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Gaming Mechanics

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Location:

United States

Language:

English

Contact:

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Episodes

Sequels in Games

2/12/2018
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How do you follow up a smashing success and why are the second iterations of games often better than the first? The Gaming Mechanics take on these questions and more in this episode of Gaming Mechanics!

Duration:01:03:21

Shooting for Another Dimension: FPS Games in 3D

2/6/2018
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Vision is a strange thing when it comes to talking about other dimensions and nowhere is that difference made clearer than in first person shooters. Join the Gaming Mechanics as they discuss how the very simple, point and click dynamics of shooting evolve into something much bigger with the introduction of 3D.

Duration:01:14:12

Fighting the Revolution: Combat in 3D

1/31/2018
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Continuing our discussion on 3D gaming, we're turning our attention to combat! Just as with movement, combat saw a jump in complexity as games moved to including a 3rd special dimension but are players really able to cope with this complexity? The Gaming Mechanics discuss the possibilities and shortcomings of fighting in 3D.

Duration:01:00:32

Platformers and Racing in the 3D Age

1/15/2018
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Some of video gaming's most iconic characters originate from platforming, a genre which came into its own in the early 1990s and then became virtually unrecognizable while its fast-paced sibling made a clean transition. How can two genres with similar ideas interact so differently with the advance of technology? Join the Gaming Mechanics as they discuss.

Duration:01:12:22

Gaming Goes 3D

1/9/2018
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In any art there are epoch-defining innovations which create both creative space and a lot of hype for a particular sub-genre of that art. 3D technology was just such an innovation for video games. Join Greg and Mark as they intro a series on the changes that the 3rd dimension brought to the gaming landscape.

Duration:01:12:48

Looking Backward and the End-Game

12/29/2017
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A lot of games aren't over even after the ending. There are special challenges, secret items, and a completion percentage on your save file that offensively glows "43%" Just what is the purpose of having a game after a game in both single and multiplayer genres?

Duration:01:01:51

Ending Game Stores

12/11/2017
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Endings of stories are usually bittersweet. It's the culmination of everything and also then end of a journey but games aren't just stories, they also rich experiences involving unique skills. End a game might mean there's still much left to explore so what does it look like to conclude a video game?

Duration:01:19:40

Replayability in Games

12/6/2017
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Ever finished your favorite game only to go back for seconds? As part of our series about finishing games it felt fitting to talk about how to keep things fresh during replays. Join Greg as he discusses just what makes a game replayable!

Duration:01:03:10

Bosses At Work

11/27/2017
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Bosses can bring an epic note of finality to a section of a game or be a sour note in the harmony between player and game. What makes for a good boss fight? and where did bosses even come from to being with?

Duration:01:19:38

Loot Boxes: A Behaviorist's Booty

11/20/2017
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The controversy surrounding the use of loot boxes in triple A titles has come to a head with the release of EA's Battlefront II (2017). The Gaming Mechanics take you on a psychological tour of loot boxes, the problems they present and what they might still be good for.

Duration:01:09:47

The Story of Destiny's Lore

11/13/2017
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Destiny 1 and 2 were hugely anticipated titles with all the space-opera epicness you've come to expect from Bungie. How that epicness is communicated to you, the player, has been a point of controversy, consternation and, at last, this podcast. Greg and Mark discuss what worked and what didn't in Destiny 1 and 2's presentation of lore (no spoilers).

Duration:01:08:16

Finding The Game

11/6/2017
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Games are so complex and unique that it is necessary for games to teach themselves to players. From the in-world tutorial of Red Dead Redemption to the tutorial-as-world of Portal, the Gaming Mechanics tackle tutelage and trajectory in all its forms.

Duration:01:01:57

Episode Delayed

11/5/2017
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Duration:00:00:18

The Future of Fear

10/30/2017
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After much spookiness and fright, Greg and Mark take a look back at the last month of gaming and a look forward at what the future might hold for horror genre. Join us as we discuss the innovations taking place to scare gamers (There's also some creepy pasta at the end!).

Duration:00:50:05

Death and Survival

10/9/2017
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Survival, death and horror often go together in gaming. The question on our minds today is how can we make survival seem important and avoid making death feel cheap or inconsequential in a game which poses no bodily risk?

Duration:01:08:39

Expectation and Horror

10/2/2017
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Expectations play a huge role in any game so it should come as no surprise that the creators of horror games weave the expectation of being scared into virtually every aspect of their game. Mark and Greg discuss how this can be done well and how it might backfire.

Duration:00:49:40

The Effect of Violent Games

9/25/2017
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Controversy abounds when it comes to discussing the effect of violent games on gamers. Thankfully the Gaming Mechanics are at home sorting through psychological research and presenting some of the more pertinent findings. It's not conclusive but it's food for thought.

Duration:00:57:34

Rating Systems

9/18/2017
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The way a game is rated plays a crucial role in its expectation, audience and reception. Greg and Mark discuss the history and present state of rating games in the US and some notable cases in the history of ratings.

Duration:00:48:06

Immersion

9/11/2017
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"Immersion" is a term used to praise games but it's too vague to be reproducable by developers. Mark and Greg add their own thoughts about a better way to talk about good games!

Duration:00:58:36

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