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Game Dev Advice: The Game Developer's Podcast

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New game development podcast by a 27+ year veteran of the game industry. The show's host, John 'JP' Podlasek, interviews game designers, artists, animators, programmers, educators, and others about working in the field. Whether an aspiring or veteran game developer you'll find useful and sometimes funny advice from others in our industry. Subscribe now with your favor podcast app.

New game development podcast by a 27+ year veteran of the game industry. The show's host, John 'JP' Podlasek, interviews game designers, artists, animators, programmers, educators, and others about working in the field. Whether an aspiring or veteran game developer you'll find useful and sometimes funny advice from others in our industry. Subscribe now with your favor podcast app.
More Information

Location:

United States

Description:

New game development podcast by a 27+ year veteran of the game industry. The show's host, John 'JP' Podlasek, interviews game designers, artists, animators, programmers, educators, and others about working in the field. Whether an aspiring or veteran game developer you'll find useful and sometimes funny advice from others in our industry. Subscribe now with your favor podcast app.

Language:

English

Contact:

3123169967


Episodes

NBA Jam BOOMSHAKALAKA!!, Shaq, Dota, Rage 2, The Twilight Zone and Pins

4/19/2019
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Summary: Tim Kitzrow - you may not know his name, but if you’ve played game classics like NBA Jam you know his voice! In this episode, you’ll learn how Tim got started doing voice-over work as just a side gig. Hear stories about working on some of the most iconic video games and pinball games of all time. What it’s like doing projects for ESPN, EA Sports, Midway, Acclaim, numerous NBA teams, and hanging out with basketball stars. Talk about relaunching Mutant League Football and going up...

Duration:01:03:24

PUBG, Red Dead 2, Taking Risks, Freelancing, Game Dev, VR and a Lawsuit

3/24/2019
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Summary: *Hear how he got his foot in the door working for Creative Assembly. *What is was like working on Red Dead Redemption 2 for Rockstar’s Leeds office. *How he reached out to the Madison, WI office for PUBG and got his role working on the game remotely. *Hear how he’s worked on 22 games since just 2015. *How he started with computer science before pivoting to art. *Hear his risky decision to quit his job at a call center to pursue his goal of being in the industry. *How he took...

Duration:00:56:15

Dave Mirra BMX, Coding, Nintendo, Tax Breaks, Tokyo, and Sucker Punch

3/16/2019
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Summary: *Learn about Dave’s role as a CTO for Kitazaru. *How he got started in the video game industry doing audio programming. *What it was like working at Z-Axis on games like Dave Mirra Freestyle BMX. *Discover how he formed his own company with 6 other colleagues. *What is was like working in Japan at Square Enix on Final Fantasy XV. *Advice for getting in the industry, like building a playable demo. *What kind of roles are always in demand. *Thoughts on improving as an engineer...

Duration:00:37:58

Getting Hired, Learning New Tools, VR, Layoffs, Unionizing, and Trends

3/10/2019
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Summary: *Hear from 3D artist Humberto (Tito) Gamboa who talks about working on an unusual VR project *How he was quickly hired based on his portfolio *Thoughts on the day-to-day workload as a 3D artist and generalist *How what you learn in school is likely outdated *The importance of learning tools like Substance Painter *Where to find great online communities for learning *Thoughts on attending in-person industry events *How you need to do more than just what’s taught in...

Duration:00:47:17

AR, VR, Game Industry Trends, Unity, and Early Mobile Phone Game Dev

3/2/2019
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Summary: -Hear from developer and CEO Patrick Curry who talks about his company and doing projects for CyArk and the Smithsonian Institute. -Learn how he started in the video game industry and what inspired him to try computer programming. -Hear about his early career doing web development for Ritual Entertainment, Activision, Raven, and others. -Learn how he transitioned from website development into game development. -Hear about the first game studio he worked for, Team...

Duration:00:50:50

Unpaid Intern, TNA Wrestling, Hard Knocks, and Freelancing Tips, Pt. 2

2/23/2019
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Summary: -Part 2: Hear how Mike Antonicelli moved into doing 2D work to expand his marketability as a freelancer. -How he’s learning Python scripting and copywriting to expand his skills. -Learn how to get an advantage when applying for jobs that most people don’t do. -Hear the story behind Mike’s unusual nickname earned at Wideload Games. -Learn perspectives on the state of freelancers in today’s game industry landscape. -Hear what he’s done to be successful at freelancing. -Learn...

Duration:00:31:19

Unpaid Intern, TNA Wrestling, Hard Knocks, and Freelancing Tips, Pt. 1

2/16/2019
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Summary: -Hear how he learned about the game industry as a career. -How studying computer animation at Columbia College lead to his internship at Red Eye Studio. -Learn the type of work he did as an unpaid intern at Midway Games. -Find out about Animation Mentor and his hard decision to follow his passion by moving out to LA. -How we has mentored in Midway LA by industry legends Sal Divita and Mark Turmell. -His first freelancing animation job working on a TV pilot funded by a granite...

Duration:00:30:15

James Bond, Ultima VII, 80's Game Dev, Writing, Volatility, and GWAR!

2/9/2019
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Summary: -Learn how Raymond transitioned into the game industry from being author and in theatre. -Hear about the book, "The James Bond Bedside Companion." -Learn how playing Dungeons and Dragons was a stepping stone into game design. -Hear about classic text game adventures like Zork from Infocom. -Discover that James Bond and Stephen King's “The Mist” were turned into games. -Hear about a role-playing adventure game, "You Only Live Twice II: Back Of Beyond." -Learn about the game...

Duration:00:51:58

SEGA, Midway, Interviewing Tips, Ringling, VR, and Immersion Therapy

1/30/2019
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Summary: -Hear about early game dev art programs like Dazzle Draw, Deluxe Paint, and later Softimage -Regret about how he approached learning to program. -What the working environment was like in SEGA and Midway Games. -Hear advice on how to land your first job. -The three things he looks for when hiring. -Learn about what kind of art jobs are in high demand. -The importance of following instructions. -Who some of the largest employers of his students are. -How art and design can do...

Duration:00:47:40

Interviewing, teaching, triple-A vs indie, and fixing game dev crunch

1/18/2019
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Summary -Guest Heinz Schuller talks about how he made the transition from working in IT into the video game industry -Thoughts on the game industry being like a secret club in the 90’s -Two things he wished he’d known when starting in the game industry -Advice for working in a corporate environment and understanding how not to sabotage your career -How to work with people who aren’t creatives -How to radically improve your odds in this highly competitive job market -The importance of...

Duration:01:02:30