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Health Points : Health Gamification

Health & Wellness Podcasts

Speaking with leading thinkers, designers, researchers and business leaders in gamification & health


United Kingdom


Speaking with leading thinkers, designers, researchers and business leaders in gamification & health








Episode 20: Health Points Panel Debate <> Ethics of Health Gamification

It’s the final episode of Series 1 of Health Points and we’ve ended with a bang. This episode was recorded at the Gamification Europe Conference including a stellar health gamification panel to discuss and debate the ethics of health gamification. The panellist include: Oliver Korn, professor for Human Computer Interaction (HCI) at Offenburg University, Germany and director of the Affective & Cognitive Institute with research area on assistive technologies, emotions in and game design. He...


Episode 19: Prof. Robert Böhm & Asst. Prof. Aske Mottelson <> Boosting COVID Vaccination Rates with Virtual Reality Games

Here comes episode 19 and in this episode we explore Robert & Aske’s recent research publication on virtual reality games and vaccination behaviours. We also talk through the role of VR in communicate complex issues and creating health behaviours, novel approaches to research subject recruitment methods, and the future role of gamification in pro-social behaviours for population health. Robert Böhm is Professor of Social and Economic Psychology at the University of Vienna in Austria and a...


Episode 18: Michael Hornberger <> Sea Hero Quest’s navigation to over 4 million players

We’ve arrived at episode 18, joining us is Prof. Michael Hornberger, the co-creator of Sea Hero Quest, a game designed to gather data on people's navigation strategies, which is one of the first skills lost in dementia. We talk through creating games that appeal to older adult audiences, making gamification ‘proper science’ and the distinction between task gamification and casual gamification (….that will hopefully influence the performance of a task). Michael is Professor of Dementia...


Episode 17: David Wortley <> Creating an International Serious Games Institute

Roll on Episode 17, joining us is David Wortley, Vice President of the International Society of Digital Medicine. We talk through David’s background, how he ended up working in digital health and the steps to settings up the Serious Games Institute, and perspectives on the role of gamification in health. In addition to David role at the International Society of Medicine, he is a serial entrepreneur with a 50 years career that spans emerging technologies including telecommunications,...


Episode 16: Kartheka Bojan <> Brain Wave Activity to Personalise Alzheimer’s Cognitive Games

Welcome to Episode 16, joining us is Kartheka, Founder and CEO of BrainBerry. We talk through the possibilities of brain wave measurement to personalise assessment and intervention games for adults with Alzheimer’s. We explore clinical trials in validating health games, developing games for Octogenarians and a novel brain measurement approach to stop people cheating. Kartheka Bojan has a background in theoretical and mathematical physics with a masters in biomedical engineering. In...


Episode 15: Andy Yeoman <> Health Education Games for the NHS & Social Care

Joining us in episode 15 is Andy Yeoman to explore the role of games in health and social care education. Focus Games has been delivered to over 2 million people, making training enjoyable, rather than a chore. We explore how educational games make learning interactive and memorable, encouraging players to discuss new ideas, share knowledge and learn from each other. Plus, how games can break through emotionally charged and difficult to discuss topics in ways not always possible in a...


Episode 14: Silja Litvin <> Gamifying Emotional Fitness

We’re joined by Silja to dig down into the importance of narratives in health gamification. We walk through her journey in creating eQuoo, the emotional fitness app that offers a journey for users to develop skills in emotional intelligence and how to become a better communicator. Silja has a background in psychology and has ventured into the world of AI and gamification to help people help themselves. This is principally through the emotional fitness app eQuoo where she is CEO. She’s...


Episode 13: Dr. Paul Rinne & Nicola Goldsmith <> Levelling Up Hand Rehab

We’re back for another year of health gamification! We’re joined by Paul and Nicola at Gripable to explore what happens when you combine gamification with a medical rehabilitation device. The Gripable handheld device enables both assessment and training of hand and arm functions, and this tactile feedback loop has resulted in smorgasbord of gamification. In this episode we explore the steps in gamification design, game personalisation, using games to build trust and rapport between...


Episode 12: Asst. Professor Agnessa Spanellis & Asst. Professor Paula Ramirez <> Gamification creating shared pandemic understanding and covid safe behaviours in indigenous communities

We’re joined by Agnessa and Paula to discuss the findings of their research publication on the role of gamification to develop shared understanding of the pandemic in indigenous communities in Colombia. Their pioneering research looks at analogue gamification solutions that are culturally adapted to win both peoples hearts and minds to share health education and create positive healthy behaviour change. This episode explores cross-cultural gamification, analogue and virtual gamification...


Episode 11: Lucia Pannese <> Creating a company that has been gamifying health for 15+ years

Roll on episode 11, joining us is Lucia Pannese to talk through her journey in creating and growing imaginary srl, one of the longest established and most respected European serious games companies. We explore the importance and approaches of co-design, mutual adaptation of games and creating games that resonate with users, so people can ‘win’ again. Lucia is CEO of imaginary, founding the company in 2004 following her degree in Applied Mathematics. Since then, she has put all her heart and...


Episode 10: Dr. Kerstin Oberprieler <> Gamifcation vs. Occupational health and wellbeing

We’ve made it to episode 10! And joining us is Dr. Kerstin Oberprieler to talk through the role of gamification in the workplace. How game mechanics can be used to increase engagement, collaboration and overall workplace health and wellbeing. Kerstin has a PhD in Gamification and globally recognised as one of the leading experts in gamification. Kerstin is founder and CEO at PentaQuest, building gamified solution that are intuitive, highly engaging effective and...


Episode 9: Prof. Oliver Korn – “Don’t whip me with your games” <> creating games that are more carrot than stick.

We’re joined by Prof. Oliver Korn to explore a smorgasbord of topics including health gamification research, designing games for deaf blind players (when traditional games are so heavily influences by sounds and vision), tactile games, creating repetitive rehab-exercises that are fun, animalistic avatar trainers and more. Oliver is a professor for Human Computer Interaction (HCI) at Offenburg University, Germany and director of the Affective & Cognitive Institute. He co-founded the software...


Episode 8: Paul Gosnell – FitLink App – One app to connect them all: gamified exercise teams

We’re joined by Paul, CEO of FitLink App. FitLink creates personal health goals and track them daily and rewards users for the motivation and power to lead a healthier life. In this episode we talk about ‘giving gamification a go’ and the entrepreneurial approach to including gamification features in activity apps. Paul has a decade and a half of experience in leadership and management around digital solutions and fitness. Paul is the Co-Founder of FitLink, with a mission to make the world...


Episode 7: Peter & Katju - Rehaboo – Augmented reality for older adult movement

We’re joined by Peter, CEO and Katju, COO at Rehaboo. Rehaboo specialises in gamified Physiotherapy where games are played in front of Rehaboo! Screens (or any camera) with a focus on making remote Physiotherapy fun, empowering and measurable, with over 10 million steps taken by Rehaboo players. We talk about Rehaboo’s journey from concept idea at a hackathon to their current roll out in public spaces and health clinics. Peter is a multi-entrepreneur with background includes business, tech...


Episode 6: Dr. Zac Fitz-Walter – Designing Games for Healthy Behaviours

In this episode we’re joined by Zac Fitz-Walter to talk about lean methodologies in game design, rapid feedback loops for behaviour modification and player motivations. Zac is speaker, trainer, and games master sought out for his expertise in gamification and motivation design. He earned one of the world’s first PhDs in gamification design, and has since lectured and developed curriculum on gamification for universities. He speaks and educates governments and companies around the world on...


Episode 5: Francisco - 'Teams Create Collective (and repetitive) Exercise'

We’re joined by Francisco Baptista, Founder & CEO of TeamSportz. In this episode we talk through creating games using computer-vision and video analysis and how working in virtual teams can create repetitive (and accountable) active behaviours. Francisco is a software engineer, avid sportsman and keen problem solver. TeamSportz is an AI sports platform to help players and coaches reach their full potential. Players use the mobile app to join the team, train, exercise using our proprietary...


Episode 4: Pieter & Raoul – Gambling for Better Health & Health Gamification Research

We’re joined by Pieter Van Gorp and Raoul Nuijten from Eindhoven University of Technology in the Netherlands. In this episode we talk through financial incentives for physical activity, how gambling mechanics can create health behaviours for lower costs and some principles for researching health gamification interventions. Pieter is Assistant Professor at Eindhoven University of Technology in the Netherlands with a research focus on digital health platforms. He also manages the health data...


Episode 3: Shivani Lamba – ‘Story First, Science Second’

We’re joined by Shivani, the Founder and CEO of Bright lobe, an organisation on a mission to promote health physical and psychological developmental outcomes in children, through games and toys. In this episode we talk about educational games for neuro development and cognitive testing, the importance of crafting entertaining experiences, speaking to human nature through integrate narratives and the ethics of addictive game mechanics. Shivani has a background in computer science,...


Episode 2: Victoria Ichizli-Bartels – Life Self-Gamification

In the second Health Points episode, we are joined by author and ‘life gamer', Victoria Ichizli-Bartels. Victoria is the author of 21 books, with ten of them focusing on turning life activities into games. In this episode, we explore turning everyday tasks into fun habits using underpinning game mechanics and highlighting the need for kind gamification principles. Bio: Victoria is an author of 21 books (and counting) and an instructor, coach, and consultant in the area of...


Episode 1: Adrian Hon - Zombies, Run!

In the first Health Points episode we are joined by the Founder and CEO of SixtoStart which delivers the award-winning story-based running app Zombies, Run! Adrian Hon talks about how creating a narrative is a powerful tool that can encourage more active behaviours and the role of gamification in creating healthy behaviours.