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The Game Design Dojo Podcast

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Brian and Ike explore game design, production, and publishing topics from an indie perspective with their combined 26+ professional years in the video game industry. Discover how you can start your own studio in today's fast changing digital download landscape by developing and publishing on mobile, consoles, and other platforms. Dive deep into the art of game design and explore how to best express your unique vision with your audience using everything from modern to retro design tools and tactics.

Brian and Ike explore game design, production, and publishing topics from an indie perspective with their combined 26+ professional years in the video game industry. Discover how you can start your own studio in today's fast changing digital download landscape by developing and publishing on mobile, consoles, and other platforms. Dive deep into the art of game design and explore how to best express your unique vision with your audience using everything from modern to retro design tools and tactics.
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Location:

United States

Description:

Brian and Ike explore game design, production, and publishing topics from an indie perspective with their combined 26+ professional years in the video game industry. Discover how you can start your own studio in today's fast changing digital download landscape by developing and publishing on mobile, consoles, and other platforms. Dive deep into the art of game design and explore how to best express your unique vision with your audience using everything from modern to retro design tools and tactics.

Language:

English


Episodes

GDD 026 : Limitless Production

1/2/2016
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Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between. Listen now to Game Design Dojo Episode #026

Duration:01:05:27

GDD 025 : Virtual Reality Deep Dive

6/25/2015
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In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game developers. Listen now to Game Design Dojo Episode #025

Duration:01:08:14

GDD 024 : Design – Metroidvania #1

5/11/2015
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In this first Metroidvania discussion Brian and Ike define the popular gameplay style, discuss its history, cite game examples, and explore player motivations. Listen now to Game Design Dojo Episode #024

Duration:01:06:08

GDD 023 : Production – Lean Startup Decoded

4/16/2015
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How to use the "Lean Startup" method for game development. A discussion and exploration of how and when to use it for your projects. Listen now to Game Design Dojo Episode #023

Duration:01:03:27

GDD 022 : Design – Physics Gameplay

2/12/2015
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An exploration on using physics as the core mechanic as opposed to just a supporting simulation system. Listen now to Game Design Dojo Episode #022

Duration:00:53:35

GDD 021 : Business – Monitizing Your Game

12/18/2014
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Brian and Ike dive deep into different ways to monitize your games, and how to tie your monitization strategy with your brand. Listen now to Game Design Dojo Episode #021

Duration:00:57:28

GDD 020 : Puzzle Design

9/20/2014
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In this episode, Brian and Ike dive into puzzles and how to implement them in your game design. They compare games using puzzles as their main gameplay or as a feature thrown into the gameplay. They'll also discuss how they go about using puzzles in their own games. So, enjoy! Today's Developer Diary Brian has starting using Notepad ++ instead of MonoDevelop and Unity Visual Studio because it's so light and fast. It's a totally free, tiny little program that he changed all the colors to...

Duration:01:03:00

GDD 019 : How To Get Contract Work

9/5/2014
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Brian and Ike discuss the practicalities of how to get a company off the ground and rolling. If you're looking for work-for-hire, then this episode provides some useful ways to obtain client work and how to build up your business development. Today's Developer Diary Ike is back! He is fresh after working at iD Tech Summer Camp where he taught high school students game design. It was fun to show them how to make games and by the time they left the camp in two weeks they had their own...

Duration:01:07:32

GDD 018 : Deep Thoughts About Death In Games

8/12/2014
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Brian and Ike talk about death in video games where the character dies or vehicle explodes at the end of the game loop. They discuss what death brings to a video game and why it may be important to include it your game. So, get ready for some great insight! Today's Developer Diary Brian is extremely excited to announce his own Twitch TV channel! Here is the link to check it out: Fenix Fire Twitch TV and if you haven't caught wind of it yet, now would definitely be a good time. It's become...

Duration:01:02:52

GDD 017 : Audio and Soundtrack for Games – An Overview

8/8/2014
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We received an inquiry from a fan and it inspired us to discuss how to use music and sounds in video games. Brian and Ike tackle this topic with great detail using some of their personal experiences. So, enjoy! Today's Developer Diary Ike's watching movies and Brian talks about his experience at E3. This was much different than PAX which was all consumers, so you're audience and players and you can see that they really are interested in what you're doing. But the main difference at E3 is...

Duration:00:57:25

GDD 016 : When is a Game Done?

7/8/2014
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We received a Facebook question from our friend Bradley Erickson asking us "How do you finish and ship the dang thing after months(or years) of iteration and work?" after we published the episode 'How to turn an idea into a game?'. So, we got together and recoded this episode to answer his question. Enjoy! How Do You Know when a Game is Done? This brings up the question, "Is it ever done?" Well, at the end of the day you need to just ship it and get it out. This episode will give you some...

Duration:00:46:47

GDD 015 : What To Do With $10K?

6/25/2014
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There's a million ways you can spend $10,000 but what would be the best way to make sure you get the biggest bang for your buck? Brian and Ike discuss a few different scenarios on how they would handle a big chunk of money. Today's Developer Diary Ike launched his game Rhythm Friends on iOS and Amazon! Although it's technically his second game he's shipped, it's the first game he started and finished this year living up to the New Year's Resolution of "Ship It". Rhythm Friends is a rhythm...

Duration:01:03:03

GDD 014 : How To Turn an Idea Into A Game

5/24/2014
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The first step to designing a video game is transforming an idea into something that is playable in three key gameloops. Brian and Ike explain these loops and give examples. Today's Developer Diary Brian and Ike are baffled about Flappy Birds popularity and the simplicity of the game. Perhaps, sometimes the simple idea is the best idea. Ike shares he had to take a step back from the games he's been working on to try to make some more simpler games. Brian shares one of the most fun games...

Duration:01:03:58

GDD 013 : PAX East And Kickstarter, Lessons Learned

4/28/2014
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Brian shares 15 tips from his experiences at PAX East 2104, the Indie Megabooth, and launching a Kickstarter campaign. Source is live and doing great on Kickstarter! So far it's 16% funded after about 6 days. The game received an awesome response at PAX and now just waiting and hoping to reach 100% funding by May 11th. Source Kickstarter PAX East 2014 - IndieMEGABOOTH Brian gives an inside, behind the scenes, detailed recap of what it was like showing his game at PAX East this past weekend...

Duration:01:07:57

GDD 012 : Two Ways You Can Get Funding For Your Game

4/11/2014
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Detailed strategies on how you can get publisher funding for your game or go the crowdfunding route. Complete with real world war stories from the trenches. Exciting NEWS!!! "Source" by Fenix Fire is live on Kickstarter! "Source" is not just another project to Brian, it is THE project. He gives some personal insight of the inspiration for the game and explains it's all about exploration and life. Brian will be at the Indie MEGABOOTH booth 2 at PAX East in Boston April 11-13 2014 where...

Duration:01:14:10

GDD 011 : Beginner’s Guide To Enemy AI

4/7/2014
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Crash course in how to set up AI for your game, complete with pro tips from our resident AI programming expert, Ike. GDC 2014 has come and gone, we give a little recap of our highlights of the conference. The most exciting part was after Brian's speech at the Unity Booth fans from this podcast came up and talked to us. So just wanted to give a shout out to those that approached us, Thank you! In other news, Brian's company Fenix Fire will launch a Kickstarter campaign for "Source" which...

Duration:00:58:34

GDD 010 : Screenshots – Get The Attention Your Game Deserves

3/17/2014
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On this episode of Game Design Dojo, Brian and Ike discuss ways to capture the best screenshots for your marketing channels, and may also help guide your game's production. It's GDC (Game Developer's Conference) week and we recommend that anyone who has the opportunity to go should most definitely go. Brian will be speaking at the Unity and Qualcomm booths. It is such an honor and really exciting! Check for updates on our facebook page for more details about GDC. Screenshots A screenshot...

Duration:00:48:35

GDD 009 : How To Add Replay Value To Your Game

3/10/2014
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Replay value is one of the most import aspects of creating a compelling video game experience that keeps players coming back again and again. Brian and Ike explore three ways to pump up your game's replay value for ultimate publishing success. A great outlet for video game developers are local meet ups. Meet ups are a great place to find somebody that can help you with your project or you can help out with theirs. As well as talk about challenges in your game development and gather...

Duration:01:03:13

GDD 008 : How To Make 2014 A Great Year For Game Developers

1/8/2014
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Happy 2014! It's a new year and times are changing fast in our video game industry. It's important to evaluate your skills and abilities in order to make smart, achievable goals to make your company a success. Packed with insights and examples this episode will help you get going in the the right direction.Hey everyone! We're all rested up from a great holiday break and are getting back in the saddle for a great 2014. The word of the day: Ship it! Well, that's two words I suppose. For both...

Duration:01:03:23

GDD 007 : Camera and Cinematography For Games

12/18/2013
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In this episode Brian and Ike discuss camera and cinematography with a focus on the various angles, styles, and uses in game design. How to choose a camera, iterate on it, and reference film cinematography are all covered in this jam packed episode. We got feedback! It's such a great feeling when we hear back from listeners since we're flying blind so to speak. Please keep it coming with your feedback so we can make the most out of your listening experience! We have been busy with our own...

Duration:00:56:30