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United States

Language:

English


Episodes

Episode 112 - Essen Spiel as an exhibitor

11/15/2018
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We went to Essen Spiel as first timers, and we did it as an exhibitor!

Duration:00:43:22

Episode 111 - Essen Spiel

10/23/2018
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Adam's Apple Games preps for Essen!

Duration:00:43:43

Episode 110 - Listener Questions

10/14/2018
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We take some questions from the audience and answer them. How do you deal with accounting? How do you deliver games to backers, how do you handle international fulfillment?

Duration:00:41:34

Episode 109 - How to write a design brief

9/30/2018
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When you're ready to work with an artist, you will need a design brief to communicate your requirements to them.

Duration:00:51:31

Episode 108 - How to Theme an Abstract

9/13/2018
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The abstract game is a classic game that has the ability to stand the test of time. They are generally very light in theme if any is present at all and minimalist in design. A new rush of themed abstract games are emerging. We explore our own.

Duration:00:48:59

Episode 107 - When is my game finished

9/1/2018
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Game design is challenging! One of the hardest things to know is when your game is actually finished. We've finished a few games and will shed some light from out experience.

Duration:00:39:23

Episode 106 - Marketing a game after release

8/21/2018
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Marketing is always important! There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.

Duration:00:41:00

Episode 105 - Post Gen COn

8/14/2018
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How was your Gen Con? Ours was a blast. We chat through our top 5 things from Gen Con this year.

Duration:00:36:53

Episode 104 - Gen Con Prep and a Pitch

6/25/2018
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Convention season takes a ton of prep work. We think we have Gen Con down but always looking to improve. And our first pitch!.

Duration:00:42:28

Episode 103 - Should I Self-Publish

6/4/2018
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This episode addresses the question - Should I Self-Publish or should I try to find a publisher?

Duration:00:33:44

Episode 102 - Game Design Vision

5/18/2018
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Every game design goes through an inflection point challenging the vision of the design. You can either stick with the vision or pivot. We talk through our current design and previous experience when challenged with this vision inflection point.

Duration:00:34:22

Episode 101 - Should We Host a Podcast

5/16/2018
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Introduction to Print It and Ship It by Adam's Apple Games. Should we host a podcast on our journey as board game designers, self-publishers, and publishers?

Duration:00:30:43