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We are an actual play 5e Dungeons & Dragons podcast.

We are an actual play 5e Dungeons & Dragons podcast.
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We are an actual play 5e Dungeons & Dragons podcast.






Bk. 02 Ch. 43 - Research in Crobat

The city of Crobat lies somewhere in a cold, dim forest. Luckily, Baron Misha knows the way...even if it has been over 160 years since they were there last. Arannis knows his mother lives there, but it seems his family also has ties to magical research. Will he be able to focus on the mission at hand, or will familial matters interfere?


Bk. 02 Ch. 42 - A Search for Closure

Baron Misha, the citizen of Bristol Shores, wants nothing more than to find the last remaining bodies of their fallen subjects. Once that task is complete, they would be more than happy to assist our adventurers. The only problem is that they aren't sure exactly where the bodies are. Maybe with a little help, they can lay them to rest and help Darvin, Veil, and Arannis get their hands on Brumble's Mantle.


Bk. 02 Ch. 41 - The Citizen of Bristol Shores

The party enters the demolished Bristol Shores to find it empty, with the exception of one elf dangling at the end of their rope. They dangle precariously over a group of skull crabs on the beach, devoutly hoping for help to come along. Veil, Arannis, and Darvin may be able to gain a new ally if they can save the elf in time as they begin their search for powerful artifact.


Bk. 02 Ch. 40 - Questions and Decisions

It is time for the party to face Barofax for the hard-fought right to seek answers to their questions. The god of celestials has an untold wealth of knowledge at their disposal for those who have proven worthy. Darvin, Arannis, and Veil have much they wish to know, possibly more than they have earned, and more than they bargained for....


Bk. 02 Ch. 39 - Splitting the Future

The trial of the future brings an array of challenges before the party. They must face not one, but three, gods of monstrosities. The Gossryms each have their own agenda, and they are by no means entirely pleasant. Veil, Darvin, and Arannis will need to keep themselves safe without breaking their own moral rules if they want to earn the celestial's knowledge.


Bk. 02 Ch. 38 - A Slow Step into the Present

With the trial of the past behind them, the party heads into the trial of the present. They face a challenge that slows everything down as they race to save an old friend, but they begin to discover that not everything in these trials is exactly what they expected. Can they complete the trial while staying true to their own morals? The celestials will be the judge of that.


Bk. 02 Ch. 37 - Starting the Trials

As the party gets ready to begin the trials, they must come to terms with the myriad of rules set in place by the celestials. The more they learn, the more they come to understand how little they truly know of this process. But their ignorance is no reason to put off what they came all this way for. The knowledge they could earn is worth far too much to turn back now.


Bk. 02 Ch. 36 - Tying up Loose Ends

With the confrontation behind them, Veil, Darvin, and Arannis simply need to wrap things up in Veil's memories before heading back out into the temple. For Veil, leaving may not be as simple as just saying good-bye. There is much left to do back in the real world, and time was not standing still for those in the temple.


Bk. 02 Ch. 35 - A Battle in Memories

Perseverance's final mission is not as easy to complete as Veil had hoped. Losing the element of surprise, and facing a tougher target than expected, the party will need to hope for the best. Patches isn't alone, and he keeps dangerous company. Veil, Arannis, and Darvin have a difficult fight ahead of them, but the biggest danger may lie behind an unforeseen offer....


Bk. 02 Ch. 34 - Planning Ahead

Exploring the memories of Veil's childhood leads the party through the boroughs of Vermillion. They have a time, they have a location, and they have a target. But if their assumptions are true, then there must be more to the small elven boy than they ever knew. With less than a day to go, just how will they prepare to face this possibly deadly target?


Bk. 02 Ch. 33 - The Dive

A feeling of betrayal and loss follows Veil as they turn their back on those they believed to be friends. While a new and friendly face tries to lift their spirits, the rest of the party must decide what to do next. Can they get what they want and win back the trust of their friend, or will they simply have to soldier on? Sometimes a creative solution can require risking even more.


Bk. 02 Ch. 32 - An Impossible Choice

Veil, Darvin, and Arannis hit the countryside again as they finally head to The Temple of St. Fallaron. There's plenty of time for fun and to get to know their new horses along the way. The knowledge they seek at the temple is extremely valuable and extremely dangerous. Such information does not come cheap, and someone will need to decide if it's a price they are willing to pay.


Bk. 02 Ch. 31 - Returning to Kapras

It's a magical shopping time as the party returns to Kapras! Patches has promised each of them an item of their choice for the return of Tayne's Mask and he has quite the selection. Darvin, Arannis, and Veil also find a surprise waiting for them on a bulletin board, but maybe it's not as bad as it seems? They don't plan on spending much time in Kapras, but they do get the chance to make some new friends.


Bk. 02 Ch. 30 - Negotiating the Aftermath

Tayne may be gone, but he left behind even more questions...and the body of a young boy. With a group of strangers fast approaching, what will Darvin, Veil, and Arannis do? They have what they came for, but the dead chaos mage's home could hold more secrets. And is the party in any condition to keep these strangers at bay?


Bk. 02 Ch. 29 - Face to Face with Tayne

Despite all his power, Tayne seems mostly to be left alone. He just doesn't take kindly to those who would trespass, neither do his centinid friends. With the very ground pulled from beneath their feet, and Veil robbed of their sight, can the party overcome this servant of Pathox before his power destroys them?


Bk. 02 Ch. 28 - Encountering Tayne

Arriving at Tayne's home, the party must decide just how they want to confront this chaos mage. Between his unpredictable magic, the unknown rune, and whatever other surprises may be lying in wait, they have their work cut out for them. Veil, Darvin, and Arannis will need to stay on their toes if they want to overpower Tayne and take his mask back to Patches for their reward.


Bk. 02 Ch. 27 - A Walk along the Beach

The party enjoys a peaceful walk along the beach as they make their way to Tayne, a chaos mage who destroyed one of Patches' close friends. Knowing that he has a connection to the chaos mages who attacked them in Karami, they fear the worst. But, that doesn't mean there isn't time on the journey unwind a little. They'll need it.


Bk. 02 Ch. 26 - Dealing with Elves

The feast to honor Ulwanir is in full swing, even if certain faces are missing. Annika and Earl Earl are each excited to meet their god, though for very different reasons. And Ulwanir is pleased to see them as well. The god has been known to make deals in the past, but will Arannis and Darvin be so bold as to make another bargain?


Bk. 02 Ch. 25 - Prelude to a Party

The town of Kapras is preparing for a feast to honor Ulwanir's visit. The party has upheld their bargain to protect Earl Earl, but that doesn't mean they are entirely safe from the God of Elves. Besides, her presence opens up certain opportunities for enterprising individuals. Find out if Arannis, Veil, and Darvin can keep the peace while new wheels are set into motion.


Bk. 02 Ch. 24 - Ship in Distress

With the island behind them, The Gunner's Daughter has stumbled upon a damaged ship in the open seas. Dippel sends all available hands to search for valuables and survivors, if any. This may be their last chance at treasure before reaching shore. What will they find aboard this sinking ship, and what brought about this unfortunate fate?