295: Street psychology, game archaeology and more10/02/15
A look at the Church of Tech, ethical ad blocking, game archaeology and street psychology.
294: Restricting cameras, monitoring employees and more
Restricting, curating, tracking, oh my!
293: Enhancing books, wondering where the time went and...
Get time back on your side. And start reading more!
292: What you say will be searched, why recognition...
The first episode of Season 9 looks at the allure of the physical, new developments in speech recognition, search and white. The future's coming. Arrive intact. Spark.
291: Predictive policing, alibi apps and more
This time on Spark - place, space, and surveillance.
290: Happy maps, radio in a bucket and more
This time on Spark - place, space, and innovation on the cheap.
289: Rap machines, club simulators, hearing music in the...
Spark teams up with our pals at cbcmusic.ca to take an in-depth look at how new technologies are changing the way we find new music, the way we write it, and how it sounds.
288: Grow your own furniture, customize your city and more
Growing furniture, customizing the city, smart canes, and what to do when the internet goes down.
Spark 287: the food tech boom, employee surveys and more
This week, digging into the food tech boom. Plus, a look at new ways of surveying employee engagement.
286: Empathy games, intangible art and more
Slow internet speeds, Hifi nostalgia, intangible art and empathetic video games.
285: Data collection, cheering up the internet and more
Do fitness trackers even work? Are product companies really data companies? Fighting depression through a social network. How to make the internet a happier place. Teaching computers to recognize jerks.
284: Stores are the new stores, art algorithms and more
The perfection of the paper clip. Why the hottest new thing in online shopping is offline shopping. Crisis communication and Nepal. How math can help us understand a Jackson Pollock painting. Women at work in image search.
283: consciousness, intelligent software, kids and games
How different types of intelligence peak at different times in your life. Kids, self-control and games. Open-source intelligent software. Understanding human (and robot) consciousness.
282: dot-internet, dot-ethics, dot-sucks and more
Confusing Facebook with the internet, the continuing .sucks controversy, infrared cameras that sense your house is leaking heat, and the tech sector steps in for social justice.
281: Vibrating bikes, drawing data and more
Drawing data, why forums are forever, vibrating bicycles, and the future of haptic design.
280: Beeps, shift swapping, the myth of genius and more
Watch your writing process in instant replay. Does your email address age you? Living in a world of beeps. The perception of genius. Why creativity isn't magic.
279: Unlocking your creativity, arts startups, the future...
David Usher's new book on how to unlock your creativity. What artists can learn from tech startups. When software replaces middle management. The future of online commenting. The end of Page 1 and the changing face of news.
278: Bite-sized books, mapping accessibility, a game that...
Bite-sized books, mapping accessibility, a game that plays itself, developing robots for people with disabilities, and what digital reading and Medieval literature have in common.
277: Digital vellum, reclaiming ephemera, room escape...
Why games are crashing through the screen and into the physical world, looking for the digital elephant that never forgets, reclaiming online ephemera and more.
276: William Gibson, banner ads as art, crowdsourcing...
Sci-fi author William Gibson. An algorithm that knows you better than your friends. Social media without “followers” and “likes.” A museum that follows you around the web. And, a how-to lesson on how-to videos.
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