Today's episode is more of a off the cuff type chat about what I've been playing, cool accessibility features I've been experimenting with and also reflecting on Accessibility for Global Accessibility Awareness Day!
Hi, I'm Steve, I'm blind and in today's episode I talk about two recent demos of Anthem and The Division 2. I talk about the accessibility features of both, what I liked and didn't like about them and which demo I enjoyed more.
This week's episode I head all the way to Washington D.C. to MAGFest hanging out with an old friend, Tee Morris and new friends Nick and Brandon Kelly. This is a tangent heavy episode haha but we do chat about what we saw and did at MAGFest.
In this episode, Steve talks about the upcoming GAConf at GDC as well as chat with Cassie Chui, Designer at Drinkbox Studios and formally Level Designer/Artist for the game Electronic Super Joy by Michael Todd Games.
In this episode, Steve talks about how EA's Karen Stevens made EA's Sports franchises accessible, Monster Hunter: World has made a fan for life with it's accessibility. As well as continue his conversation with Jason Canam from Household Games and how he made Way Of The Passive Fist accessible from the ground up.
In this episode, Steve talks about how Intel is creating a new set of Smart Glasses, Fortnite is bigger than PUBG and how Jason Canam from Household Games became a Game Developer. This is Part 1 of a 2 Part interview.