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I've Been Diced!

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A group of veteran gamers talk about boardgames. From Arkham Horror to ASL, from Race for the Galaxy to Sword of Rome, we play it all. In this podcast we'll draw upon our collective experience to give you reviews, strategy tips, and other useful information. Our goal: Keep you from being diced.

A group of veteran gamers talk about boardgames. From Arkham Horror to ASL, from Race for the Galaxy to Sword of Rome, we play it all. In this podcast we'll draw upon our collective experience to give you reviews, strategy tips, and other useful information. Our goal: Keep you from being diced.
More Information

Location:

United States

Description:

A group of veteran gamers talk about boardgames. From Arkham Horror to ASL, from Race for the Galaxy to Sword of Rome, we play it all. In this podcast we'll draw upon our collective experience to give you reviews, strategy tips, and other useful information. Our goal: Keep you from being diced.

Language:

English


Episodes

I've Been Diced! episode 76: Series games

4/17/2017
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There are a lot of series games in the hobby, both in the market and in our personal collections. This episode, our panel talks about series wargames and other boardgames. What are the advantages and disadvantages, for both the game consumer and publisher? Plus, a game off the beaten track that has special resonance for Yours Truly. (c) 2017 Tom Grant

Duration:01:19:46

I've Been Diced! episode 75: Back in action, serious games, games played, and more

12/13/2016
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We're back after a long hiatus. In the first segment, I talk about games played recently, including Across Suez, Cry Havoc, Bloody Inn, and more. This episode contains the first installment in an introduction to serious games, the use of games in education, business, politics, and more. Plus, a quick discussion of why you might want to own more than one game covering the same topic. (c) 2016 Tom

Duration:00:49:44

I've Been Diced! episode 74: Greg Stafford

4/5/2016
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Greg Stafford, designer of Dragon Pass and other board games, creator of the fascinating fantasy world of Glorantha, founder of Chaosium, and designer of Runequest, Pendragon, and other RPGs, makes a royal visit to the podcast. We cover the whole gamut of this interesting bit of gaming history, the future of Chaosium, why Pendragon is a special game, and how to correctly pronounce Genertela. Plus

Duration:01:11:47

I've Been Diced! episode 73: Mitchell Land and the Next War series

2/16/2016
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Mitchell Land, designer of the Next War series of wargames from GMT, discusses the interesting design challenges behind those games, and we get a sneak peek at the next title, Next War: Poland. Plus, a few words about a departed friend. (c) 2016 Tom Grant

Duration:01:04:00

I've Been Diced! episode 72: Sam Mustafa and miniatures gaming galore

2/3/2016
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Sam Mustafa, designer of Blücher and other miniatures wargame rules, stops by to discuss his designs and the miniatures side of the hobby in general. Sam and Tom describe the path for boardgamers who might want to give miniatures a try. (Blücher might be a good start.) Plus, Tom shares lessons learned from his recent experiments with miniature wargaming on the cheap. (c) 2016 Tom Grant

Duration:00:52:12

I've Been Diced! episode 71: Mutants, game studies, and 2015 in review

1/24/2016
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Our first episode of 2016 is a whopper! We start with an interview with Gordon Calleja, designer of Posthuman, and associate professor and head of the Institute of Digital Games at the University Of Malta. Yes, not only does he design games, but he also teaches game design! Gordon and I talk about professional game studies, whether boardgames can be immersive, our deep fascination with

Duration:02:27:58

I've Been Diced! episode 70: John Kranz of Consimworld

9/17/2015
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John Kranz, the founder of the Consimworld wargame community site, joins me for a discussion of the past, present, and future of Consimworld. Our Game Off The Beaten Path is right in time for football season. We also have news about a new serious game, and I talk about Le Vol de l'Aigle, a multi-player, umpired Napoleonic operational game with a lot of friction and fog of war. Copyright (c) 2015

Duration:01:13:33

I've Been Diced! episode 69: Troy Goodfellow on computer and board games

7/15/2015
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Troy Goodfellow, founder of the Three Moves Ahead podcast, joins me for a discussion of computer strategy games versus boardgames. What do computer games do well that boardgames don't, and vice-versa? What can the two genres learn from each other? Plus, this episode's Game Off The Beaten Path is W1815, a brilliant little game about the Battle of Waterloo. (c) 2015 Tom Grant

Duration:01:28:32

I've Been Diced! episode 68: Randy Lein (Legion Wargames) and Roger Miller (Revolution Games)

7/2/2015
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Not just one guest, but two! Roger Miller of Revolution Games and Randy Lein of Legion Wargames take time away from Consimworld Expo to talk about life as wargame publishers, muse about the state of the hobby, give us some previews into upcoming games, and give sage advice to anyone interested in submitting a new design to a company like theirs. Plus, I'm not done talking about space empire games

Duration:01:06:44

I've Been Diced! episode 67: Mark Herman

6/26/2015
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Mark Herman stops by to talk about his new grand strategic WWII game, Churchill, plus oh so many other games he has designed over the years. During our whirlwind tour of Mark's career as a wargame designer, we make brief stops at SPI and Victory Games, and even get a peek into professional Pentagon wargaming. And if you're wondering what comes next after Churchill...Well, it's more than just

Duration:01:37:44

I've Been Diced! episode 66: Combat systems

4/23/2015
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Our panel discusses combat systems in games — many of which we like, and a few that we don't like. Air battles that are genuinely exciting, deck-building games that lead to interesting results, the genius of Dune's commitment mechanic, a defense of hex-and-CRT wargames — all these topics, and many more, in the course of our discussion. Plus, a recently-published game off the beaten path that

Duration:02:03:36

I've Been Diced! episode 65: Andy Loakes, designer of Toulon 1793

3/2/2015
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Andy Loakes, designer of Toulon 1793, takes us behind the scenes of his first published wargame. Why hasn't someone done a game on this topic before? Andy and Tom ponder that issue, along with other questions about Napoleonic history and wargaming. Plus, this episode's Game Off The Beaten Path is a little wargame on a major event in military history, previously thought to be ungameable. (c) 2015

Duration:01:03:02

I've Been Diced! episode 64: Richard Borg

2/24/2015
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Richard Borg talks about everything from the Command & Colour wargames to the X-Men games from Pressman (with a cameo from Stan Lee). We also discuss the Kickstarter for his new World War I game, Mutant Chronicles: Siege Of The Citadel, and much more. Plus, a game off the beaten path that should have an electronic version, but doesn't, really. © 2015 Tom Grant

Duration:01:17:51

I've Been Diced! episode 63: Sandy Petersen

2/15/2015
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Sandy Petersen, designer of Cthulhu Wars (among many other games), talks about the origins of the Call of Cthulhu RPG, the early days of Chaosium (which also published the Runequest RPG, the original Arkham Horror, and plenty of other innovative games). Sandy also tells us how Cthulhu Wars was almost his swan song as a game designer, how he slipped Lovecraftian references into video games on

Duration:01:12:33

I've Been Diced! episode 62: Our 2014 in review

2/1/2015
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Our regular panel looks back on 2014 in gaming — the ups, the downs, the pleasant surprises, the grave disappointments. Where do games like Dead Of Winter, Fire In The Lake, Nations, and The Hunters fit into this picture? Plus, the recent arrival of Cthulhu Wars inspires Tom to muse on the value of our games, and why recent developments in the game market is making it even harder to figure out

Duration:01:33:39

I've Been Diced! episode 61: Worthington Games

11/25/2014
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I drop by the HQ for Worthington Games to talk about their wargames, past, present, and future. Forged In Fire, Band Of Brothers, Cowboys, Hold The Line, and others -- what kind of games does Worthington choose to publish? And how does a small publisher find its niche in today's market? Plus, this episode's "Game Off The Beaten Path" is a world-famous fantasy writer's design. (c) 2014 Tom Grant

Duration:01:05:40

I've Been Diced! episode 60: Making history with Microscope, and games that tell stories

11/4/2014
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Our regular panel plays a session of Microscope, the game of collaboratively building a grand historical narrative. We put our creative powers to the test by writing the history of a world in which the Roman Empire never fell. This innovative game should appeal to anyone interested in epic sagas in science fiction, fantasy, alternate history, you name it. Plus, we want our games to tell

Duration:01:37:55

I've Been Diced! episode 59: Jon Compton, modern wargames, and gaming taboos

9/17/2014
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Jon Compton of One Small Step and the MCS Group tells a gripping story of the trials and tribulations of being a small wargame publisher. We also muse about the popularity of modern wargames. Plus, our regular panel discusses gaming taboos: What behavior elicits gasps of horror from fellow hobbyists? (c) 2014 Tom Grant

Duration:01:53:06

I've Been Diced! episode 58: Mike Nagel on Flying Colors and more

8/25/2014
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Mike Nagel talks about his Flying Colors series of Age of Sail wargames, his new "captaincy" game covering the same era, Sun of York, and what drew him to design a game about the battle of Attu. Plus, Tom lunges headfirst into the subject of what is a wargame. Actually, he talks about when the question is worth asking, and when it isn't. (c) 2014 Tom Grant

Duration:01:19:02

I've Been Diced! episode 57: Greg Smith on The Hunters and computer wargames

8/18/2014
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Greg Smith, the designer of The Hunters and the upcoming Silent Victory, talks about his games, solitaire wargames in general, his work on computer wargames at HPS Simulations, and why boardgame design can be more challenging than computer wargame design. Plus, Tom gives advice to wargamers visiting Paris, and he proves beyond a doubt that he cannot do impressions. (c) 2014 Tom Grant

Duration:01:10:25