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Board Game Design Lab

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The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.
More Information

Location:

United States

Description:

The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Language:

English


Episodes

Designing Area Control Games with Steven Aramini

1/9/2019
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Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game. Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game.

Duration:01:08:34

Designing a Negotiation Game with Fabian Zimmermann

1/2/2019
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Fabian Zimmermann, designer of Goodcritters, discusses how to design a negotiation game. Goodcritters is the most recent game in the Dice Tower Essentials line, and negotiation is the core of the game.

Duration:00:39:36

Designing a Deck Building Game with Darwin Kastle

12/26/2018
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Darwin Kastle, from White Wizard Games, discusses how to design a deck builder. Darwin is a hall of fame Magic: the Gathering player and has a TON of experience designing card games. His most popular games are Star Realms and Hero Realms.

Duration:00:44:44

Designing Puzzle Games with Rita Orlov

12/19/2018
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Rita Orlov discusses how to design a good puzzle game. Through her company, Post Curious, Rita designs deeply immersive games for people who enjoy a good challenge.

Duration:00:53:49

Creating an Online Playtesting Group with Daniel & Connie Kazmaier

12/12/2018
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Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai. They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.

Duration:00:35:56

Designing a Tabletop RPG with Stephen & Michael Stagliano

12/5/2018
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Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes.They’ve been playing and designing role playing games for years, and we have a lively discussion on the ins and outs of putting one together. These guys have an...

Duration:01:28:28

[BGDL+] My Kickstarter Post Mortem

12/4/2018
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Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch. Check out the relaunch of The Final Flicktier HERE.

Duration:00:36:18

Designing Dexterity Games with Aron West

11/28/2018
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Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton of insight on the topic. And be sure to check out the latest version of Catacombs HERE.

Duration:01:04:59

Designing Hand Crafted Games with Jackson Pope

11/21/2018
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Jackson Pope, founder of Eurydice Games, talks about designing and putting together hand made games.Jackson has been hand crafting and selling his games for years and has a ton of insight on the topic.You can find the episode HERE.

Duration:00:58:21

Designing Abstract Games with David Abelson

11/14/2018
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David Abelson, founder of Fisher Heaton Games, talks about designing abstract games.David’s abstract game, Intelle, is a brain burning 2 player experience with a theme that actually makes sense. And be sure to check out the solo expansion for Intelle on Kickstarter HERE.

Duration:01:10:42