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Game Artist Podcast

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Welcome to the Game Artist Podcast where we interview amazing Game Artists to find out what makes them tick and how they got the job of their dreams.

Welcome to the Game Artist Podcast where we interview amazing Game Artists to find out what makes them tick and how they got the job of their dreams.
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Location:

United States

Networks:

Anchor FM

Description:

Welcome to the Game Artist Podcast where we interview amazing Game Artists to find out what makes them tick and how they got the job of their dreams.

Language:

English


Episodes

Frédéric Arsenault of EA Vancouver

12/11/2018
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We had such a great conversation with Character Artist Frédéric Arsenault, who joined us to talk to us about his work and how he got to where he is. The key? Balance is everything. Balance your expectations. Always maintain your goals and keep working towards them, but understand that you might not reach them immediately. You might need to take many steps to get there. Stay humble through your determination. Another thing that Fred reminded us: Balance your health with your work. :-) More...

Duration:00:51:37

Vinícius Cortez, Substance & Texture Artist

12/7/2018
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Have you checked out the amazing work of Vinícius Cortez? He taught himself nearly everything he knows, picking up what he could through Internet tutorials. And now he’s a freelance artist who specializes in material creation in Substance Designer. Vinícius joined us for a really special conversation and walked us through a special demo of his workflow and process, even taking requests from the Bootcamp students. 🙂 More about Game Art Institute: www.gameartinstitute.com More about Vinícius...

Duration:00:49:31

Bob Plociennik, Digital Sculptor

12/4/2018
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Check out this awesome conversation with Digital Sculptor Bob Plociennik. Bob primarily sculpts miniatures, which means that his sculpts are typically just about 15 centimeters tall... That's less than 6 inches! Bob's going to be teaching a Workshop for Game Art Institute tomorrow. Be sure to check out Industry Headliner Series to catch his class: https://www.gameartinstitute.com/headliners More about Game Art Institute: www.gameartinstitute.com More about Bob Plociennik:...

Duration:00:40:25

Ashley Sparling of Ubisoft Quebec

11/28/2018
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Ashley Sparling's story is so incredibly inspiring... But, no spoilers here! You have to listen to this episode to hear him tell his tale of how he got started in the industry and how he finally landed that first job as a Character Artist. ;) Now Ashley is a Senior Character Artist at Ubisoft Quebec where he was part of the team that worked on Assassins Creed Odyssey. I mean, just check out all of Ashley's amazing work released for the Assassins Creed Odyssey Art Blast! And I loved hearing...

Duration:01:03:30

Walid Kaskhoussi Perrussel, Props & Environment Artist

11/21/2018
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Walid Kaskhoussi Perrussel is a Props & Environment Artist who is completely self-taught. He started off as a freelance artist and then recently transitioned into a studio as an environment artist. Walid's career trajectory and artistic journey alone are unique and interesting enough... But we were just really struck by the level of his work. Take a look, for instance, at his Gothic Confessional. The level of detail he put into the ornate intricacies and realistic modeling of his asset is...

Duration:00:33:37

Shane Olson of 3D Character Workshop

11/17/2018
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Shane Olson is a Senior Character Artist who specializes in creating stylized characters. He's been working in the Game Industry for nearly 20 years! Boy, did he have a treasure trove's worth of wisdom to share with us. Of the many gems he doled out, something that really stood out is this: Define who you are and what you want to be. Then make that clear in your portfolio. If you want to do characters, do characters. If you want to do cars, do cars. Make it clear to everyone how you are...

Duration:00:55:05

Mario Stabile, Freelance Concept & Character Artist

11/14/2018
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Freelance Concept and Character Artist Mario Stabile joins us in this Podcast episode to share his amazing journey with us. He started off as an aspiring programmer, redirected his focus towards 3D art, became a successful freelance artist and recently started his own business. What?! :) Mario shares some great advice with us, starting from the the ins and outs of working as a freelance artist and extending all the way to general good practices to being a good businessperson, person and...

Duration:00:39:24

Maria Yue of Cloud Imperium Games

11/11/2018
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In this illuminating conversation with Maria Yue (Lighting Artist at Cloud Imperium Games), we learn about Maria's diverse experience working as a lighting artist in different industries. She even prepared a great presentation spotlighting her work and the factors that inspired and motivated her. What's most important as a Lighting Artist working in Games? It's all about how you define the Mood and how you combine that Mood with the Scenario and Environment. The goal is to make everything...

Duration:01:00:17

Georgian Avasilcutei of WB Games

11/7/2018
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Man, it was such a treat to have Georgian Avasilcutei join us all the way from Romania for this conversation! Georgian is currently working remotely for WB Games as a Senior Character Artist. He got his start by teaching himself 3ds Max. From working at a media company, he became a Prop Artist and then a Character Artist. He's fully committed not only to his work but also to constantly learning and improving. And he's regularly helping others and giving back to the community. He's got some...

Duration:00:45:32

Matthias Develtere of MachineGames

11/2/2018
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Wanna become a 3D Artist? You might want to try what Matthias Develtere did. Matthias basically locked himself in a room for nearly a year to focus on developing his portfolio and ramping up his 3D modeling skills. He committed himself to creating one portfolio piece every month and kept himself motivated by challenging himself to make it into the Polycount Recap each month. And he did! Each piece was featured in PolyCount, which not only helped him build his momentum, but also gave him a...

Duration:00:38:54

Episode 26: Matthias Develtere of MachineGames

11/2/2018
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Wanna become a 3D Artist? You might want to try what Matthias Develtere did. Matthias basically locked himself in a room for nearly a year to focus on developing his portfolio and ramping up his 3D modeling skills. He committed himself to creating one portfolio piece every month and kept himself motivated by challenging himself to make it into the Polycount Recap each month. And he did! Each piece was featured in PolyCount, which not only helped him build his momentum, but also gave him a...

Duration:00:38:54

Samantha Rogers of ArenaNet

10/31/2018
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Samantha Rogers started learning 3D Art during high school and, as soon as she graduated, she immediately jumped into working on freelance projects. Once she started posting her work on ArtStation, she was trending. And this led to her being recruited to take an Art Test for ArenaNet. Which is where she is now, working as a Creature Artist. :) Take a listen to the podcast to pick up the nuggets of wisdom she shares. They range from how important it is to pick a strong concept on which to...

Duration:00:38:17

Tobias Forsling of Tarhead Studios

10/27/2018
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It was such a treat to have Tobias Forsling join us in the studio for this conversation. Tobias is the Lead Environment Artist at Tarhead Studios in Sweden. He talked about the importance of understanding how to plan for the unexpected ("Good planning is planning that is adjustable for the things you didn't think of when you made the plan") and explained how 90% of an artist's time is usually spent on the last 10% of the project. He also talked about how important it is for artists share...

Duration:00:47:02

Bao Vu of Ninja Theory

10/17/2018
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Bao Vu is such an inspiration! He's a Senior Character Artist at Ninja Theory, and shares a lot of his experience, wisdom and knowledge with the artistic community at large. I can't wait for you to listen to this Podcast. You can just feel his energy and enthusiasm as he talks about his work. His advice to all of us? Check that Ego at the door. Be humble and stay humble. Ask a lot of questions and listen to and learn from everyone . :) More about Game Art Institute:...

Duration:00:54:34

Alexis Boyer of BluePoint Games

9/13/2018
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Alexis Boyer is an Environment Artist at BluePoint Games, where she splits her time between working as a Foliage Artist and as a Character Artist. (And, in her free time, she is also a Mentor for our Environment Artists in the Game Artist Bootcamp!) I mean. Wow. I loved hearing about the dynamics at BluePoint and how Alexis works with so many different people in so many capacities. Her work and workflow really demonstrate how, as a game artist, you are part of a team. You will be asked to...

Duration:00:41:42

Mariano Steiner, Freelance Digital Sculptor

9/8/2018
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Man, Mariano Steiner has got to be one of the most relaxed and down-to-earth people I have ever met! Mariano's work as a Freelance Digital Sculptor is SO inspiring. His sculptures simply BREATHE with life and expression. His approach to sculpting is deeply organic and he's truly able to move with the rhythm of his thoughts and impulses. Put simply, he trusts his instincts and process. That's incredibly important. More than anything, he encourages everyone to never rush and to love all...

Duration:00:46:11

Ben Knapp of Hi-Rez Studios

9/4/2018
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Ben Knapp took a small break from being Art Director at Hi-Rez Studios to join us for a conversation a few weeks ago. Man, did he have some amazing gems of wisdom to share with us! I loved hearing him talk about Hi-Rez Studios and its commitment to fostering artistic growth and development as well as teamwork and support. The studio culture seems to thrive on supporting and developing artists who demonstrate potential. He also reminded us that an artist's job and work is always just a part...

Duration:01:06:08

Cristian-Marius Buliarca, Freelance Character Artist

8/29/2018
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Experiment. Finish. Work hard. Be patient. Stay connected. All great advice. All from Cristian-Marius Buliarca, who joined us at Game Art Institute for this awesome conversation. Cristian-Marius is a Freelance Character Artist who has worked for titles such as Dishonored 2, Dishonored, Life Is Strange and Remember Me. More about Game Art Institute: www.gameartinstitute.com More about Cristian-Marius Buliarca: www.artstation.com/cbuliarca/profile Apply to be a Character or Environment Artist...

Duration:00:55:10

Cristian-Marius Buliarca

8/29/2018
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Experiment. Finish. Work hard. Be patient. Stay connected. All great advice. All from Cristian-Marius Buliarca, who joined us at Game Art Institute for this awesome conversation. Cristian-Marius is a Freelance Character Artist who has worked for titles such as Dishonored 2, Dishonored, Life Is Strange and Remember Me. Be sure to check out Cristian-Marius's demonstrations in Substance and ZBrush here: https://www.gameartinstitute.com More about Game Art Institute:...

Duration:00:55:10

Tyler Smith of Sucker Punch

8/25/2018
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Tyler Smith is an Environment Artist at Sucker Punch. He's also a Mentor in the Game Artist Bootcamp. I am so impressed not only by his work but also by his work ethic. The key to Tyler's success seems to lie in his ability to trust himself and his process. To use Tyler's own words: "Know that you are always going to subconsciously put your style and spin on the piece that you do." In other words, don't force it. Let yourself and your style come through. Trust yourself. :) More about Game...

Duration:01:00:11