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Strategy Can Be Fun?

Special Interest

Game design theorists Keith Burgun and Brett Lowey do a deep-dive into the systems of a different game each month.

Game design theorists Keith Burgun and Brett Lowey do a deep-dive into the systems of a different game each month.

Location:

NY

Description:

Game design theorists Keith Burgun and Brett Lowey do a deep-dive into the systems of a different game each month.

Twitter:

@keithburgun

Language:

English


Episodes

Strategy Can Be Fun on our own DRAGON BRIDGE

7/2/2022
Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing, it was my first published tabletop game. But also, I produced it in a ridiculously short amount of time. That makes it even more… strange and interesting, … Strategy Can Be Fun on our own DRAGON BRIDGE Read More »

Duration:01:03:57

Strategy Can Be Fun – Soren Johnson on OLD WORLD

5/16/2022
Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved in the series (probably my favorite one still), and the founder of Mohawk Games, who created Offworld Trading Company, and most recently, Old World. Old World has been out for awhile … Strategy Can Be Fun – Soren Johnson on OLD WORLD Read More »

Duration:01:18:29

Strategy Can Be Fun – Blue Moon

2/22/2022
Wow, things certainly have changed a lot since 2004, huh? Brett and I took a journey into the strange Reiner Knizia card game, Blue Moon. It’s… a challenging game, that’s for sure. Enjoy the episode!

Duration:01:03:31

Strategy Can Be Fun – Strategic Evaluation in Pax Pamir

2/5/2022
Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I discuss the Cole Wehrle game, Pax Pamir. I think this is maybe the first game where Brett and I’s positions on the game have diverged somewhat, although perhaps we have also pulled each other’s opinions together somewhat as … Strategy Can Be Fun – Strategic Evaluation in Pax Pamir Read More »

Duration:00:57:33

Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2

1/21/2022
Hello all! Thanks so much for checking out the second episode of our new podcast, STRATEGY CAN BE FUN? It’s up sooner than expected — when you have a new show, I think it’s good to get a few episodes out quickly if you can. Today Brett Lowey and I are so excited to present … Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2 Read More »

Duration:01:00:21

Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work

1/12/2022
Surprise! New podcast! Introducing STRATEGY CAN BE FUN?, a new podcast with myself and Brett Lowey. Brett is a game designer and developer, creator behind BrainGoodGames, frequent guest on the Clockwork Game Design Podcast, and all-around awesome guy. We’ve decided to come up with a new show that we do as a collaborate project, one … Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work Read More »

Duration:00:59:31

Let’s talk about Magic: The Gathering, with two experts

8/13/2021
Hello all! I have a special episode for you today, wherein we have a great big discussion on MAGIC: THE GATHERING – something I haven’t really dived into too deeply before on the show. For most of my life I was very, very skeptical of these games – I still think, for good reason. But … Let’s talk about Magic: The Gathering, with two experts Read More »

Duration:00:53:03

Free-to-play, Gacha games and game design discourse with Dan Felder

7/27/2021
Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s guest is Dan Felder, a game designer who has worked at several studios, including EA, Blizzard, and Abrakam Games, where he worked on the popular CCG, Faeria. He also has written a bunch of game design articles on game balance, … Free-to-play, Gacha games and game design discourse with Dan Felder Read More »

Duration:01:27:23

Math for Game Designers, with Alexander King

5/5/2021
Alexander King, who teaches at the NYU Game Center and the Parsons School of Design, has been tweeting about math for game designers a bunch – you should definitely go check out his tweet thread on the topic here. It also got me interested to have him on the show – I don’t think we’ve … Math for Game Designers, with Alexander King Read More »

Duration:01:18:50

Talking RPGs with Dayan Radisic

4/5/2021
Today’s guest is Dayan Radisic, the lead developer at Stygian Software, the team behind the indie CRPG UnderRail. I’ve personally only played a handful of hours of the game so far, but it’s definitely the kind of game that’s in the “RPG Project” territory – it’s quite clearly super inspired by games like the original … Talking RPGs with Dayan Radisic Read More »

Duration:01:08:08

Skill Compensation, Randomness, and the lifespan of games with Brett Lowey

3/23/2021
Hello again! This here is probably the most nitty gritty strategy game design podcast episode I’ve had on the show yet, which is made possible because I have a shared language and understanding with today’s guest. This guest, by the way, is none other than Brett Lowey, who has been on the podcast several times … Skill Compensation, Randomness, and the lifespan of games with Brett Lowey Read More »

Duration:01:11:51

Interview with Jaron Kong, creator of Quantum Protocol

3/10/2021
If you listened to my last episode all the way to the end, you might’ve heard Justin Ma mention a game that he’s been playing recently that he thought was cool. That game, which he recommended and I ended up playing, was Quantum Protocol. Quantum Protocol is a one-player digital card game that isn’t a … Interview with Jaron Kong, creator of Quantum Protocol Read More »

Duration:01:05:19

Conversation with Justin Ma

3/2/2021
I spoke with Justin Ma, co-founder of Subset Games, who are well known for their hit indie games FTL and Into the Breach. Our conversation touched on a pretty wide range of topics, from their creative process at Subset games, to the state of the industry, to Justin’s feelings on game design theory in general. … Conversation with Justin Ma Read More »

Duration:00:57:58

RPGs and more, with Tanya X. Short

1/25/2021
Today’s guest is Tanya X. Short, the co-founder of Kitfox Games, and the designer behind Moon Hunters and most recently, Boyfriend Dungeon. Tanya is also a contributor over at Gamasutra, where she writes about a bunch of game development and marketing stuff. I had wanted to get Tanya on the podcast for a long time, … RPGs and more, with Tanya X. Short Read More »

Duration:00:48:23

A Conversation with Raph Koster

12/12/2020
Hello all and welcome to another episode of the Clockwork Game Design Podcast! This is Raph’s second time on the podcast (the first time was Episode 37) but it’s always good to have him on the show. On this episode, Raph and I talk a lot about simulationist RPGs, some of his experience working on … A Conversation with Raph Koster Read More »

Duration:01:04:36

Brett Lowey on win conditions and ideal design theory

10/25/2020
Hi! I come bearing the latest episode of the Clockwork Game Design Podcast! This one features Brett Lowey of Braingoodgames, who has been on the show before! He’s a great person to talk to for me, because we have just enough agreement and disagreement to have good discussions. In this episode, we talk about his … Brett Lowey on win conditions and ideal design theory Read More »

Duration:01:05:02

Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games

9/23/2020
Hey everyone! Thanks for listening to this, the 82nd episode of the Clockwork Game Design Podcast. This episode doesn’t have a guest, it’s all me, and I’m talking about a bunch of stuff I’m thinking of with turn based tactics combat systems. A lot of this stuff is still up in the air, at … Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games Read More »

Duration:00:45:57

Kyle Kukshtel on indie strategy game design and development

8/18/2020
Kyle Kukshtel said he sees me as a bit like an “alternative universe version of” himself, because we’re both solo indie devs working on turn-based tactical wargames that do things differently. His game, Cantata, is looking really cool and different, and he’s been working on it for somewhere around six years! I’m really excited for … Kyle Kukshtel on indie strategy game design and development Read More »

Duration:01:02:12

Adam Stewart of One Man Left, on tactics games, and game dev survival

7/29/2020
Today I had a conversation with Adam Stewart of One Man Left, one of my favorite indie developers of all time. The company has downsized since its heyday of the early 2010’s, and after operating for about ten years, there is now literally just one man left carrying the torch. Adam is currently working on … Adam Stewart of One Man Left, on tactics games, and game dev survival Read More »

Duration:00:51:18

CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski

7/9/2020
Today’s show has two main topics: how do we prioritize what to do as solo devs working on large projects? And secondly, we discuss Dark Souls and the other Fromsoft games. Today’s guest is Peter “Nomorebirds” Siecienski, who some might know as the winner of our Push the Lane Fan Art Contest, or as a … CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski Read More »

Duration:00:51:14