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NPCs

Drew Hayes

What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, secondhand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.

What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, secondhand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
More Information

Description:

What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, secondhand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.

Language:

English

Narrators:

Roger Wayne

Length:

7h 51m


Chapters

Introduction
Introduction

02:39


Chapter 1
Chapter 1

15:30


Chapter 2
Chapter 2

10:23


Chapter 3
Chapter 3

13:51


Chapter 4
Chapter 4

15:30


Chapter 5
Chapter 5

11:54


Chapter 6
Chapter 6

13:28


Chapter 7
Chapter 7

15:55


Chapter 8
Chapter 8

19:27


Chapter 9
Chapter 9

18:15


Chapter 10
Chapter 10

25:16


Chapter 11
Chapter 11

29:57


Chapter 12
Chapter 12

18:45


Chapter 13
Chapter 13

18:41


Chapter 14
Chapter 14

15:29


Chapter 15
Chapter 15

24:42


Chapter 16
Chapter 16

18:00


Chapter 17
Chapter 17

19:40


Chapter 18
Chapter 18

26:42


Chapter 19
Chapter 19

26:20


Chapter 20
Chapter 20

19:22


Chapter 21
Chapter 21

16:08


Chapter 22
Chapter 22

17:36


Chapter 23
Chapter 23

16:31


Chapter 24
Chapter 24

13:52


Chapter 25
Chapter 25

19:38


Chapter 26
Chapter 26

07:44