We continue our discussion with guests @KazumaJinnouchi (Halo 5) and @MarkGriskey (#StarWars The Old Republic). We touch on the differences in scheduling between a franchise score and a new IP, as well as some thoughts about working in-house as a staff composer vs. working as a freelance contractor.
We speak with @KazumaJinnouchi (Halo 5, Metal Gear Solid 4) and @MarkGriskey ( #StarWars The Old Republic, Prince Caspian, Kinect #Disneyland) about working as a #composer for a new title within an established game or film franchise.
We speak with @AustinWintory (Journey, Abzu, Assassin’s Creed: Syndicate) and @KristinNaigus (#woodwind multi-instrumentalist) about the process of finding and working with #liveperformers. We also discuss the unique challenges of working with a very small, soloistic ensemble in a #gamescore.
Our guest @RichardJacques (Sonic the Hedgehog series, Starship Troopers, LittleBigPlanet 2) discusses musical style, evolution of #genres within the #gameindustry, and the problem of stylistic-diversity vs. focus within one’s own career.
Continuing our conversation with @GerardMarino (God of War series) about #MIDI realization, focusing on sketching process, MIDI editing techniques and tricks, differences between live and sampled #orchestration, and modern innovations in #musictechnology.
Chatting with our guest @GerardMarino (God of War series) about why accurate #sampled #orchestration is important even when scoring live, writing for #orchestra vs writing for #samples, tech specs and the evolution of PC music technology.