To hell with E3, the podcast arrives a month late to talk about an article that's already been completely forgotten. Better yet, everyone shares their favorite storytelling techniques for interactive media. WORLD EXCLUSIVE!
We discuss games that have theme park styles designs -- whether done overtly (Super Mario Sunshine) or through a lack of cohesion in setting (many 16-bit era platformers). Cool Spot 4 lyfe/Avoid the Noid!
The Mass Effect Podcast. We take a look back at BioWare's space-opera superman date sim killstravaganza for some memories, some laughs, and a very timely review of Bethesda's Daggerfall. Get on your space boxer-briefs and get listenin'.
This episode: a selectbutton.net retrospective. We reflect on the inception of our own website, do a bit of introspection on where we were as a community circa December 6, 2006, and where we've come since then.
A bit different from our last mech-related podcast, here. This episode we talk about games that nail the feeling of being at the controls of a giant, massive, hulking machine, and there's also a long tangent about the downhill slideavalanche that is the Xeno series. Don't miss it!
Actual flying in space is pretty flippin' complicated, it turns out, so in our space sim episode we talk about which games draw the line between fun and outright simulation. We also talk about people who have a dangerous interest inEVE Online, the influence of Star Wars in pretty much every space dogfighting game, Wing Commander, and why no game has really given you the feeling of commanding on the bridge in Star Trek.
Slightly overdue selectbutton.net podcast returns in a hilarious special episode where Sonic has a misunderstanding at the office, Ryo gets in trouble with the principle, and Uncle Sega bets it ALL ON BLUE. Tune in for nearly three hours of tears on the 13 birthday of the Dreamcast!