In this episode, we talk about how you can improve your portfolio to increase the chances of you being hired!
1. Build the portfolio around what you want to do. Look at Juniors and do what they did
2. Take presentation seriously: good lighting, do breakdowns, delete old work, color grade your work, FlippedNormals Lighting Scenes
3. Get honest feedback from professionals
4. Have your contact info available
5. Cheat (do shot specific work, post work in PS)
In this Part 2 discussion, we talk about how important the tool is to your work when working as a CG Artist. If you stay up to date on new tools and techniques, you will have a huge competitive advantage. Combine strong fundamentals with up-to-date knowledge of software and you'll be a great CG Artist.
In this Part 1 discussion video, we talk about how important fundamentals are to your career and overall skillset. Unlike the tools, the fundamentals will stand the test of time - and the more you understand them, the better your art will be.
In this very special podcast, we talk with Matt from Matt VS Japan about how to achieve mastery in a craft. Matt has achieved a near native level of learning Japanese at a young age, and we speak with him about how to replicate his success for other fields, like CG and 3D.
In this podcast, we talk about the steps you can take to become a 3D character artist for the Film and Games industry. We talk about the tools you need to learn, like Maya and ZBrush, and the core principles needed.
In this podcast, we are talking with Harriet from DNEG about how to get a job in VFX and in the creative field. We discuss how an interview goes, tips and tips, how to apply and generally covering the overall process.
In this FlippedNormals tutorial, we cover some of the most important parts of becoming a better a better 3D artist. If you're interested in becoming a better 3D artist, we definitely recommend that you check this out.
We discuss how you can be successful in the creative industry as a self-taught artist. Going to school simply isn't an option for many, so in this video, we talk about how you can get a job by going the self-taught route.
In this exciting talk, we have a chat with Media Molecule artist Emilie Stabell, about how to become a better artist. We talk about her experience in the gaming industry, how to become a concept artist, and we talk about Dreams, Media Molecule's ongoing project!
We have a detailed discussion about what life is like as a 3d modeler in the Film & VFX industry. Learn what kind of modelers there are, how they differ, how to prepare to be a modeler and what not to do. We also cover what tools you'll be using as a modeler, including Maya and ZBrush.
We discuss the various 3D software used in the CG industry with some of their strengths and weaknesses. Is there such a thing as a 'the best 3d software'? We talk about Max, Maya, Blender, Houdini, Cinema 4D, MODO, ZBrush, Substance Painter, Substance Designer and Mari.