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The Cane and Rinse videogame podcast

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Released every Sunday, The Cane and Rinse videogame podcast is a discussion centred around a specific game or franchise

Released every Sunday, The Cane and Rinse videogame podcast is a discussion centred around a specific game or franchise
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Released every Sunday, The Cane and Rinse videogame podcast is a discussion centred around a specific game or franchise




Resident Evil 4 – Cane and Rinse No.336

“You don't seriously think a conservative mind can chart a new course for the world, do you?” For the first time ever - as we continue our run through the mainline Resident Evil games - we give a game a second Cane and Rinse podcast treatment. 13 years on from its release and seven years since we last reviewed, it, Capcom's hugely well reviewed Resident Evil 4 comes under the microscope once again. Leon, Karl, Leah and Sean are your panel this time around as we pick up some of the elements...


Ghosts ‘n Goblins (Makaimura) – Cane and Rinse No.335

“GO AHEAD DAUNTLESSLY! MAKE RAPID PROGRES!” Strawberry print boxers all round as Cane and Rinse makes its first journey to the Demon World Village of Ghosts 'n Goblins (aka Makaimura). Leon, Michiel and guest Ben Cartlidge consult their internal thesaruses in an attempt to use as many variations on the words hard/difficult/challenging as possible, and we also hear from the community who have sampled the NES, C64 and Spectrum ports of Capcom's 1985 'levels and ladders survival horror'. THIS...


Resogun – Cane and Rinse No.334

“Armageddon.” Veteran Finnish code aces Housemarque helped launch a new generation with their PS4 (then) exclusive, Resogun. Taking its cues from classics Defender, Drop Zone and Datastorm - as well as a few from Housmarque's previous gen banger, Super Stardust HD - Resogun pushed the PS4's voxel-pumping power to the limit. Leon, Josh, Karl and community member Camille Rousseau get deep into aesthetics, mechanics and score chasing - with particular emphasis on Camille's 100+ hours spent in...


Valkyria Chronicles – Cane and Rinse No.333

"Squad 7, move out!" Alright squad, listen up. The objective is to assist Josh, Michiel and Simon Cole in successfully evaluating Sega's 2008 Tactics RPG, Valkyria Chronicles. They'll be under heavy fire from difficulty spikes and a flawed ranking system, but we'll be countering with sketch book aesthetics, rousing music and third-person combat. It's been a 10 year long campaign, but finally victory is within our grasp. Squad 7, move out!...


Final Fantasy V – Cane and Rinse No.332

“Knights do it two-handed!” The Final Fantasy that was initially deemed too hardcore for the West. Leon, Josh, Jon and Leah have got the job to work out if Square's decision to keep this on under their hats for several years was justified. Final Fantasy V demands a lot from its players, and our panel. Will they survive Exdeath's final onslaught? Music used in this issue: 1. The Battle by Nobuo...


Daytona USA – Cane and Rinse No.331

“Blue, blue skies...” Just why is SEGA's 25 year old coin-op racer still relatively easy to find in (what passes for) arcades in 2018? Leon, Michiel, new contributor Marvin Alexis and the Cane and Rinse community attempt to go beyond Daytona USA's beloved basics - those SEGA blue skies and some memorable music - to understand why people are still playing this vintage arcade title a quarter of a century on from its original release....


Resident Evil 0 – Cane and Rinse No.330

“It's gonna be dangerous from here on in, why don't we cooperate?” Perhaps appropriately, the last 'classic' style Resident Evil game (for a long while at least) would be the official, canonical prequel - Resident Evil 0. Leon, Darren, Michiel and guest Jon Salmon climb aboard the Ecliptic Express - the last train to Biohazard central - to report on their leech-infested adventures. As usual we also share thoughts and memories from the community and forum, as well as a handful of Three Word...


Secret of Mana – Cane and Rinse No.329

“Time flows like a river... and history repeats…” On a mid-90s roll, some of the team behind the Final Fantasy games broke off to create a follow-up to Square's 1991 Game Boy title, Seiken Densetsu (aka Final Fantasy Mystic Quest). This sequel was intended to be a more ambitious and action-driven type of RPG for the - then forthcoming - SNES CD add-on. When the relationship between Nintendo and Sony broke down, Seiken Densetsu 2 was repurposed for cartridge and released in the West as Secret...


Braid – Cane and Rinse No.328

"Tim is off on a search to rescue the Princess. She has been snatched by a horrible and evil monster. This happened because Tim made a mistake." Josh, Tony, Darren and new contributor Brian Edwards discuss their opportunity to indulge in the common fantasy of being able to reverse all your mistakes, in Jonathan Blow's 2008 Summer of Arcade release, Braid. How important was this title in shaping the industry as it is today? What do we feel about the games subtext and symbolism? Were any of us...


Mario Kart: Super Circuit (Mario Kart Advance) – Cane and Rinse No.327

“Here we go!” It's the third of our sporadic but ongoing series on the Mario Kart franchise and so we arrive at 2001's Mario Kart: Super Circuit (aka Mario Kart Advance) on the GBA. This time, Nintendo handed the reins over to their trusted independent allies Intelligent Systems, for which this title remains to this day the one and only racing game on their largely stellar CV. Leon, Darren and Michiel decide if they think this handheld SNES/N64 hybrid-cum-sequel took the chequered flag, or...


Hyper Light Drifter – Cane and Rinse No.326

"HARNESSING A GREAT WELLSPRING, A PERFECT IMMORTAL CELL WAS CRAFTED TO BE IMBUED WITHIN ALL SENTIENT LIFE A NOBLE GOAL, THOUGH SUCH A POWER TERRIFIED OTHERS, AND BROUGHT RUIN AS ITS PURPOSE WAS TRANSMOGRIFIED THE ABHORRENT CELL STILL FESTERS DEEP IN THE CHAMBERS OF THIS WORLD" In this issue, Josh, Tony, Darren and Sean Bell navigate the neon soaked landscape of Heart Machine's 2016 release, Hyper Light Drifter. We discuss how the themes and imagery of the game reflect the very real illness...


Interview extra: Rapture Gaming Festival

In this interview extra, Leon Cox (@ratsoalbion) talks to Gary Kirby and Ogulcan "Ojo" Gunel about their Rapture Gaming Festival Edited by Jay Taylor (@JaySevenZero).


Shovel Knight – Cane and Rinse No.325

“Sharpen thy shovel!” Hoist your gardening implement of choice and strike the earth as we explore a game grounded in the 8-bit era with Shovel Knight! Leah, Darren and Josh dig deep into Yacht Club Games' nostalgic platformer and unearth plenty of community correspondence gems along the way. For shovelry! Music used in this issue: 1. Steel Thy Shovel by Jake Kaufman 2. Fighting with all of our might...


Interview extra: David L. Craddock

In this interview extra, Leon Cox (@ratsoalbion) talks again to author David L. Craddock (@davidlcraddock), author of Stay Awhile and Listen: Book II a documentary-style book continuing the history of Blizzard Entertainment, Blizzard North, and their games. About David L. Craddock David L. Craddock is the author of The Gairden Chronicles and War of the Elementalists fantasy series for young adults, Break Out: How the Apple II Launched the PC Gaming Revolution, the bestselling Stay Awhile and...


Resident Evil (2002) – Cane and Rinse No.324

“Oh yes, dear. Just like this.” All back to the Spencer Mansion for a rerun of the events of the 1996 original Resident Evil. Leon, Karl, Michiel and Sean replay the events of the REmake by which all other remakes would hereon be judged. Did Capcom's Shinji Mikami effectively have the last word on traditional survival horror with this 2002 ground-up restoration? As usual we also share memories and opinions from the Cane and Rinse community....


Final Fantasy IV – Cane and Rinse No.323

“You spoony bard!” Final Fantasy leaps the generation gap like a nimble young chocobo, and sets up camp on the Nintendo's new for the 90s 16-bit behemoth. Leon, Leah, Sean and Jon Salmon ruminate on how that extra power allowed Square Soft to spread its wings and really go to town - and even the moon - with the fourth instalment of its JRPG saga. Community contributions and musings from around the wider web top off our Final Fantasy IV show - the fourth of a planned 13 issue series....


Zone of the Enders – Cane and Rinse No.322

“HIGH SPEED ROBOT ACTION” Ahead of the sequel's latest re-release, we revisit Konami's 2001 sci-fi mech action game Zone of the Enders. Leon, Karl and Michiel ponder Hideo Kojima's level of involvement, whether the game - even the 2012 HD Edition - holds up in 2018, and - along with community contributions from the forum and Twitter - marvel at Yoji Shinkawa's robot designs. Music used in this issue:...


Interview extra: Konstantinos Dimopoulos

In this interview extra, Leon Cox (@ratsoalbion) talks to the game urbanist, designer, and writer Konstantinos Dimopoulos (@gnomeslair), author of the forthcoming book Virtual Cities.* *Apologies for the drop in sound quality during this interview, sometimes there are issues that are beyond our control. Edited by Jay Taylor (@JaySevenZero).


Pikmin – Cane and Rinse No.321

“The Pikmin are as curious as children!” Leon, Darren, Leah and Michiel have finally recovered all 30 parts of their ship and succeeded in escaping this strange world! To think, all the times we almost gave up hope... On the now distant surface, the brave Pikmin that aided us in our perilous quest are running about as if we had never come. Will our paths ever cross again..? Music used in this issue:...


Space Invaders – Cane and Rinse No.320

“PLAY PLAYER<1>” Cane and Rinse celebrates the 40th (fortieth!) anniversary of one of the most important and influential videogames of all time, Space Invaders. Leon, Karl, Michiel and returning guest Dan Clark try to decipher just what it was about Tomohiro Nishikado's menacingly inexorable cosmic crustaceans that captured international imaginations and left its indelible imprint on the industry. We also share memories from the community as well as a run-down of the many versions,...