A quick visit to the church of Asmodeus turns dangerous. Hatham finds himself outmatched and conflicted with temptation. What will our scholar be willing to sacrifice for information and knowledge? Listen to this epic conclusion to Chapter One as out party wraps up loose ends and finds unexpected dangers within the city.
The battle for Port Hullbeck is over but many questions remain. While the party deals wit the death and destruction left behind by the pirates they run across a number of interesting pieces of information.
The port channel has been blocked and the pirate reinforcements have been cut off, but the battle is not yet over. Pirate forces still run amok in the town. The party is running on fumes and low on resources (Including hit points). Do they have what it takes for one more fight? Can they stop […]
The party takes refuge from the endless fighting. They make a new friend who reveals yet another danger. Pirate reinforcements heading towards the bay! Will our battered adventurers finally stumble or will they find a way to be Big Damn Heroes?
Dozens of Kobolds lie dead at the feet of our heroes. But a bigger threat looms nearby. While the battle for Port Hullbeck roars to a crescendo, our heroes helps the children sneak to safety. But they need a distraction. Listen as they discover why the Ogre fleet is so named.
The battle of Port Hullbeck rages on. The party hears the screams of children and after recent events make it their mission to save the young townfolk. But a group of Kobolds have other plans. Can the party killl enough Kobolds to save the children?
The Party decides to try and help Port Hullbeck against the Pirate invasion. Before they can engage they find an unlikely but fortunately powerful ally. Quickly they wade into battle, following the Hellish reinforcements.
Having dispatched a few troublesome Kobolds, the party is left to tangle with the Pirate handlers. Desperation looms. Even if they win this battle, Port Hullbeck will soon be under attack with little hope for victory.
While trying to make their way back to Port Hullbeck, our party stumbles upon a large raiding party from the Pirate Nation. Things seem bleak for the town as the Pirates drive before them an army of shock troops (i.e. Captured and Starving Kobolds). Before the party can decide what to do next, they are […]
Holy Exposition! Father Becker finally reveals how he became a Cleric and the circumstances that brought him to Pharidon. Will his answers be enough to satisfy the party or will they raise too many questions?
After having dispatched all the Cultist lackeys, our worn and weary adventurers prepare to attack the Cultist leader. Warning! Dark and disturbing content. The episode has some disturbing scenes. Consider yourself warned. Not all is as it seems. Get ready as the party is force fed a double helping of plot twist. The story begins […]
Our brave Adventurers charge forward and attempt to disrupt a cultist ritual. Warning! This episode is not for the faint of heart. Listen along as our Adventurers attack a group of cultists who are sacrificing children as part of a dark ritual. Can they stop the evil deeds in time? Can they save the children?
As the party approaches the Western Gulsal Tower they make a few gruesome discoveries. Negative Energy effects continue to display mysterious properties. But the party witnesses power on a baffling scale and discover new villains as they move to investigate.
Returning to the surface after exploring the Central Gulsal Tower, a few Old Friends have returned to challenge the party. Back and empowered with Negative Energy, the party’s previous foes return for an undead rematch. History repeats itself? Or Same Skeletons Different Day?
Curse their sudden but inevitable betrayal. The encounter continues at the Central Gulsal tower. Betrayed and attacked by another party of adventurers, our party fights for their lives. Listen as they face their toughest foes yet. Discovering that Pharidon holds many dangers, old and new. Ashirion reveals an unsettling ability that causes some strife within […]
Our adventurers find another party encamped at the Central Gulsal tower. Are these fellow travelers friend or foe? Why are they at the tower? Who sent them? All good questions. Wonder if anyone will think to ask or will they be distracted by the tasty morsels roasting on a spit.
Well rested and ready for a new challenge, the party continues on their way to the Central Gulsal tower. Along the way they make a Gruesome discovery. The party discovers a campsite that seems to be recently used and abandoned. Were they fellow explorers or possibly hunters? Surely they were not killed by a […]
Having survived several dangerous encounters, the party finds time for some much needed rest. The adventurers take some time for rest and recuperation after their dangerous exploration of the Eastern Gulsal tower. This gives them a chance to advance to 2nd level and discover new abilities. It also gives them a chance to delve into […]
The party pushes forward and finds a dangerous combat that tests their limits. With water rushing in around them, the party is forced to push forward and quickly explore the final room of the Eastern Gulsal tower. The encounter they find may be more than they are prepared for.