Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practition-logo

Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practition

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Short Term Engagement Talk at Serious Play 2019 | Episode 095

This special episode is a recording of most of my talk at Serious Play Conference 2019 in Orlando, Florida. In this talk, I provide an additional perspective to the discussion of games and gamification in education and learning: the short term. Gamification and serious games are oftentimes referred to as a way to keep your users (players) engaged over the long run or at least over the medium term. I highlight how learners also receive great benefits from engaging with learning over short...


Clark Aldrich Rapid Prototyping and Short Sims | Episode 094

Clark Aldrich is an education technology thought leader - the author of five books and developer of patent and award winning projects. He currently builds custom Short Sims for organizations using a revolutionary methodology he has pioneered, or helps them build their own, through He is also the host of an audio series called Education X Media ( about evolving pedagogy in academics, corporations, and the military.


Daniel Salmanovich and The Arcade Hotel | Episode 093

Dan Salmanovich is founder and director of The Arcade Hotel. He was born and raised in Montreal, Canada and has spent most of his life in the service industry. His family got into hotels in Amsterdam and he was looking for the next best thing, where he started working in almost everything within hotels. He also did a summer school program at the Hague. Some years ago he had a hotel in Berlin and was in the process of selling it to move back to Amsterdam and it was where he decided to...


Lauren Ferro and player research as the basis for gamification | Episode 092

Lauren Ferro has a Ph.D. in player profiling and modeling. She is currently an Adjunct Professor and researcher at Sapienza University, in Rome. She is also the co-organizer of the Unreal Engine Meetup in Rome. In addition, she created the game design resource, Gamicards, which is a prototyping tool for game experiences. At heart, she is intrigued by how we interact with the world and those in it.


Michael Matera's Hive Summit, free professional development | Episode 091

Michael Matera is an engaging, fun and inspiring nationwide speaker and author, delivering keynotes, workshops and small group professional development to teachers and administration. Additionally, he is a practicing teacher. He ignites both his classroom and professional development audiences with interactive play, passion and purpose-driven learning. He helps us all focus on finding the joy in the journey of life both professionally as well as personally. He is the host and creator of...


Games are about learning through failure with Karen Schrier | Episode 090

Dr. Karen Schrier is an Associate Professor and Founding Director of the Games & Emerging Media program at Marist College. She is also the director of the Play Innovation Lab. Prior to Marist College, she spent over a decade producing websites, apps, and games at Scholastic, Nickelodeon, BrainPOP, PBS/Channel 13, ESI Design and SparkNotes/Barnes & Noble. Dr. Schrier has authored or edited over 80 scholarly publications and educational materials. She is the editor of the book series,...


Juan Valera Mariscal is gamification and a gazillion other things | Episode 089

Juan Valera Mariscal graduated from Universidad de Salamanca as a Social and Work Psychologist, is a collaborator of the project Assessment Game Delphos 3D and also the creator of the CARDS Method for communications training. He is the author of the gamification book Gamificación en la Empresa and co-author of "Conversaciones para Triunfar." Juan is also a member of the GamFed (International Gamification Confederation), was responsible for institutional relations of the Asociación Nacional...


Richard Landers the optimistic skeptic in gamification | Episode 088

Richard N. Landers is an Associate Professor of Psychology at the University of Minnesota and holds the John P. Campbell Distinguished Professorship of Industrial-Organizational Psychology. His research concerns the use of innovative technologies in psychometric assessment, employee selection, adult learning, and research methods, with a recent focus on game-based assessment, gamification, artificial intelligence, unproctored and mobile Internet-based testing, virtual reality, and social...


Naza Djafarova: open access resources for gamification in education | Episode 087

With 20 years of business and management experience, Naza has been instrumental in implementing innovative approaches to development, support and delivery of online and hybrid courses and programs with national and international partners. Her team became one of the most innovative and efficient distance education centers in Canada, has grown to be a leader in digital education and one of the largest providers of university credit online courses in Ontario. Over 35 international and...


Dustin Staats with board games and gamification in education | Episode 086

Dustin is with his beautiful and wonderful wife Grace living in Taiwan. Dustin teaches English at a university in Taipei and works in the field of education in other various capacities, including consulting and research. He is always looking for ways to create a more engaging classroom to develop a strong classroom culture to strengthen learning. This is how “Board Gaming with Education” was founded. He contributes to the podcast as the host. He also does the website design, editing, and...


Think about your audience and objective with Kevin Allen | Episode 085

Kevin Allen has had a 35-year career in the global ad industry where he was key to the transformation of powerhouses McCann Worldgroup, the Interpublic Group and Lowe Worldwide. Kevin worked with brands like MasterCard—developing the famous "Priceless" campaign, brought in $1 billion in revenues and was part of the mayor's advisory team that prepared the way for the successful New York City renaissance. Kevin is the best selling author of The Hidden Agenda: A Proven Way to Win Business and...


Stakeholders and communication in gamification with Kerstin Oberprieler | Episode 084

Kerstin Oberprieler is award-winning gamification designer and Co-Founder of PentaQuest. She is also studying her Ph.D. in gamification. As a leading gamification academic and practitioner, Kerstin is pushing the boundaries of what is possible with gamification, building gamified solutions that are intuitive, highly effective, and engaging. Her recent clients include private businesses, government, not-for-profit organizations and schools, all seeking to engage their employees and learners...


Gamification of Physical Activity with Dr. Dennis Kappen | Episode 083

Dr. Dennis L. Kappen, Professor at the Faculty of Applied Sciences and Technology, Humber College, Toronto, Canada, is a leading expert in UX design, human interaction design, industrial design, ergonomics and human factors, with more than 25 years experience in the field. His recent doctorate (2017) in Computer Science from the University of Ontario Institute of Technology, Canada, focused on assistive technology, older adults and the use of gameful technology. His Ph.D. dissertation...


Sue Bohle with the Serious Play Conference 2019 | Episode 082

Sue, for more than three decades, ran a national PR agency that focused first on tech and then on the game industry. The Bohle Company was Microsoft’s first PR agency. She launched Epson America. And then she turned to games, helping create the Game Developers Conference, promoting Penny Arcade Expos and working for most of the big video game companies.Along the way, Sue realized that there was something addictive about gameplay. Those kids would forget about everything else and just spend...


Melissa Pilakowski, Games4Ed and Gamification! | Episode 081

Melissa Pilakowski teaches English/Language Arts in a small rural high school in Valentine, Nebraska. An advocate of innovation and gamified learning, she also hosts #games4ed on Thursday evenings. She uses blended learning and coaches other teachers trying to integrate technology into their classrooms. In general, Melissa is interested in anything related to literacy, innovation, technology, and how students learn.


Amy Jo Kim's Game Thinking Masterclass 2019 | Episode 080

With a background in neuroscience, computer science, and psychology, Amy Jo Kim is part game designer, part web community architect.Her design credits include Rock Band, The Sims, Ultima Online, eBay,,, and numerous startups. She’s well known for her 2000 book, Community Building on the Web, and her work applying game design to Web and mobile services.Kim holds a Ph.D. in Behavioral Neuroscience from the University of Washington and is an adjunct Game...


Market Research, Games, Gamification and Betty Adamou | Episode 079

Betty Adamou is the Founder of Research Through Gaming, Author of Games and Gamification in Market Research (Kogan Page Publishing, 2019), and a serious game designer specializing in market research and marketing.Adamou is the inventor of ResearchGames™ (a new research methodology) where she designs games as instruments for consumer research on behalf of Fortune 500 brands. She is frequently invited to give keynote presentations and university guest lectures to share her business...


Clara Cordero with an open approach to gamification | Episode 078

Pre-school teacher, learning experience designer for virtual and face-to-face. Clara also trains instructors, coordinates projects and manages learning communities. She is particularly dedicated to gamification, escape room design, visual thinking, storytelling and digital and communicational skills. Her work happens in several learning institutions (INTEF, CAM, Telefónica, UCM, training centers…), in face-to-face settings and often about e-learning. She is focused on learning innovation and...


Timers in Game Thinking for L&D with Zsolt Olah | Episode 077

Zsolt Olah is a creative learning consultant at Kineo with over 15 years of L&D experience. Zsolt is a frequent speaker at learning conferences on the subject of engagement and game thinking for L&D. He was in the top 50 authors of the year on for two consecutive years, and he's also published a gameful book, called Engage the WORL&D!, exploring six essential traits of instructional design. With a degree in information technology, Zsolt's been not only talking the game...


What we create at IE Business School Publishing | Episode 076

This week we have quite a different episode. I've been asked before what is it that I do in gamification aside from this podcast and it all started creating interactive and engaging learning experiences at IE Business School's Publishing.