Gameology is a weekly podcast that discusses games and game design. Presented from the perspective of Indie Developer Attila "Gabriel" Branyiczky of Bluish-Green Productions and journalist Mathew Falvai.
Mathew and Attila examine all the features that made Mario World truly deserving of the “Super” prefix.
Gameology 44 - Cutscenes
Cut-scenes come in all shapes and sizes, from brief dialog exchanges, to grand cinematic. Mathew and Attila discuss the best practices of cut-scenes in gaming.
Gameology 43 - The Good, The Bad: Super Mario Bros. 3
Attila and Mathew discuss the Mario game that improved upon everything in the original and cemented the plumber's role as the de-facto Platforming icon.
Gameology 42 - Traversal
Inspired by the delightful traversal mechanics of Super Mario Odyssey, Attila and Mathew discuss who much traversal mechanics matter in other games.
Gameology 40 - Companion AI
So often, AI meant to assist the player ends up doing the complete opposite. Mathew and Attila discuss everything from rage-inducing Escort Quests to delightfully helpful invulnerable assistants in their discussion on friendly AI.