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Jay's 3D Podcast

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Join Jay Versluis for tips and tricks on all things 3D, featuring packages like DAZ Studio, Blender, Marvelous Designer and several others.

Join Jay Versluis for tips and tricks on all things 3D, featuring packages like DAZ Studio, Blender, Marvelous Designer and several others.
More Information

Location:

United States

Description:

Join Jay Versluis for tips and tricks on all things 3D, featuring packages like DAZ Studio, Blender, Marvelous Designer and several others.

Twitter:

@versluis

Language:

English


Episodes

Creating a Turntable Animation in DAZ Studio

1/23/2019
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In this first Live Event I have planned for y’all I’m going to explain how to create an easy turntable animation in DAZ Studio. We’ll dress up a character, pose him (or her), set some lights and create a 360 degree slow spinning animation of it. This technique is a nice way to show off … Continue reading Creating a Turntable Animation in DAZ Studio →

Duration:00:48:12

How to create DAZ Studio Morphs with ZBrush

1/16/2019
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In this episode I’ll show you how to create morphs for DAZ Studio using ZBrush, thanks to a free plugin called GoZ for DAZ Studio (it’s like a ZBrush Bridge). I’ll also explain the prep-work necessary for GoZ to work properly and how to install it. For Allan. Catch this episode on my 3D Podcast:

Duration:00:12:47

Creating a Zoom Blur Effect in Photshop

1/2/2019
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In this episode I’ll show you how to create a moving Zoom Effect in Photoshop, using the Radial Blur Filter. I’ll also explain the use of Smart Objects and how to blend the original image with the blurred version using a Layer Mask. I’ve used this effect to create the thumbnail for my Vertigo Shot … Continue reading Creating a Zoom Blur Effect in Photshop →

Duration:00:10:41

Creating the Vertigo/Jaws Shot in DAZ Studio – Part 2

12/26/2018
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In this episode I’ll show you how to create a Dolly Zoom animation in DAZ Studio. That’s a camera trick made famous with Alfred Hitchcock’s movie VERTIGO, hence it’s often called a Vertigo Shot or Jaws Shot (because Steven Spielberg has used it for great effect in Jaws). In Part 1 I’ve explained how the … Continue reading Creating the Vertigo/Jaws Shot in DAZ Studio – Part 2 →

Duration:00:22:03

Creating the Vertigo/Jaws Shot in DAZ Studio – Part 1

12/25/2018
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In this episode I’ll show you how to create a Dolly Zoom animation in DAZ Studio. That’s a camera trick made famous with Alfred Hitchcock’s movie VERTIGO, hence it’s often called a Vertigo Shot or Jaws Shot (because Steven Spielberg has used it for great effect in Jaws). In this part I’ll explain how the … Continue reading Creating the Vertigo/Jaws Shot in DAZ Studio – Part 1 →

Duration:00:23:07

How to use SOUL REFLECTIONS for DAZ Studio

12/19/2018
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In this episode I’ll show you how to use my new lighting product SOUL REFLECTIONS – Vol. 1. I’ve had so much fun exploring the eye reflections I’ve explained in my previous two videos, importing several interesting shapes and turning them into reflective surfaces. SOUL REFLECTIONS is the result of my endeavours. I’ve compiled presets … Continue reading How to use SOUL REFLECTIONS for DAZ Studio →

Duration:00:15:44

Creating a Ring Flash in DAZ Studio

12/12/2018
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In this episode I’ll show you how to create a ring flash in DAZ Studio so we can use it to create catchy reflections in our characters’ eyes. Full credit for this method goes to s1rmunchalot, who very kindly left a comment on my previous video about creating such a ring flash from a torus … Continue reading Creating a Ring Flash in DAZ Studio →

Duration:00:15:07

Creating Eye Reflections in DAZ Studio

12/5/2018
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In this episode I’ll show you how to create reflections in the eyes of a character in DAZ Studio. I’ll explain why these things happen in reality and how we can re-create them in the software. I will show you this principle with three types of lighting: using IBL, using parametric lights, and using an … Continue reading Creating Eye Reflections in DAZ Studio →

Duration:00:28:24

Using a Density Map with the Blender Particle Emitter (Replicator)

10/31/2018
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In this final episode of our serves I’ll show you how to create and apply a Density Map for use in Blender’s Particle Emitter. This will allow us to specify where objects are replicated and how may we want at which point. I’ll also explain how to invert the map. I will touch on how … Continue reading Using a Density Map with the Blender Particle Emitter (Replicator) →

Duration:00:23:21

Adding Materials to our Objects in Blender (Cycles)

10/24/2018
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In this episode I’m giving our objects some colour with simple shaders: I’m making the grass green, give the ground an earthy brown and add a shiny golden touch to our logo. I’m also covering the logo with another replicator, simulating an interesting effect. This is part 4 of a mini series about how to create … Continue reading Adding Materials to our Objects in Blender (Cycles) →

Duration:00:20:31

Replicating an Object with Blender’s Particle Emitter

10/17/2018
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In this episode I’m building several simple grass stalks and replicate them along a plane using Blender’s Particle Emitter. I’ll talk you through the scary options we need and explain some of the concepts in using the Particle Emitter as an Object Replicator. This is part 3 of a mini series about how to create a … Continue reading Replicating an Object with Blender’s Particle Emitter →

Duration:00:21:51

Creating a Logo from a Raster PNG in Blender

10/10/2018
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In this episode I’ll show you how to use the SVG file with curve information and turn it into an extruded logo using Blender. I’ll setup the scene and ground plane, get the camera ready and turn the default light into a strong side light. This will serve as a starting point to creating our … Continue reading Creating a Logo from a Raster PNG in Blender →

Duration:00:14:13

How to turn a Raster Image into a vectorised SVG in Photoshop

10/3/2018
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The other day I wanted to convert a logo into a path, so that I could use it as a shape in Blender. It was in fact the WordPress logo that was provided as a PNG or PDF from the WordPress Branding section. The trouble was, both the PNG and the PDF are rasterised, and … Continue reading How to turn a Raster Image into a vectorised SVG in Photoshop →

Duration:00:19:57

How to create Text Objects in Blender

8/25/2018
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In this episode I’ll show you how to create text objects in Blender, modify font and extrusion properties, and how to turn a text object into a proper mesh.Catch this episode on my 3D Podcast:

Duration:00:10:52

How to apply grey Default Materials to figures in DAZ Studio

8/23/2018
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In this episode I’ll show you how to replace the skin textures on a character in DAZ Studio with a default grey. This can be useful if you want an untextured view of either a character or any other object, or if you’d like to emphasise what a character is wearing without being distracted by … Continue reading How to apply grey Default Materials to figures in DAZ Studio →

Duration:00:07:51

How to create DAZ Character Morphs with Blender

1/19/2018
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In this video I’m demonstrating how to export a character from DAZ Studio, apply a geometrical change in Blender, and import that change back into DAZ Studio as a Morph Target. First we’ll prepare and export a Genesis 3 character (Eva 7) as OBJ. Here are the steps I’m using in the video: Exporting from … Continue reading How to create DAZ Character Morphs with Blender →

Duration:00:23:05

How to fit DAZ Clothing using Marvelous Designer

8/23/2017
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In this episode I’ll show you how to use existing items of clothing and re-fit them to a other characters in DAZ Studio, using Marvelous Designer. Although auto-fit does work in many cases, it can also give extremely ugly results, and by having Marvelous Designer re-fit clothing, this can be greatly improved.Catch this episode on … Continue reading How to fit DAZ Clothing using Marvelous Designer →

Duration:00:25:33

How to export all Shape Keys as OBJ files in Blender

8/15/2017
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To export a single Shape Key as OBJ file, all we have to do is set the desired Shape Key to 1 (or whatever value we like) and use the File – Export dialogue to create an OBJ with the shape/morph applied. However, if you have several dozen Shape Keys that need to be exported, … Continue reading How to export all Shape Keys as OBJ files in Blender →

Duration:00:06:28

How to fix obstructed Viewport Controls in DAZ Studio

8/11/2017
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In this video I’ll show you how to fix the partially obstructed or occluded Viewport Controls bug in DAZ Studio. I’ve experienced this problem when I have the Shader Mixer tab docked somewhere, but it stands to reason that other docked panes also have the potential of causing this bug.Catch this episode on my 3D … Continue reading How to fix obstructed Viewport Controls in DAZ Studio →

Duration:00:04:29

Exporting assets from DAZ Studio to Blender (and back)

8/8/2017
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In this episode I’ll show you how to export assets from DAZ Studio to Blender and back, at a consistent scale and orientation. The default Blender export preset in DAZ Studio is broken, hence the workflow requires a bit of tweaking and knowledge on how Blender thinks about units and scale (which I’ll also show … Continue reading Exporting assets from DAZ Studio to Blender (and back) →

Duration:00:18:27