Our Heroes go outside and get some fresh air. Additional Music: Pepper's Theme Unseen Horrors Parting of the Ways - Part 1 Parting of the Ways - Part 2 Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Our Heroes talk to some farmers and look for a rock. Natural 20Somethings is John Farnsworth, Emily McKeown, John Michals, Caitlin O'Meally & Trevor Wade. Disclaimer/Trigger Warning: There is some domestic violence in this episode. In this case it's entirely fictional and inspired by demonic madness but still a real issue that we take seriously. If you suspect someone is in danger or you are yourself, call the national Domestic Violence Hotline at 1−800−799−7233
Our Heroes arrive in Jimjar's hometown, Blingdenstone, a Svirfeneblin town haunted by a Drow invasion that devastated them a hundred years ago. They meet the local leadership who have many problems in need of solving. Mellea takes a tour of a mushroom garden. Natural 20Somethings is John Farnsworth, Emily McKeown, John Michals, Caitiln O'Meally & Trevor Wade
Our Heroes are on their way to Blingdenstone but one more obstacle stands in their way: a field filled with petrified Drow. When two-headed spiders start crawling out of the masonry, Our Heroes respond in the only sensible way: KILL IT WITH FIRE! Natural 20Somethings is John Farnsworth, Emily McKeown, John Michals, Caitlin O'Meally & Trevor Wade
Our Heroes have cast adrift on the churning, turning Darklake. They set their next destination and reckon with the implications of seeing a Demon Prince. Shadrack notices implications of his own, Mellea finds her voice, John helps from long range, and Val has a midnight snack. Natural 20Somethings is John Farnsworth, Emily McKeown, John Michals, Caitlin O'Meally & Trevor Wade
Our heroes make a bargain in Sloobludop: in exchange for a vessel to traverse the Darklake, they will attempt to settle the holy war tearing the village apart. The catch? Our heroes are acting as live bait!
Our heroes take their first rest as free folk in the light of a mysterious mist called 'faerzress'. After some disturbing dreams, they find themselves trapped in a sunken temple. Can they escape before they run out of air? And is suffocating, perhaps, the least of their worries?