A Video Game Odyssey
A Quick Look At The New Rating System (from a Numbered to a Named Review Rating System)
In this episode I take a brief look at how and why I have chosen to do away with the 10-point review score in favour of a label-based review score. Enjoy! Below is a list of my review history thus far, in chronological order, complete with their original score out of 10 and their newly updated score. -- Tomba, was a 7/10, now a good quality game -- Resident Evil 4, was a 9/10, now an excellent/masterful quality game -- Comix Zone, was a 5/10, now an average quality game -- Metal Gear Solid...
Review #16: Pokemon Red, Blue and Yellow Versions (1996 to 2000 / GB)
Developer: Game Freak // Publisher: Nintendo // Status: Very Well-Known // Genre: Turn-Based RPG / Shooter // Players: 1 // Difficulty: Above Average // Length: 27 - 32 hours. Pokemon Red, Blue and Yellow mark the beginning of the phenomenon known as Pokemon. Known by fans simply as Generation 1, or Gen 1, these games introduce the first 150 Pokemon and establish the progression system of the mainline series games: wherein the player must choose one of three starter Pokemon, acquire 8 gym...
Review #15: Metroid Prime 3: Corruption (2007 / Wii)
Metroid Prime 3 is a first-person action-adventure game that rewards precise observations, combing the environment and revisiting old areas with new abilities. The game follows a simple repeating formula of (a) enter a new area, (b) come across out of access areas, (c) find a way forward, (d) be confronted by a boss encounter, (e) unlock a new weapon or ability, (f) use new ability to enter either a new area or allow access to new regions of existing areas. The Metroid franchise influenced...
Review #14: Metroid Prime 2: Echoes (2004 / Gamecube, later Wii / Wii U)
This is a review of the single-player game. The multiplayer aspect is completely separate to the main game, is offline-only and of a generally poor quality. Those wanting a multiplayer first-person shooter should look elsewhere. Metroid Prime 2 is a first-person action-adventure game that rewards precise observations, combing the environment and revisiting old areas with new abilities. The game follows a simple repeating formula of (a) enter a new area, (b) come across out of access areas,...
Review #12: Half-Life 2(2004 / PC, et al.)
Review #12: Half-Life 2 (2004 / PC, et al.) Developer / Publisher: Valve // Status: Very Well-Known // Genre: First-Person Shooter // Players: 1 (also includes mutliplayer mode - not reviewed) // Difficulty: Adjustable at any point in-game // Length: 14 - 18 hours. Half-Life 2 is the culmination of immersive story-telling, an innovative use of physics and technical achievement in terms of texture detail and facial animation. It is also an enjoyable, serious, sometimes solemn, occasionally...
Review #5: Alien Soldier (1995 / Mega Drive)
Developer: Treasure // Publisher: SEGA // Status: Cult // Genre: Side-Scrolling Run and Gun // Players: 1 // Difficulty: Advanced // Length: 2 - 8 hours Alien Soldier is a side-scrolling platformer-cum-shoot-'em-up released on the Mega Drive/Genesis and developed by Treasure. Treasure are the same company behind similar hidden gems such as Gunstar Heroes, Ikaruga and Radiant Silvergun. Depending on skill level, the game can take anywhere between half an hour to upwards of ten hours to...
Review #4: Metal Gear Solid 4: Guns of the Patriots (2008 / PS3)
Developer: Kojima Productions // Publisher: Konami // Status: Very Well-Known // Genre: 3rd-Person Stealth // Players: 1 // Difficulty: Average (adjustable) // Length: 15 - 18 hours. Metal Gear Solid 4: Guns of the Patriots is a single-player, stealth-based, narrative-driven action game that takes around 15 hours to complete and can be played on various difficulty settings. In the game the player controls Solid Snake, a rapidly ageing spy mercenary living in a not-so-distant future....
Coherent Rant #1: What Is The Video Game Answer To Citizen Kane?
The video game industry, as a burgeoning artistic and technologically pioneering medium, has modelled itself closely on cinema. Despite being an active, interactive medium that sees the audience have their own agency, many of the highest grossing video games have pursed what journalists like to call "cinematic storytelling". Wherein acting, lighting, scenery, framing, dialogue and action lend themselves a level of immersion and realism seen in mainstream narrative cinema. With it's desire...
Introduction to A Video Game Odyssey
Welcome to A Video Game Odyssey. I am your host Fergus Pearson and in this episod I will be providing a brief introduction on how this podcast works. I will be discussing matters such as: - Schedule - Reasons for creating this podcast - The types of games this podcast covers - An overview on A Video Game Odyssey's ten point scoring system - Matters regarding a 10/10 - Upcoming content not specifically linked to the reviewing of video games Inspirations for this podcast includes: Super...