Tales of Nowhere-logo

Tales of Nowhere

Storytelling Podcasts >

More Information


S1E39 - The Strong Boys Wager

You know, I was skeptical at first. But I really think this monster trap thing is going to work out. Children have this inate ability to strip away all aspects of the problem that adults are clouded with, which makes finding a good solution so much easier. Who cares if trying to put a monster into a giant hole is logistically and practically improbable at best, not to mention the trouble they have to go through...but there I go thinking like an adult again. Like I said, this is going to be...


S1E38 - Hondo and the Terrible, Horrible, No Good, Very Bad Swim Test

Of course, we all knew we'd have to face our fears eventually. We just didn't know who would be first. It's a tough thing to confront, especially when you're trapped in the body of a twelve year old. At summer camp. Which is not a sentence I ever thought I'd be writing again. In any case, I guess it's nice to take a step back from all the save-the-multiverse stuff and just concentrate on the important things in life, like who can swim the fastest in the lake, or who has a crush on who.


S1E37 - Into the Woods

I don't want to incorrectly imply anything, but some things are said today that will almost certainly bite us later. Maybe not even in the bad way, but we've put things in motion now that can't just be ignored. So that'll be interesting. In the meantime, it's off to another universe and this time...well let's just say I have no idea how we're going to make it out of this one. No freedom, no weapons, and no leads. The way we're going about this, it's almost childish.


Coffee Break 4

What did the gang think of Stars Without Number? Find out in this optional review episode! Everyone gives their two cents on the system, some thoughts on the podcast in general, and you'll also get a look at how we rebuilt our characters for the upcoming system before next week's episode!


S1E36 - The Mother's Day Special

In honor of Mother's Day, join Lonnie, Joan, Rosie, Doctor G, and Stephanie - a group of women in the small town of Cedar Mill - as they track down the cause of the appearance of four mysterious bodies that have shown up in town. To add more fuel to the fire, there's a string of robberies going on that not even the police can solve. Can the Maywood Street Ladies Club put a stop to it? Find out, on this special Mother's Day Episode of Tales of Nowhere!


S1E35 - Family

Goodbyes are hard. And there's a whole lot of them today. Along with death defying engine modifications and being zapped across an entire galaxy, it makes for a real emotional roller coaster. One that I don't think we'll forget anytime soon. I really wish I could say more, but you'll just have to check out the episode for yourself. Things get pretty wild.


S1E34 - Out of the Frying Pan, Into the Firefight

It's always nice when the people you meet on life's little journeys come back to you in unexpected ways. It really makes you feel like you've had an impact on them. But the kind of change people go through in this episode...well, I don't know if I'd call it nice. Or even helpful. But hey, we had an impact. At least that's something. Now we just have to hope we can muster the skills needed to best an enemy ship in a huge ol' space fight. That'll be fun.


S1E33 - Moonwalk of Shame

Well, something like this was bound to happen eventually. But what did you expect with everyone so tightly confined on board one ship? The good news is, the Infiniteers are finally making progress, hot on the trail of Issac's father. They end up on a resort planet that leads them to the best pizza ever, a familiar face, and a revelation that changes everything. Well, everything might be too strong a word. But it's pretty alright.


S1E32 - The Gentleman Jack, Part Two

Yeah, I don't know man. Things are kind of spiraling out of control here. I sincerely hope it works out for everyone, but separated in space, with no way to get back to each other if something terrible happens...It's not a good spot to be in. Not to mention how deep into enemy territory Hondo and Issac are. Who thought this plan was a good idea? I know we all agreed to it at the time, but we didn't know it would go down like this. Is that a good enough excuse?


S1E31 - The Gentleman Jack, Part One

Shoba's massively intimidating ship, The Gentleman Jack, is now standing in the way of the Infiniteers and their mission. So really, what choice do they have but to sneak aboard and cause some trouble? Hey, at the very least nobody can say they didn't have the best of intentions when this whole thing started out. But getting out of this one might be a little tough, what with having split the party and all.


S1E30 - Fate in a Fishbowl

Best laid plans, am I right? For both sides in this case. It just goes to show that no matter how much you prepare, or want something to go a certain way, people are going to be dicks about it. There are a few more hoops to jump through before the Infiniteers can even consider getting back on track with their mission. Which is good because honestly, the Wexler's have been trying to get rid of some of these thorns for a while.


S1E29 - Caleb's Corn Clubhouse

I bet there was a time when Issac thought there'd never be another normal day with his sister ever again. No idea what normal is to him, really. But this is probably as close as he's going to get for a while. There is a mission to accomplish after all, just like always. And while Kirin's loyalty to the team is put to the test, if she succeeds, the reward is immeasurable.


S1E28 - Escape Plan Sarah

They say prison changes a person. I suspect that's true, but I'm sure whoever said that did not mean in less than 24 hours. Because seriously, have you seen Hondo? Him, his shaved head, his new tattoo, and the rest of the Infiniteers prepare to escape the prison now that they've found what they came for: Issac's sister. And, with any luck, something else that will help them on their galactic scavenger hunt.


S1E27 - This One's For You, Jamie Lee Curtis

As close as she's ever been, but still so far away. Hey, it's a cliche for good reason. Issac's doing a good job of keeping his cool as they finally arrive on the weirdly named planet where Sarah is being held. And Hondo does a good job of keeping his cool as he finally gets a hair cut. Maybe it's because of the guidance offered by one of the prison guards...or maybe everyone just hates the guy, who knows?


S1E26 - The Ol' Father Son Switcharoo

Like digging around an old box and finding an old letter from a friend that has passed, Issac finds himself faced with the bittersweet reality of seeing his father again. He doesn't really know how to handle that, but he does his best. Meanwhile, Thayne fixes a robot to the best of his ability, and we get a pretty good picture of the Ourang Medan's loveable crew.


S1E25 - Honeypot in Space Vegas

The worst part of being on a team is knowing you can't be selfish. If you don't take their thoughts and opinions into account, you can destroy what made the team work in the first place. On the other hand, living life that way means never getting what you want. I suppose some people try and find compromise. Issac is not one of those people.


Coffee Break 3

What did we think of Call of Cthulhu? Find out in this optional review episode! Everyone gives their two cents on the system, some thoughts on the podcast in general, and you'll also get a look at how we rebuilt our characters for the upcoming system before next week's episode!


S1E24 - Not Quite Nowhere: Root Killer

Part Three of Three. With the Games out of the way, the Infiniteers claim their prize: an audience with the ruler of this multiverses' root. And no matter how that meeting pans out, I think it's clear that this mission is coming to an end. And after that, who knows? But I think they'll be happy just to make it back to the Cafe in once piece...Though two pieces might be good enough, if we're compromising.


S1E23 - Not Quite Nowhere: Kitty Purry

Part Two of Three. Talk about your rocks and hard places, huh? It was a difficult choice to make, but the die was cast and we have to respect the wishes of fate. So, what now? Well, I can tell you there is a game to play. There's no getting around that if the Infiniteers want to make their way toward solving the mystery surrounding where they are and how it came to be. But I'm sure they'll manage, right? It's not like they'll wind up in some crazy series of combat trials or anything...right?


S1E22 - Not Quite Nowhere: Double Trouble

Part One of Three. Hang on, folks. This could get a little confusing. There's the multiverse, right? A place where all possibilities exist for every action ever taken (or not taken). And at the root of this universe, outside all those branching decisions, is the Cafe. But what if I told you that was just one tree of many, and that our heroes have jumped to another multiverse entirely? What could possibly be there? And more importantly, would it try to kill them? Tune in to find out.