Location:

Canada

Language:

English

Contact:

6479472692


Episodes

Episode 6: What is the purpose of Game of the Year awards?

12/27/2017
Christa and Sophia discuss what exactly Game of the Year is meant to serve, from the history of the awards, to the invisible, arbitrary criteria of arbitrary critics-turned-entertainers, then to its purpose as a capitalist tool for industry and consumption, as well as how it is a cultural process to compartmentalise the medium. Then they talk about their GOTY picks, anyway.

Duration:01:06:35

Episode 5: How do games help us take care of ourselves?

12/12/2017
Christa moved across the continent. Sophia just underwent major surgery. This episode, they get together to discuss how games help them take care of themselves and heal. Plus, some talk on Death Stranding: Why is it so hard to understand?

Duration:00:42:22

Episode 4: Artists as critics? Critics as artists?

11/21/2017
Christa and Sophia sit to talk about the divide separating critics from becoming artists, and artists from becoming critics, with examples from games, film, and music. Bonus discussion follows on studio culture vs. auteur focus in various companies.

Duration:00:56:43

Episode 3: How do we navigate journalist/developer relationships?

11/7/2017
Christa, Sophia, and special guest Julie Muncy discuss the perils and gray areas involved between journalists and developers. How can emerging independent artists find coverage for their work?

Duration:00:55:50

Episode 2: What is non-play interactivity?

10/25/2017
Christa, Sophia, and special guest Dante Douglas discuss what interactivity that isn't centred on play looks like. Are all forms of interactive media inherently a game? Who defines what play is?

Duration:01:00:14

Episode 1: Are game journalists entertainers?

10/11/2017
Christa, Sophia, and special guest Alex Zandra van Chestein begin our pilot episode of Metagame to ask: are game journalists entertainers? Are influencers the next wave?

Duration:00:41:31