More than a year after adding him to the show, Todd sits down and asks John Schiber some questions relevant to his expertise as a life-long musician and internationally-signed recording artist. Tune in to learn how you can add a professional approach to your audio production.
Happy Thanksgiving week! In this episode, Todd shares the story about how two awesome arcade machines ended up in his basement and shares what he's thankful for (in addition to these awesome machines).
We're back! In this informal season opener, Todd discusses the state of the podcast, teases some upcoming shows, and offers a look at what his studio will be doing in the coming months. Get in touch with what you want to hear about in 2019!
We start with a public apology regarding last week's show. John nears completion on a new studio album and Todd refuses to bother one of Riot's founders with lunch. Finally, we discuss community feedback and topics, including how to recover from burnout.
We discuss ArenaNet's recent termination of two writers over negative communication with players on social media and examine strategies for setting boundaries for community discussions. John repeatedly drinks from a mason jar.
Todd recaps his weird HGTV segment to no one, as John is mysteriously missing. On topic this week is Bethesda's lawsuit against Warner Bros., PUBG dropping its suit against Epic, and a dev who made an active shooter sim being forced out of basically everything. Plenty of lessons for indies to gleam from the industry this week.
We talk about overcoming the phrase "real soon" in your indie projects, including both tips you can implement in your work, and strategies to reduce clutter and increase efficiency in the rest of your life, giving you your best chance at success. We also tackle more questions from around the web.
John rejoins the show and we discuss strategies for developing games with accessibility in mind. Learn where to look for wisdom on helping players overcome barriers due to a variety of impairments. We also tackle tough questions from around the web.
We dive deeper into a topic listeners are asking about: freelancing and remote work for game development. You'll hear how Todd left full-time professional software development, and started over in games from scratch with his own freelancing business. Congrats to John on the new baby!
Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch of the Xbox One X, the state and future of game development using cloud technology, and what game devs stand to gain from embracing cloud-based tech.
We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development's interesting part in Microsoft's direction for VSTS and its cloud development product family, the group's focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit.
Jessica Deen and Abel Wang stop by at #GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development.
Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No Man's Land. Kalle tells us what makes it run under the hood, and gives us the highlights of his upcoming GDC presentation on massively scaling mobile games with Microsoft Azure.
Our first #GDC18 guest is PlayFab's co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the potential of PlayFab as a complete backend platform for live games, and its recent addition to the Microsoft family.