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Ep. 19: Kentucky Route Zero and the Route to Appalachia (Playing Appalachia Part 2)

It’s near impossible to talk about Appalachia and video games, and games that “get Appalachia right”, without talking about Kentucky Route Zero. The game itself is mysterious, filled with empty space and people with featureless faces, a five-part digital theater that leaves enough room for Appalachia to rush in. What is it about this surreal point and click adventure game that feels so real? In part two of Gaming Broadcast’s “Playing Appalachia” series, we’re joined by Cardboard Computer,...

Duration: 00:56:04

Episode 18: What Games Are Getting Right About Appalachia (Playing Appalachia Prt 1)

In 2016, the United States collectively pointed a trembling finger of accusation at the Appalachian region. The verdict was in: America was screwed, and “Trump Country” was to blame. Journalists began to flock to the region, looking to demystify and correctly identify the dysfunctional roots of Appalachia and its people. Think piece after think piece was published, many (if not most) reducing the complex and nuanced history of the region into a singular narrative about a backwards and...

Duration: 00:57:10

Episode 17: Triple A Blues (Developer Doldrums Part 3)

What does it mean to work in AAA game development? In the gaming community, the term “AAA” (pronounced “triple A”) comes with a lot of baggage. While at face value AAA is just an informal way to classify games and games studios that have the highest development and marketing budgets, the category also comes with negative conotations. You’d think more money meant less problems for game developers, right? Wrong! AAA studios are often seen as giant, painfully selfish corporations that care...

Duration: 01:14:16

Episode 15: Grief, Game Development, and the Emotional Significance of Oatmeal (Developer Doldrums Part 1)

Andrea Ayres, creator of The Average Everyday Adventures of Samantha Browne, makes me feel a lot of things about hot cereal. The making of the Average Everyday Adventures of Samantha Browne shows that oatmeal has more to do with grief and game development than you might expect. Born on the heels of grief at the loss of a parent, and influenced by Andrea’s personal experiences with social anxiety and an eating disorder, The Average Everyday Adventures of Samantha Browne is an interactive...

Duration: 01:09:17

Episode 14: The Violent Femmes of Women’s Rugby (Violence & Video Games Part 5)

There’s a lot of assumptions folks make about violence and video games, from beliefs that violence in video games cause real life violent crime, to the stereotype that violence in video games is intended only for our more dudely players. But what about the violence that happens in real life sports? Does tackling and dragging someone to the ground for a ball make you more likely to tackle and drag someone to the ground out in the real world? And do women really like all that brutal...

Duration: 01:01:47

Episode 13: The Unbearable Anxiety of Tweeting (Violence & Video Games Part 4)

Subtweeting is all the rage these days. And no, we don’t mean tweeting from a Subway. Rae Sterling, writer and twitter role-player, joins us this week to talk about how (and why) passive-aggressiveness crops up in online gaming spaces. Join us this week to learn more about Twitter roleplay, the benefit and detriment of anonymity on the internet, and the toxic effects of passive-aggression on community-building. While the anonymity of the internet is what has allowed Rae to really delve...

Duration: 01:00:32

Episode 12: Why Are You Afraid of Virtual Reality? (Violence & Video Games Part 3)

The next frontier of video game development is the virtual one, and research about the impact of violence in Virtual Realiy (VR) has started to gear up (if Dr. Chris Ferguson of Episode 10 is any indication). This week JD continues the conversation about violence in video games by chatting about violence and VR with Gijs Molsbergen, a virtual reality gamer with experience developing an award winning VR experience. Gijs is a VR advocate, and has been awed and inspired by the experience and...

Duration: 00:56:20

Episode 11: Why Are You So Angry? (Violence & Video Games Part 2)

Ian Danskin of Innuendo Studios joins JD this week to talk the WHY of violence. Specifically, why does violence matter so much to so many people who play games? Ian explores why the mission to keep violence in video games feels so personal to so many people, and why conversations about the cultural implications of violence in video games get so heated. A particularly relevant conversation, seeing as the past few years have seen a flurry of intense (and somewhat scary) responses to...

Duration: 01:03:46

Episode 10: Moral Combat–Why the War on Violent Video Games is Wrong (Violence & Video Games Part 1)

In a time of nation-wide unrest and division, it’s surprising to hear that politicians from both sides of the aisle are united on one thing: violent video games are bad and must be stopped. Blamed for everything from school shootings, suicide, and even rickets, video games have been shouldering the burden for our society’s ills for a long time now (or, at the very least, ever since comic books and ozzy osbourne have taken a back seat as the source of all evil). Politicians, pundits, and...

Duration: 00:58:47

Episode 09: Improv Games and the Art of Failure (Video Games with People Who Don’t Like Playing Video Games Part 4)

Tune in to witness something that some might say is impossible… the changing of one man’s heart. This week JD interviews Jeremy Moran, a filmmaker, artist, and improv actor, whose consistent failure in the gaming arena USED to mean he disliked playing them all together. In Episode 09: Improv Games and the Art of Failure with Jeremy Moran, we’ll learn more about failure, the tyranny of rules, improv games, and ways to find the art in everything. Even a door! Jeremy historically has been...

Duration: 00:58:26

Episode 08: Learning the Language of Rules vs. Creativity (Video Games with People Who Don’t Like Playing Video Games Part 3)

Join JD and Lisa P. for Episode 08 as we unpack the question of rules. When are rules in games fun? When are they a real snore-fest? What’s the value of rules vs. creativity in play and language-learning? Lisa P. is a full-time public school teacher for the Deaf and Hard of Hearing finishing up her Master’s in special education at the University of Northern Colorado. Lisa doesn’t play video games, but loves to play regular old games (aka board games and tabletop games), and the differences...

Duration: 00:55:27

Episode 07: The Pleasures of Back-Seat Gaming (Video Games with People Who Don’t Like Playing Video Games Part 2)

JD brings it home this week… by literally interviewing the other person who lives in her home, Nora Green. Nora, JD’s roommate, is an avid video game spectator. Rather than playing games, Nora prefers to spend countless hours WATCHING people play games. She spectates in a number of ways: by sharing time with her gamer friends, viewing video game walkthrus on Youtube, or following Counterstrike competitions on Twitch. While Nora has played games before, and has even used some games as...

Duration: 00:58:58

Episode 06: Crying in a Closet (Video Games with People Who Don’t Like Playing Video Games Part 1)

This week JD goes solo, interviewing Bailey Morrison as part of a new series of interviews about video games with people who don’t like playing video games. Inspired by Brie Code and a panel from SXSW (titled “Video Games for People Who Don’t Like Video Games”), JD delves deep into the reasons Bailey finds video games off-putting. Bailey didn’t always dislike playing video games, but grew to consider them an emotional danger zone as she started to realize her performance was being judged...

Duration: 01:06:54

Episode 05: Imagining Religion, Play, and Education with Dr. Gregory Grieve

Dr. Gregory Grieve visits with JD and Kyle this week to discuss the intersections of religion, play, and education (as well as the recent publication of his new book on Buddhism and Second Life). Grieve is a Professor and Head of the Department of Religious Studies at the University of North Carolina at Greensboro where he researches, teaches, and creates at the intersection of Asian religions and popular culture. He specializes in digital religion, particularly the emerging field of...

Duration: 01:13:26

Episode 04: Bestor on Decks

This week Kyle and JD are joined by Nick Bestor, a PhD candidate studying card games and licensing in the Department of Radio-Television-Film at the University of Texas at Austin, for a rollicking journey through card games. Bestor talks about the journey that led him to studying card games professionally, from not knowing how to play the Pokémon Trading Card Game and living in Japan, to critiquing the My Little Pony Collectible Card Game rulebook, Hearthstone’s Pity Time, gaming...

Duration: 00:56:56

Episode 03: Gaming Alone

Welcome to the end of JD’s childhood! Just kidding. But also this episode really is about childhood. In this episode you’ll hear a lot about what growing up with games was like for JD and Kyle. JD and Kyle can trace their different styles of gaming back to when they were wee gamers, with JD leaning more towards solo play and Kyle preferring to maximize the power of friendship. Of course, the lack of ladies in multiplayer and public gaming spaces is nothing new, but JD questions whether...

Duration: 01:05:08

Episode 01: Jews–A Fandom for Moses?

Jayme Dale and Kyle ANSWER THE BIG QUESTIONS in Episode 01 of Gaming Broad(cast). Is JD actually a fan of anything? Are Jews (and other religions) kind of like high-stakes fandoms? Why is it so tempting to be jerks about other groups you’re not a part of? Why did Kyle eat a dog cookie? Stuff we mentioned… Bounce House Animal Crossing: New Leaf Sailor Moon Drops Girls Who Code Judaism Sailor Moon R: The Movie Legend of Zelda

Duration: 00:58:59

Episode 00: A Gaming Intervention from Hell

A beta episode of Gaming Broad(cast) (of in which Jayme Dale and Kyle test their sound setup, compare Diablo 3 to Sailor Moon Drops and Tetris, realize they can beat a game seven times and STILL have no idea what’s going on, and decide they don’t want to play a game they kinda sorta love/hate until they’re 80 years old. Stuff we mentioned… Diablo 2 Diablo 3 Sailor Moon Drops Tetris Gauntlet JD (The Broad) W [...]

Duration: 01:00:41