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“This misinformation vortex.” One year of Nice Games Club!

It’s a very special episode, as your nice hosts celebrate one year(!!!) of Nice Games Club by revising their favorite topics from the show’s first 50+ episodes. Also: Mark complains about Las Vegas, Martha repeatedly gets the last laugh, and Stephen doesn’t like talking about his problems. Reminisce with us by listening to our very first episode. [0:03:06] Imposter Syndrome “Impostor Syndrome Is Not Just a Confidence Problem” - Alicia Liu [0:14:20] Conferences “Adobe’s prototype AI tools let...

Duration: 01:18:09

Puzzle/Escape Rooms (with Art Allen)

A special episode, with a unique guest, who is also a fan of the show! Minneapolis-based Riddle Room creator and owner Art Allen enters the clubhouse to talk about making, designing, and operating puzzle/escape room games, and the ways in which its similar and different from creating digital games. Links: Art Allen on Twitter. Riddle Room on Twitter. Riddle Room website. Riddle Room on Facebook. Riddle Room's Utopia game. “Peeking Behind the Locked Door: A Survey of Escape Room Facilities”...

Duration: 01:03:56

“Boo!” Upcoming Games; Release Dates; Win Conditions

In our first (and likely only ever) Halloween episode, Martha haunts the clubhouse, Mark delivers some bad Zelda-related news to Stephen, and from Stephen’s topic a thousand flowers bloom. Stephen’s IDGA talk is next week! Details here. Mark gave a talk on object-oriented programming at the first annual M+DEV conference last weekend. [0:04:41] Upcoming Games “Tech Interview: Destiny 2 and Bungie's return to PC gaming” - Richard Leadbetter, Eurogamer “18 new Nintendo Switch games are out...

Duration: 00:56:58

Preserving the Dreamcast (with Ben Franks)

This week, we talk to Ben Franks, Dreamcast aficionado, and discuss the various ways its preservation has taken form. Your nice hosts also take a short trip down memory lane as we reminisce about our favorite video game hardware. Ben Franks hosts Gaymer Space at GlitchHQ. You can also email him at with all your Dreamcast questions! Here's a video Martha captured while we were recording the episode, as Ben opens up his "1st revision" Dreamcast: Links “Preserving the Art of...

Duration: 00:48:00

“Right the dang now!” Scope Creep; eSports

In this episode, Stephen fights his demons, Martha likes sports now, and Mark learns a lot about both. Stephen will be speaking at the November IGDA Twin Cities meeting! Details will be posted at soon. [0:02:41] Scope Creep Martha took a blacksmithing class! Also, her instructor told her this was a perfect forge weld. Martha brought up fighting scope creep on our Train Jam Episode. Project management is a way to combat scope creep that we’ve covered before. A core concept for...

Duration: 01:10:37

“I do business.” DLC and Expansions; Genre in Games

This week, Stephen finally gets a theme song, Mark plays devil's advocate, and Martha gets dangerously close to a topic your nice hosts swore to never talk about on the show. [0:02:40] DLC and Expansions When Mark was young, he bought unofficial Quake mods on CD-ROM. Turns out, Electronics Boutique and EB Games are the same thing. “Day-One DLC Isn’t Always Evil, Says Borderlands 2 Guy” - Tina Amini, Kotaku “Patch The Process” - Rami Ismail “Street Fighter V is a Barebones Game That’s a...

Duration: 01:11:36

“Evil Games Club 2!” Crafting Systems; Game Jams; Bad Gamedev Habits

Uh oh… they're back… it's EVIL GAMES CLUB! +!+!+!+!+ NICE TRANSMISSION INTERRUPTED +!+!+!+!+ Snide laugh! Malicious gafaw! In this, our second evil episode, your evil hosts revisit some of the dumb topics Nice Games Club covered in previous episodes, and correct the record where required. We're at it again, being evil, that is! Intro Dale posts bugs on Instagram now. This is the spider Dale was talking about in the intro. [0:02:46] Crafting Systems (This topic is a followup to the episode...

Duration: 01:09:35

Playtesting (with “#1 Playtester” Dale LaCroix)

Well, it finally happened. Dale LaCroix, (aka: "#1 Playtester," one-third of Evil Games Club, and Mark's wife) joins your nice hosts in the clubhouse to talk about playtesting! Stephen writes down everything Dale says about what it takes to be a good playtester, Martha laughs at all of Dale's jokes, and Mark deals with the fact that his wife doesn't really like his game. We also talked about the recent solar eclipse. Check out Martha's photo, taken at the moment of totality: Links Dale is...

Duration: 00:55:31

“Qapla’!” Linguistics for Game Designers; Making Your Own Tools

This week, Martha has so much to talk about that she runs out of time, Stephen espouses the virtues of building your own gamedev tools, and Mark names the episode after a Star Trek thing because it's his birthday today so he gets to. Speaking of Star Trek, Mark’s IGDA-TC presentation, How to build a Holodeck: A Star Trek VR postmortem, is tomorrow night (September 13th, 6pm, at The Nerdery in Bloomington, MN). Join us! Discuss this episode on Reddit using this thread in r/gamedev....

Duration: 01:02:06

“You can see the cabbage in it.” Game Immersion; Main Menus and First Impressions

It's a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn't really like VR, and Mark has almost completely lost his voice. Discuss this week's episode on Reddit in r/gamedev here. [0:05:54] Video Game Immersion Our pal and VR innovator Andrew Fladeboe. “Representation and Embodiment in Virtual Reality” - Jorge Albor, PopMatters Bioshock (remastered) opening scene “Would You Kindly Read...

Duration: 01:05:33

“Proper ones and twos.” Inputs/Controls; Coding Styles; Shooters

This week, your nice hosts are still relaxing in Mark's dining room for an episode that has it all: a disagreement about Bluetooth, some good ClawTalk™, and the shortest conversation ever had on the subject of tabs vs. spaces. All this, plus a slightly higher than usual number of wild digressions. [0:01:29] Input Methods and Controls Stephen’s controller of choice, Power A FUSION. “New Windows 10 Xbox wireless controller adapter delayed into 2018” - Gabe Gurwin, Digital Trends Metro Nexus’...

Duration: 01:40:34

Community Management (with Holly Harrison)

This week, the clubhouse is being occupied by Glitch's Summer 2017 Immersion Program cohort, so your nice hosts relocate to Mark's kitchen and talk over tea with the astoundingly insightful and utterly charming Holly Harrison, professional social media and community manager, to talk about building and engaging with an audience online. Links Holly Harrison is (obviously) on Twitter: @hollharris Tide tries and fails to act cool in response to Mr. Clean... ...while Sonic the Hedgehog...

Duration: 00:50:28

“Ugly and hard to use.” Your Game’s Website; Exhibits and Installations; Losing

This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ. Plus, like the classic 1985 film Clue, this episode has multiple endings! Discuss this episode on Reddit using this thread in r/gamedev! Links: Stephen’s headphone audio testing suite: “White Land” - F-Zero Arranged “The Sea” - Magic Pengel “Do It” - Tuxedo Stephen updated...

Duration: 01:39:02

“Maybe a Zeldo.” Enemy AI; Co-op Games; Speedrunning

The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious. But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and narrative design, Stephen collaborated on a discussion about co-op games, and Martha shared her excitement about the recently held Summer Games Done Quick speedrunning event. Links: Stephen on Twitter: @leonyx03 Some highlights from Mark’s...

Duration: 01:20:43

Games User Research, Redux! (with Hannah Murphy)

In a previous episode, we mentioned that Mark's game, Metro Nexus, recently underwent a usability study, so for this episode, we brought in the Games User Researcher who conducted it, Hannah Murphy! Hannah talks about her work, explains the value of UX research for indie developers, and discusses the study she did for Metro Nexus. Discuss this episode on Reddit using this thread in r/gamedev! Hannah Murphy on Twitter: @h_jmurphy. Hannah’s GamesUR Blog. Metro Nexus Metro Nexus Usability...

Duration: 00:45:17

“My computer vapes.” Building a PC; Pen and Paper RPGs; E3 Recap

Martha brags about her computer, Mark finds yet another excuse to talk about Star Trek, and Stephen is still holding out hope for a Smash Bros. announcement. NOTE: After an epic (off-screen) battle, your nice hosts have managed to regain control of the clubhouse from their evil counterparts. We apologize for last week's evil interruption. It will never happen again... we hope. Discuss this week's episode on Reddit using this thread in r/gamedev! Links Glitch Community Events Calendar We...

Duration: 01:28:22

Evil Games Club! An Evil Introduction; Gamer Motivation Profiles; Mario Kart

Oh no... My wife, my boyfriend Dylan, and Adia somehow manage to take over the broadcast for... EVIL GAMES CLUB! +!+!+!+!+ NICE TRANSMISSION INTERRUPTED +!+!+!+!+ Mwa ha ha! For our first villainous episode, your evil hosts discuss what their deal is, do a deep dive into Quantic Foundry's Gamer Motivation Profile, and rail against Mario Kart battle mode. Enjoy! Or don't! We don't care! We're evil! Discuss this evil episode on Reddit using this thread in r/gamedev! [0:01:44] An Evil...

Duration: 01:33:33

“We joke here.” Future Projects; Steam Direct; Racing Games

In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable. Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and started a bit earlier than we expected. Much sound modeling. So noise reduction. Discuss this episode on Reddit using this thread on r/gamedev! Links In you’re in the Minneapolis area, join our community Slack team! Martha’s dad will be...

Duration: 01:21:35

Games User Research and Analytics (with Nic VanMeerten)

Nic VanMeerten is a Games User Researcher and one of the co-founders of Glitch. He talks to your nice hosts about how meeting with researchers working on League of Legends at Riot Games jump-started his career in Games User Research, the different research methods used in GUR, the benefits of qualitative versus quantitative approaches, working with Unity Analytics, and more! Want to find Nic on the Internet? Search Nicolaas VanMeerten on Google! Or follow him on Twitter: @nicolaasvm...

Duration: 00:39:33

“75% Sure.” Runtimes, SDKs, and APIs; Mobile Games; Difficulty

In our second-longest ever, Mark explains the difference between an API and an SDK (and why it's important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for difficulty in your games (but mainly as an excuse to talk about fighting games again). All this, plus your nice hosts celebrate 30 episodes, and Mark doesn't edit out something Martha asks him to, but only because Martha was the one who edited this episode....

Duration: 01:26:47

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