We talk about overcoming the phrase "real soon" in your indie projects, including both tips you can implement in your work, and strategies to reduce clutter and increase efficiency in the rest of your life, giving you your best chance at success. We also tackle more questions from around the web.
John rejoins the show and we discuss strategies for developing games with accessibility in mind. Learn where to look for wisdom on helping players overcome barriers due to a variety of impairments. We also tackle tough questions from around the web.
We dive deeper into a topic listeners are asking about: freelancing and remote work for game development. You'll hear how Todd left full-time professional software development, and started over in games from scratch with his own freelancing business. Congrats to John on the new baby!
We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development's interesting part in Microsoft's direction for VSTS and its cloud development product family, the group's focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit.
Jessica Deen and Abel Wang stop by at #GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development.
Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No Man's Land. Kalle tells us what makes it run under the hood, and gives us the highlights of his upcoming GDC presentation on massively scaling mobile games with Microsoft Azure.
We check out the last night of the Sea of Thieves public beta, Todd and John share thoughts about the recent political deflection of gun criticism on to violence in video games, and fresh off of our first development stream, we talk about how to incorporate dev streams into your project cycle.
Reunited at last, Todd spills the beans on a huge freelance project, an awkward problem emerges ahead of GDC, and John formally apologizes for his previous PUBG commentary over Chopin's Prelude in E Minor.
A US state representative targets game publishers and developers, Todd and John take a look at the possible outcomes of government intervention in monetization strategies for games, and we try to make sense of the source of all political gaming strife: Twitter.
We take to the open road in our big rigs or...whatever, discussing a new development in our game industry microtransaction story, then we go through tips for anyone looking to get into indie game development.
Where can moderate and conservative gamers turn? We discuss an odd and oddly-timed news piece on Grand Theft Auto at The Daily Wire and talk about how poor gaming coverage is leaving a huge portion of gamers in the lurch.
Indie comics writer and Apogee editor-in-chief Ray Marek joins in for some talk about indie creation, gaming, and the impending doom of Toys R Us. Ray also runs The Horror Syndicate and shares his insight on gaming for horror fans.
Capcom is set to re-release one of the most influential video games of all time, not to mention an arcade cabinet that used to live in my house, but it wasn't mine. Oh, and the new one might burn your house down. Here's a look at Street Fighter II, past and present.
Nintendo starts the SNES Classic Edition pre-orders at random and they vanish in half an hour, the Xbox One X finds a following for no good reason, and a AAA industry veteran defends crunch, which finally sets the world on fire.
The SNES Classic edition will suffer shortages. That's not a guess. In this mid-week show we explore Nintendo's business strategy behind console launches and pinpoint the source of a pattern that's been in place since the early 1980s. This one is full of fun news clips from Nintendo's past.
A road show from Irvine, California! I visited Obsidian Entertainment, creators of Fallout: New Vegas, South Park: The Stick of Truth, and the excellent Pillars of Eternity series, but not before getting held by the TSA.