In today’s episode, it’s an action-packed show as the battle against the Deviants begins! Who comes out on top? Who ends up six feet deep? Whose life is forever changed? Listen in for the answers to these questions, and more! We get called out, leave a bird hanging, and buffalo through. This week on Play By Podcast: The Interdependency Shuffle 18: We’ve Been in Worse Situations.
In today’s episode, the Wanderers and the rest of their Bazaar crew are just about to complete their long journey to the fortress settlement of Lockstock! But what’s this? A checkpoint? Something definitely doesn’t seem right here. We’re reunited with some familiar enemies, puzzled by our new allies, and ready to throw down with some Deviants once and for all.
In today’s episode, we bring you the second and final entry in our exploration of the origins of our group of intrepid Wanderers with another dungeon-crawling one shot! Trapped in a strange and sinister maze beneath the earth, how will our three heroes band together and face the labyrinth’s ultimate challenge? You’ll have to tune in to find out. Payoffs and callbacks, accidentally obliterating your teammates, and a brush with death that will change everything you think you know about a...
In today’s episode, we continue our look back at the early days of our Wandering trio, and finish the tale of the meeting of Lyra Greyfeather and Sierra Scorchskin. While exploring the Cairn the dynamic duo has managed to stir up some trouble, and unearthed one of the Interdependency’s most terrifying urban legends: the King Aberration. We dodge energy beams, execute a dynamic entry, and finally pay off all that rock throwing.
In today’s episode, as the Wanderers move toward Lockstock and prepare to face their toughest challenge yet, we look back and take stock of a time before. How did Lyra and Sierra meet? Is throwing rocks really a viable solution to trap-finding? What does a thousand bad rolls sound like in audio format? We run a dungeon-crawling one shot to find answers. This week on Play By Podcast: The Interdependency Shuffle 14: The Cairn and the King Play By Podcast is Michael Collins (@arealwriter), Leon...
In today’s episode Degrasse returns to his old homestead with the rest of the Wanderers in tow for one last hurrah. The implications of what he finds there will stretch far beyond even the boundaries of Shard, and bring the Wanderers closer to something big. We check out some good bad dogs, charming mutants, and learn the extent of squatters rights.
In today’s episode, a stop off in Oxbow digs up a past of painful memories and deep-seated blood feuds. It’s the Harvest Festival, and hometown boy DeGrasse wishes he were anywhere else. We dance with a paterfamilias, meet a rat named Bocephus, and eat entirely too much oatmeal. This week on Play By Podcast: The Interdependency Shuffle 12: An Especially Hard Day
In today’s episode, the Wanderers try to turn the tide of battle in the accidental surprise attack on Port ‘o Plenty. Standing in their way? One extremely large Rook. Will Sierra keep her promise to Europa? Will Lyra’s wits and weapons be enough to get her through this? Will Debussy’s “Clair de Lune” signal a horrible fate for DeGrasse? These questions and more, this episode. This week on Play By Podcast: The Interdependency Shuffle 11: The Battle of Port ‘o Plenty Pt. 2
In today’s episode, the Miasma comes to Shard in a very big way as the Wanderers work through a falling out within the trio. This week we’ve got portal mishaps, the last remnants of Big Boy Season, and regret as Michael realizes the scale of what he’s done. He’s very sorry, Laura. This week on Play By Podcast: The Interdependency Shuffle 10: The Battle of Port ‘o Plenty Pt. 1
In today’s episode, the Wanderers touch down in Port o’ Plenty, the trade and commercial hub of the Interdependency and home of the Greyfeather mercantile clan. What’s there to do around our Lyra’s old stomping grounds? Experimenting with old friends, seeing a familiar face in a not-so-familiar crowd, and having a genuinely upsetting conversation with your parents, and that’s just for starters. This week on Play By Podcast: The Interdependency Shuffle 09: The Prodigal Daughter
In today’s episode, we take a moment to catch our breath with some enlightening downtime in the city of Sandbar. What news awaits our Wanderer’s in the sleepy little settlement? We drink moonshine with a dog priest, learn some unwelcome truths, and take a good look at a mysterious book. Call your brother. This week on Play By Podcast: The Interdependency Shuffle 08: In the Farther’s Almanac
In today’s episode, the Privateers are closing in and the window for escape is shrinking ever faster. Caedmon Hightower joins the brawl in Asstown and the Deviants make a violent push in the Mercantile district. What’s in store this week? Fighting our ex with sarcasm, grounding a birdman, and tossing classists all over the shop. This week on Play By Podcast: The Interdependency Shuffle 06: Send Me On My Way
In today’s episode, we’ve got trouble right here in Glasstown and it’s B-I-G big. Past relationships come back to bite a particular Immolator in the ass and the clock is ticking on whether or not our intrepid trio will make it out in one piece. We burn down a head shop, get the drop on the cops, and someone’s getting shot with a crossbow bolt whether they like it or not. This week on Play By Podcast: The Interdependency Shuffle 06: She Knows Her Very Well
In today’s episode, the gang’s back together again with Hollybell Kingandcrown and Doctor Bart in tow, but a suspicious house call from a cavalier Privateer lieutenant forces them to show their hand. Additionally, the group levels up and Michael is gay and bad at math. Check out our new abilities, ill-advised honeypots, and the legal amount of “Green Onions” that we’re allowed to air. This week on Play By Podcast: The Interdependency Shuffle 05: Hammer to Fall
In today’s episode, Sierra and Lyra’s investigation plants them on the wrong side of the Privateers while DeGrasse discovers that not everyone in Glasstown agrees with the Interdependency Doctrine after all. A criminal past, a not-so-friendly chat, and a brawl in the pleasure district await you within. This week on Play By Podcast: The Interdependency Shuffle 04: Glasstown Confidential
In today’s episode, the Wanderers scrape, claw, and burn their way out of a bad situation and make allies out of would-be rivals on the way to a reckoning with crimes of the past. We make a million bad rolls and still come out on top, and that makes us mighty. Burning books, sound tactics, and just the worst possible rolls I’m not kidding just have a listen. This week on Play By Podcast: The Interdependency Shuffle 03: Going to Glasstown
In today’s episode, we join our party of intrepid Wanderers as they brave the Miasma in search of relics from a bygone time, and find much more than they bargained for waiting for them. The crew also discuss the basics of adventuring in Dungeon World. Swampy wastelands, old enemies, and polytheistic dog priests abound. This week on Play By Podcast: The Interdependency Shuffle 02: The Library at Abernathy College
In today’s episode, the cast present a primer on the world, peoples, characters, and ideals inside the Interdependency of Shard; a post-post-apocalyptic fantasy that is in no way reminiscent of Fortnite: Battle Royale. Fire-bending? Shapeshifting? Whips and feathers? We’ve got all that and more. This week on Play By Podcast: The Interdependency Shuffle 01: A History