Every new DM is usually tempted by the shiny cover of an Adventure Module and it's where most DM's begin.
We try to analyze what's good, bad, and what's linear about adventure modules and some modules that we would fully recommend.
The endless struggle between sticking by the books and adjusting the rules to suit the realm that the DM has created; A precarious balance that most Roleplaying groups have to deal with. Your humble hosts take on this issue and dish out some tips and tricks on how to deal with problematic players/DM's.
You see small, nimble tracks across the forest floor, you hear a low grumbling crash. You look underneath and what you managed to miss was the fact that your party was standing IN the footstep of a massive creature. You look at the mountain you were trekking towards; the mountain looks back. Roll initiative.