In this episode, Steve talks about the upcoming GAConf at GDC as well as chat with Cassie Chui, Designer at Drinkbox Studios and formally Level Designer/Artist for the game Electronic Super Joy by Michael Todd Games.
In this episode, Steve talks about how EA's Karen Stevens made EA's Sports franchises accessible, Monster Hunter: World has made a fan for life with it's accessibility. As well as continue his conversation with Jason Canam from Household Games and how he made Way Of The Passive Fist accessible from the ground up.
In this episode, Steve talks about how Intel is creating a new set of Smart Glasses, Fortnite is bigger than PUBG and how Jason Canam from Household Games became a Game Developer. This is Part 1 of a 2 Part interview.