GameDev Loadout | A Game Developer Podcast-logo

GameDev Loadout | A Game Developer Podcast

Video Games

A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.

Location:

Houston, TX

Description:

A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.

Language:

English

Contact:

9798484468


Episodes

115 Step Number One: Get a Purpose with Vincent Michael

3/23/2020
Vincent Michael is one of the founding directors of YHWH Games that teach students how to create video games and transform them into self-sustaining artists. We discuss: Exploit your strengths and stop wasting time on your weaknessLearn the different type of artists and stages of an artistThere is no work/life balance, only work/life decisionsBest investments: god, family, self, board, companyHammer in your value and do not sell your service for cheap *** If you enjoy the podcast, would...

Duration:00:51:23

114 Get Voice Actors Early in the Project, Practice Emotional Agility, and Fix Your Website with Jay Britton

3/16/2020
Award-winning British voice actor, Jay Britton has done 50 titles and over 300 characters ranging from indie studios to AAA developers. Games include Divinity Original Sin 2, FIFA 17, Starcraft 2, and more. We discuss: Voice actors should be experts in creating charactersGet them involved in a project as soon as possibleTable reads is a great way to establish characters90% of having a successful voice acting career is what you do outside the boothFoster emotional agility because your lines...

Duration:00:44:34

113 Trust Your Inner Voice When Composing Music with Mikolai Stroinski

3/9/2020
Mikolai Stroinski is a music composer that has worked on the Witcher 3, Dark Souls 2 trailer, Vanishing of Ethan Carter, and much more. We discuss: Think not just as a composer but as a video game maker as well. You don’t want to get too attached to your music because it might not fit the game.Trust your inner voice because it's a sign to either continue or stop composing.Study different music vocabularies and play lots of different games. Don't just study video game music.Be a good human...

Duration:00:39:45

112 Who Are Your Games For and What Are Their Needs with Jeremy Liu

3/2/2020
Jeremy Liu was the narrative design lead at NetEase Games, an intern at EA, and a technical designer at Rockstar Games. Titles include Red Dead 2, NBA Live Mobile, and Realm of Duels. We discuss: How to get into technical designWhy you need to study and plan ahead of time before taking actionHis worst moment of working on a game that was destined to not be a commercial hitListening is a great quality of a leaderDo power naps, 20 minutesHow he becomes a walking exoticism in China because of...

Duration:00:43:43

110 Practicing Voice Over Involves 90 Percent Interpretation with Ivy Dupler

1/20/2020
Ivy Dupler is a NYC-based voice actress who can be heard in video games, commercials, and cartoons. Her recent work includes voicing protagonist Special Agent Vera Englund in Whispers of a Machine (Clifftop Games/Faravid Interactive), as well as several roles in Unavowed (Wadjet Eye Games) and Lamplight City (Grundislav Games). We discuss: *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really...

Duration:00:46:02

109 You Cannot Talk About Your Game Enough with Nic Rutherford

1/13/2020
Solo UK indie Nic Rutherford is working on a game called Fringe Plant. We discuss: *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Subscribe to the podcast if you felt inspired and loved this content. Sign up for Tony's email newsletter at gamedevloadout.com/subscribe Follow Tony: Twitter: twitter.com/gamedevloadout Facebook:...

Duration:00:37:29

108 Spend Less Time Developing Your Games with Xalavier Nelson Jr.

1/6/2020
IGF-nominated narrative designer Xalavier Nelson Jr. creates a morally-complex world with human emotion at the core of every scenario, where the individuals outside your squad matter as much as the rangers you deploy on each map. We discuss: *** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher. Subscribe to the podcast if you felt inspired and loved this...

Duration:00:46:21

107 Learn In-Demand Skills that Companies Need to Get Hired with Jordan Blackman

12/16/2019
Jordan Blackman has been writing, producing, and designing video games for over a decade. He is a mobile game design expert and an accomplished producer. He has designed, produced, and consulted on several 9-figure franchises for companies like Zynga, EA, and Ubisoft. Mr. Blackman brought CSI to Facebook with the smash hit, CSI: Crime City. He went on to Zynga where he led the design team on FrontierVille. Jordan has collaborated with top studios worldwide including Telltale games,...

Duration:00:30:45

106 Show Your Game to the Potential Audience as Early as Possible with Liviu Boar

12/9/2019
Passionate about cartoons and games since a kid, Liviu Boar dreamt of making a point and click adventure game since first seeing someone play Day of the Tentacle and realizing interactive cartoons were a possibility. Twenty-odd years later, he started a studio called Stuck In Attic together with another artist and a programmer, Kickstarted Gibbous - A Cthulhu Adventure in 2016, releasing it on August 7, 2019, for PC on Steam and GOG. You will learn: *** Sponsor Outstandly: Making a first...

Duration:00:45:27

105 How David Galindo Use Real-Life Experiences to Create a Unique Game

12/2/2019
David Galindo is the creator of the Cook, Serve, Delicious! series. You will learn: *** Sponsor Outstandly: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A...

Duration:00:43:30

Rerun 02 How to Be Resourceful and Principles to Follow Toward Success with Angel Muniz

11/25/2019
Angel Muniz is a designer and art lead at IS Studios. She has experience with environment and prop creation for Unity and Unreal Engines. She co-organized 3D Learning Network on Facebook for industry vets, juniors, and recent grad artists. She also tutors in 3D art and lighting for games and films. Because of Angel, I’ve been able to network and meet amazing people. Some of my guests on the show is thanks to her. In addition, she has given us her time to tell her story and tips to become...

Duration:00:38:40

104 The Decision to Finally Go Full-Time Indie with Nathan Hamley

11/18/2019
Nathan Hamley is the artist and designer at Sick Chicken Studios, creator of point and click adventure game Guard Duty. Nathan has been involved in game development as a hobbyist since the mid 2000's, making the step to full time development in 2017 whilst working on his first commercial game Guard Duty. Currently freelancing as a pixel artist on various game projects whilst working through pre-production for his next personal project. You will learn: *** Bluehost Affiliate: If you want...

Duration:00:37:53

Techniques for You to Master Unity and Productivity with Roger Miller GDL 103

11/11/2019
With 20 years in the technology industry, 10 in the game industry, on 4 continents, Roger Miller comes with a breadth of knowledge. Roger Miller has been on the leading edge of both server and client side technologies from factory automation to data cataloging to award-winning games. He has worked with leading advertising agencies such as Ogilvy One, been a vendor for entertainment companies such as Disney and HBO, created solutions for BMW and Deloitte and been nominated for awards such as...

Duration:00:44:39

Become Self-Driven to Overcome Your Worst Moments with Alexander McDonald GDL 102

11/4/2019
Alexander McDonald is a freelance game artist working primarily in pixel art and voxel art style. He has worked on games like Duelyst, Moonquest, Primal Carnage and Rivals of Aether. He has also collaborated with streamers and YouTubers making emotes, channel designs and stream graphics. 3 Top Advice: *** For show notes and connect with the guest, please visit gamedevloadout.com/102. Sign up for Tony's email newsletter at gamedevloadout.com/email. Follow Tony: Twitter:...

Duration:00:32:24

How to Design a Positive Community and Tailor Messages to Your Targeted Audience with Victoria Tran GDL 101

10/28/2019
Victoria Tran is the communications director at Kitfox Games, a small indie team in Montreal, Canada that is creating intriguing worlds like ‘Boyfriend Dungeon’ and ‘Moon Hunters’. They are publishing ‘Dwarf Fortress’ and ‘Six Ages’ to Steam. She has spoken at the game developer conference about Why You Should Care About Fashion and wrote a blog post about Designing Community for Kindness. She also does community consultations and co-organizes various local game events. Top 3...

Duration:00:49:31

Podcast Relaunch and Five Tips I Learned from 100+ Experts to Help You Succeed GDL 100

10/21/2019
We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about my long absence, changes to the podcast, new partners, and five action steps I learned from interviewing 100+ experts to help you get started in the game industry. Here are five actions you can take toward success: *** For show notes and to connect with guest, please visit gamedevloadout.com/100. Sign up for Tony's email newsletter at...

Duration:00:29:03

How to Overcome Imposter Syndrome and Gain the Confidence to Get Started Today with Jonathan Jennings 99

10/14/2019
Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of game development experience and worked on titles that had over 2 million cumulative downloads. He’s a public speaker at the Blacks In Tech Conference, Urban Tech Connect, and Rio Hondo College. Top 3 Lessons: *** For show notes and to connect with guest, please visit gamedevloadout.com/99. Sign up for Tony's email newsletter at gamedevloadout.com/email. Follow...

Duration:00:50:38

Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98

6/13/2018
On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy. Connect with Andrew...

Duration:00:53:59

How You Can Use Accessibility as a Crowd Differentiator with Mark Barlet Episode 97

6/6/2018
On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use accessibility as a crowd differentiator, what motivated Mark to help the world play video games and to help you realize the huge market of people with disabilities. Thanks again to Mark for the awesome interview and I hope you enjoy. Connect with Mark Barlet LinkedIn...

Duration:00:35:57

Why You Should Market Your Stories on How You Created Your Game with Michel Mony Episode 96

5/30/2018
On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You’ll learn how Michel overcome his worst moment that lasted over TWO YEARS, why validating your idea first before doing a Kickstarter is important, and ways to market to the public using stories specifically on how you created your game. Thanks again to...

Duration:00:51:58