How did we feel about the Frozen Throne expansion overall? What were our favorite cards, and which mechanics and designs did we think were the best? What did we think could have been done a bit better, or hurt the expansion overall? Join us for these discussions as we bid farewell to Knights of the Frozen Throne!
Blizzcon was kind to us! We saw some previews of the first cards and mechanics for the upcoming expansion, Kobolds and Catacombs, and we go into depth about them. How might the recruit mechanic work? How is Marin, and in which decks should you try to play him? How do the new weapons work, and are they any good?
The internet is rife with statistics about this little game that we play, be they deck stats or card stats. However, it's easy to be misled with statistics if you don't think about them carefully! Join us for a discussion about stats that us Hearthstone players are used to digesting, and how they can steer you wrong.
Priest got you down? Yeah, same. In this episode, we discuss the weak spots in two of the most prominent decks in the Standard format - Razakus Priest and Tempo Rogue. We'll teach you how to beat these powerhouses.
How do you fill your deck's flex slots? We define flex slots, and identify them in some of today's most popular decks. We also discuss why some "netdecks" deviate from the list you should be playing, and how to modify a list you found on the web.
What does it mean for a card or deck to be 'unfair?' We discuss what 'fairness' means in hearthstone in the context of historically dominant unfair decks. We also talk about how you can use this information to improve your brews!
How have the new Hero cards impacted the metagame? Which are the best cards, and what sets them apart from the underused Death Knight cards? Finally, why is hunter so bad? At the time of recording, the date of the nerfs hadn't been announced. We now know it's 9/18/17!
My heart will go on... and my axe! We discuss Blizzard's recently announced balance changes for a set of timeless cards. How will these changes affect the metagame? Which decks are most affected, and which classes do we expect to get stronger?
We offer six tips for improving your ability to evaluate new cards. Along the way, we highlight best practices for determining when & why a card is at its best or worst. We also touch on common pitfalls and how you can avoid them. Intro & Outro track is "Lock" by Psyche Corporation.
As the season draws to a close, we offer some perennial tips for making the best of your laddering time. We also discuss what you should be thinking about when you're brewing new decks or tweaking existing ones.
With a new set on the horizon, we each give you our take on the top 5 cards in Un'Goro. We also talk about quest design, and why they may have had such a disappointing impact on Hearthstone. Come here us talk about the most impactful crabs (and turtles) and the most lackluster legendaries!
Is the Caverns Below nerf what we need to see control decks increase in prevalence? We discuss whether crystal rogue is truly dead and gone, and how you can prepare for the metagame changes that will follow this change. We also discuss the spoilers we've seen for Frozen Throne, and how hero cards and lifesteal could impact Hearthstone!
Updates on what the standard metagame looks like, and discuss how playing whats comfortable can often be better than playing the strongest deck in a balanced metagame. We introduce what it means to "have a plan," and discuss how keeping this in mind can improve your game.
Wild discussion! We talk about some of the general ways in which wild and standard are different, and provide an overview of some of the popular decks in the wild metagame. We also discuss the hall of fame, why the designers may have chosen to use it, and how standard might be different without it.
We discuss the current state of the Un'Goro metagame, and some of the decks that we've seen rise to power in the last season. We also discuss the subtle impact that Crystal Rogue has on deck viability, and how to navigate an environment where each class has multiple viable decks.
Further discussion of the Un'Goro metagame in general, and the balance of the standard format. Additional discussion on how narrow hate cards like Hungry Crab impact the game, and how data aggregation and discussion websites impact the metagame. Also, is pirate warrior too strong?