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!FALcast

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The !FALcast: Wherein the gentlemen of the !FALcast—Matt, Skye, and TV's Adam—play video games and then talk about them. Disparate interests combine and collide in a free-form discussion of topics as diverse as sound design in survival horror, ensemble casts in role-playing games, emergent vs. crafted narrative, and whether a nation can ever truly be free of dicks. This is not a place for gaming news, although news may be discussed. This is not a place where games are reviewed, although opinions may be given. This is a place where three men you probably don't know talk at great length about video games you probably do.

The !FALcast: Wherein the gentlemen of the !FALcast—Matt, Skye, and TV's Adam—play video games and then talk about them. Disparate interests combine and collide in a free-form discussion of topics as diverse as sound design in survival horror, ensemble casts in role-playing games, emergent vs. crafted narrative, and whether a nation can ever truly be free of dicks. This is not a place for gaming news, although news may be discussed. This is not a place where games are reviewed, although opinions may be given. This is a place where three men you probably don't know talk at great length about video games you probably do.
More Information

Location:

United States

Description:

The !FALcast: Wherein the gentlemen of the !FALcast—Matt, Skye, and TV's Adam—play video games and then talk about them. Disparate interests combine and collide in a free-form discussion of topics as diverse as sound design in survival horror, ensemble casts in role-playing games, emergent vs. crafted narrative, and whether a nation can ever truly be free of dicks. This is not a place for gaming news, although news may be discussed. This is not a place where games are reviewed, although opinions may be given. This is a place where three men you probably don't know talk at great length about video games you probably do.

Language:

English


Episodes

Ep. 26: Take Disease to the Next Level

11/23/2017
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Oxygen Not Included is Spacebase DF-9 but better A required build order stifles creativity Complexity turns us on and turns us off “Who among us does not love infrastructure?” Adam’s PixelJunk bias returns Nom Nom Galaxy and the problem with soup How to identify (and avoid) strategy games Space tomato farming tips for budding soup … Continue reading Ep. 26: Take Disease to the Next Level →

Duration: 02:10:52


Ep. 25: I Am Something More Now

8/30/2017
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The Last Guardian: A great and terrible videogame …that we spoil a little Classification of a monster An indirect experience Has development limbo left its mark? Should a remake strive for preservation or improvement?

Duration: 00:57:01


Ep. 24: That Was Badly Done, Friend

6/8/2017
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Matt returns to Dark Souls Killing friendly NPCs in Souls games Adam is a dirty FAQ user Is equipment in Dark Souls too complex? Is equipment in Bloodborne too simple? Quest-givers and combat allies Time progression and Insight Mechanically encouraging aggressive play Speculation about Chalice Dungeons Old news: Bloodborne is great

Duration: 01:23:22


Ep. 23: Stop at the Boat

4/11/2017
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Kingdom Hearts is still a bunch of nonsense Final Fantasy XV blah blah blah Hunting anachronisms on a road trip with your buddies The unfinished seams are showing What makes a Final Fantasy game? A lot of XV’s story isn’t actually in the game Magic is a mixed bag Final Fantasy XV is a game … Continue reading Ep. 23: Stop at the Boat →

Duration: 02:12:40


Ep. 22: I Found this Hammer

2/24/2017
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Death Road to Canada: Good game or mere comedy generator? The necessity and frustration of luck and obfuscation in roguelikes The newest Shiren the Wanderer is surprisingly forgiving —perhaps too forgiving? The disappointing UI of the Darkest Dungeon Vita port Supposedly, I hate roguelikes now or something This episode is too infuriating for me to … Continue reading Ep. 22: I Found this Hammer →

Duration: 01:10:48


Ep. 21: It’s December 11th

1/25/2017
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Destiny: it got better! …but it’s still an MMO, so, you know; grind Choice and idiosyncrasy versus balance in competitive multiplayer Immediate satisfaction versus participation awards in Overwatch How Overwatch’s varied roster leads to different forms of play Please support Titanfall 2 and its rad mobility Does DooM’s arena-based structure get boring? Are repetition and … Continue reading Ep. 21: It’s December 11th →

Duration: 01:29:56


Ep. 20: Maybe Not. Not Really. I Don’t Know. Who Cares.

7/31/2016
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An entire episode about Lightning Returns for some reason

Duration: 00:41:32


Ep. 19: Battles With Health

6/19/2016
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Discovering the joy of sports with Rocket League Matt is a terrible cartographer Etrian Odyssey is NOT grindy, dammit Trauma Center can be a sloppy operation sometimes Yoshi's Woolly World: harder than you might think Obsession is the dark side of perseverance Battling fatigue in Darkest Dungeon The role of permanence in modern roguelikes

Duration: 02:34:05


Ep. 18: Did You Waste Your Time?

12/16/2015
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The Terraria episode Mediumcore server after action report When does the game end? Crafting games: Not for everyone What’s my motivation? Character growth versus equipment growth Adam needs to be told what to do The mundane Where does narrative come from?

Duration: 00:39:34


Ep. 17: Soft Mode

11/23/2015
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Dying Light: Dead Island but better …although Adam has a weird tolerance for Dead Island Audio and control feedback for melee combat Parkour! Down with fast travel Time-sensitive tasks in open world games Left 4 Dead special infected are getting tired Why have zombie stories become dull? Seduction continues in The Witcher 2 Creepy, pervy … Continue reading Ep. 17: Soft Mode →

Duration: 00:57:03


Ep. 16: Spoiler Alert (colon) Her Story

9/10/2015
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A critical discussion of Sam Barlow’s Her Story Why do gamers feel threatened by new, non-violent genres? Would Her Story work as well without its story’s central conceit? The novelty of letting the player decide when the game is over Tagging, note-taking, and search methodologies Unique thought processes yield unique experiences Does the ending have … Continue reading Ep. 16: Spoiler Alert (colon) Her Story →

Duration: 01:20:34


Ep. 15 ½: SEW, Batman…

8/16/2015
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Quilts.

Duration: 00:52:44


Ep. 15: That’s How Regret Works

8/12/2015
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Arkham Knight’s PC port: Who’s to blame? Do console peasants read the news? Steam refunds and consumer rights Matt says it’s not really that bad, so whatever Doubling down on the infamous Riddler trophies Lots of Batman in-jokes at Adam’s expense Nier’s multiple endings and save deletion The passing of the cowl What’s my motivation? … Continue reading Ep. 15: That’s How Regret Works →

Duration: 01:55:18


Ep. 14: That’s How You Move a Sex Unicorn

7/17/2015
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The monster hunting science of The Witcher E3 demos are a sham Ubisoft’s mission to make open world game design as boring as possible Interesting voyeuristic vignettes in Watch Dogs The historical timeline approach to sequels Padded game lengths and pacing Suikoden is completely delightful Is mobile gaming really just different?

Duration: 01:33:41


Ep. 13: Up-Up-Down-Down-Down-Down-Down

6/13/2015
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A very special Konami episode Profit margins versus creative change Time is a cycle, my man Are we still the target demographic for video games? What are Konami’s new business priorities, exactly? When was the last time Castlevania was good? Why Metal Gear matters Dissecting the oft-reanimated corpse of Silent Hill The murdered promise of … Continue reading Ep. 13: Up-Up-Down-Down-Down-Down-Down →

Duration: 01:02:55


Ep. 12: Strap It to Your Head

6/1/2015
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The pure logic puzzles of Hexcells Arcade, free-solution, and set puzzle types Digging through piles of puzzles versus getting things done Adam has some kind of problem with PixelJunk It’s okay to not finish games! Time lost as the key component of video game frustration Tower defense round-up How to play Civilization as an utter … Continue reading Ep. 12: Strap It to Your Head →

Duration: 01:13:01


Ep. 11: Donald Has $0.17

4/26/2015
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Adventures in cross-linguistic semiotics The containment and storage of paranormal entities Recreational construction and economic theory Privacy concerns in modern retail environments Zoning restrictions in late-20th century Detroit Access to education and social mobility The impact of meteorology upon urban horticulture International missing persons investigations Contemporary travel and cosmopolitanism The citizenship of Testudines Destination desirability … Continue reading Ep. 11:...

Duration: 01:18:59


Ep. 10: He Was Bones

4/9/2015
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Freedom Wars gets explicit about unlocking gameplay features Dante’s Inferno: Hell doesn’t have to be this boring Adam grows as a person and faces his responsibilities Shirts and skins What’s up, Nick? Destiny takes off-putting lore encyclopedias to a whole new level Xenogears: Disc 2 Player level imbalances versus asymmetrical multiplayer design Loving the loot … Continue reading Ep. 10: He Was Bones →

Duration: 02:22:50


Ep. 9: I Have a Sword

2/22/2015
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PlatinumGames and The Wonderful 101 Hardcore shape drawing action Player grading systems and mastery So, how’s Evolve? Progression systems and balance in competitive FPS games Getting something from your loss DLC, pre-order bonuses, and season passes “Journalists” and their incessant hype engines Matt, change your goddamned smoke detector battery Featuring music by coda (Megabits per … Continue reading Ep. 9: I Have a Sword →

Duration: 01:36:05

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