goin' Down the Fast Way - Rise of the Triad (Christmas 1994) - Lee Jackson, Bobby Prince 0:54:16 The Cathedral - Heretic (1994) - Kevin Schilder 0:57:56 Blighted Sanctuary (WASD cover) - Heretic (1994) - Kevin Schilder 1:07:55 Baba Yetu - Civilization IV (2005) - Christopher Tin 1:14:51 Stand the Test of Time (WASD cover) - Civilization IV (2005) - Christopher Tin

Duration:01:26:22

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CANYON.MID with George Stone – PA170

11/21/2022
Today we're talking about one of early PC computing's most iconic songs, "Trip Through the Grand Canyon" also known as "CANYON.MID" with none other than the composer himself, George Stone! We take a trip down memory lane and discuss how the song was written, how it ended up on millions of PCs around the world starting with Windows 3.0, and its status as a song that remains beloved to this day. George Stone is a multi-talented jazz musician who has been active for over 35 years; he's a performer, composer, arranger, and long-time professor at Cuesta College (Music, Recording Arts, Jazz performance/arrangement/composition). In addition to teaching and live performance, George recently did orchestration and arrangement for the 2022 film Amsterdam. After our interview, George was kind enough to send us a number of gifts that bring us joy: a signed PDF copy of CANYON.MID for Bryan and Gene to cherish (yes really), an unreleased MIDI from 1991 which we included in the show, the above charming side-by-side photo of George 30 years apart (1991 to 2021) as well as a screenshot showing some of the original musical cues he worked on way back when! We checked our facts and sorry George, we forgot to credit you specifically in our talk at the Library of Congress, continuing the unfortunate trend (whoops). Hopefully this episode serves as a decent apology and as always, we hope our listeners enjoy the story and the music as much as we do! Special thanks to virt (aka Jake Kaufman), "The Smash Brothers" and the band WASD for their lovely arrangements of the classic CANYON.MID All tracks composed by George Stone unless otherwise stated 00:00 CANYON.MID - full title 'Trip Through the Grand Canyon' 07:40 CANYON.MID arranged by virt (YouTube) 20:31 Untitled cue from 1991 35:33 CANYON.MID (excerpt) performed at MAGFest 7 by the Smash Brothers (YouTube) 48:03 CANYON.MID performed by the band WASD from the album C:\WINDOWS\MEDIA LINKS George Stone Bio on Hal Leonard website George Stone Big Band - on Discogs Other mentions mentioned Passport Designs - the company that started it all Amsterdam (film) - wiki page Texting and Driving - album by Dave Tull Libretto jazz club website in Paso Robles

Duration:00:50:06

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Expansion Pack XXX: Adult VGM with Hammock – PA169

10/23/2022
We're once again joined by our guest host from the last episode, KVGM host Hammock and his father figure Craig Stadler in this milestone show. It's Expansion Pack XXX - Episode 169, covering the music from adult visual novels and adventure games. Hammock is an expert spelunker in the world of adult VGM jams and the numeric convergence was just too good to pass up. We've got a selection of tunes both sexy and unusual in this show, and we hope you enjoy it! In other golf related news, happy belated 69th birthday to our guest Craig, and check out episode 69 - Neo Turf Masters with Takushi Hiyamuta. If you like what you hear, check out more from Hammock on KVGM - The Last Wave on iTunes or your favorite podcatcher, on Twitter at @kvgmradio, on YouTube, or online at kvgmradio.com For more amazing adult game VGM check out some of our past shows: Grounseed, Eve Burst Error, Hole Chaser, Heart Heat Girls, and Mime Track List: 0:00:00 Emily (Mellow) - Futa Fix Dick Dine and Dash (PC, 2020) - g3ntlebreeze 0:09:26 House of Leathers & Chains - Cobra Mission: Panic in Cobra City (DOS, 1992) - Inoue Hosadairi, Itou Shin, Team Neuronous 0:14:05 BGM 4 - Twilight Theater (PC, 2000) - Naotoshi Nishino 0:19:18 Track 01 - Mesuneko Hishoshitsu (PC-98, 1995) - Panda (Izuho Yoshitani? formerly believed to be Yuki Nakayama) 0:25:26 Movement - YU-NO: Kono Yo no Hate de Koi wo Utau Shoujo (PC-98, 1996) - Ryu Takami, Ryu Umemoto, Kazuhiro Kanae Alternate title: "Yu-No: A girl who chants love at the bound of this world" 0:32:31 Raffiné - Rendezvous (PC, 2000) - Panda (Izuho Yoshitani?) 0:38:53 Initial Velocity (Stage 1A) - Night Slave (PC-98, 1996) - Panda (Izuho Yoshitani?) 0:45:31 Wander - Ladykiller in a Bind (WIN/Mac/Linux, 2016) - Isaac Schankler Full title: My Twin Brother Made Me Crossdress As Him And Now I Have To Deal With A Geeky Stalker And A Domme Beauty Who Want Me In A Bind!! 0:52:35 Tokyo Streets - Language of Love (Various, 2019) - Yuzuki 1:01:16 Evening - Kimi to Mezameru Ikutsuka no Houhou (PC, 2018) - Arte Refact

Duration:01:04:43