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Pixel Sift

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Location:

Australia

Description:

A weekly look at some of the bigger issues in video gaming from Western Australia.

Twitter:

@pixelsift

Language:

English


Episodes

79 Michael Chu (Projection) & should reviewers be good at games?

9/14/2017
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Diving into a world of shadow play and adventure, Projection is game in which you control light to enable new platforms of discover, exploration and puzzle solving all whilst experiencing and controlling historically rooted shadow puppetry. Michael Chu of Sydney’s Shadowplay Studios joined us to discuss his upcoming game, being selected for the PAX Australia Indie Showcase, and rebuilding from scratch. Yosha Noesjirwan previously on the show put together the phenomenal art in this game,...

Duration: 00:29:25


78 Jak Gem & Matthew Sear (Collateral Damage) & indie dev steam pricing is too low

9/1/2017
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Collateral Damage is a multiplayer area brawler featuring a cast of unique characters and diverse fighting styles and Perth’s very own Matthew Sears and Jak Gem from Artisans Games joined us this week. The game is currently in beta, and they spoke about taking the game to shows, and learning from how players play their game. We also spoke about the economics of games pricing and what it means to go “free to play”. This topic was inspired by an article written by Sergey Galyonkin ,...

Duration: 00:32:45


Episode 77 - Interview with Christy Dena (Crafting Intangible Event) & Remakes over risky new ips?

8/17/2017
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Its time for Episode 77 and this week we spoke to Christy Dena a writer, designer and director at Universe Creation 101. She joined us to talk about her online event “Crafting Intangibles”, a free online interactive writing event which you can watch online now. Featuring talks from Narrative Designers and games writers from all over the world, Crafting Intangibles brings them together to share knowledge about how to write better for games and interactive experiences. Christy also shared...

Duration: 00:32:33


Episode 76 - Interview with Ian Gregory (Masquerada: Songs and Shadows) & esports on Australian free to air TV

8/4/2017
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Pixel Sift looks north toward South East Asia this week when Gianni, Nick and Mitch speak to Ian Gregory from Singaporean based Witching Hour Studios. Ian is the Creative director behind their latest project Masquarada: Songs and Shadows. Ian shared this thoughts on the struggles of developing a game in a country that is just getting its head around the idea of games being a positive influence and proving to the world Singapore’s creative strength. Ian also joined us to talk about esports...

Duration: 00:29:37


Episode 75- Interview with Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended

7/21/2017
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It's Episode 75 of Pixel Sift and the boys are back in town including the much missed Scott. This week we were joined by Paul Turbett and Anthony Sweet from Black Lab Games who are based right here in Perth. They talked to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the most beloved science fiction series ever and how to write a game in an established universe With subscription services...

Duration: 00:30:07


Episode 74 - Interview with Cheryl Vance & Joel Styles (Yonder: The Cloud Catcher Chronicles)

7/6/2017
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It’s time for another episode of Pixel Sift! This week Gianni and Mitch talk to Cheryl Vance and Joel Styles, they are developers of the soon so be released Yonder: The Cloud Catcher Chronicles. Yonder is a gentle and friendly open world game releasing on Steam and Playstation 4 on Tuesday 18 of July! While we had them they shared what it is like to develop a game with a unique soft style and an adventure experience with no combat involved, while drawing on the open world games you played...

Duration: 00:36:19


Episode 73 - Interview with Adric Polkinghorne (Think of the Children), completionism & the end of GTA V mods?

6/22/2017
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This week we talk to Adric Polkinghorne from Jammed Up Studios about Think of the Children, a game that teaches us the struggle of keeping children alive. It's a chaotic child micromanagement game, built out of the adrenaline and excitement of a game jam, which in now being translated into a commercial release. Spurred on by a very vocal Twitch chat, Adric shared his thoughts on walking the thin moral line while developing his game, and travelling the world putting the game in front of...

Duration: 00:31:48


Episode 72 - Interview with Julian and Jay from Massive Monster (The Adventure Pals), Steam Direct and Right to Repair

6/9/2017
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We went truly went global this week when we were joined by Julian Wilton from Sydney and Jay Armstrong from all the way in the UK! They are from a studio called Massive Monster, creators of The Adventure Pals. They spoke about working together despite the distance between them and merging two iconic gaming genres into one. For years Steam Greenlight has been the number one way that indie developers could get their ideas out there, generate interest and build an audience. But after 5 years...

Duration: 00:27:42


Episode 71 - Interview with David Clark (Ori and the Blind Forest), Bad Guy Valve? & You're playing it wrong

5/26/2017
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This week on the show we're taking a closer look at Valve, more particularly the Steam Marketplace. An article written by Tim Colwill has drawn a number Valve's business practices into question. It left us wondering, are we too quick to forgive when it comes to Valve, and too punishing of others that try do the same? We also have the opportunity to speak with David Clark one of the creators of Ori and the Blind Forest. Did you know that Ori was programmed right here in Western...

Duration: 00:34:29


Episode 70 - Interview with Dr Jennifer Hazel: Checkpoint, games & mental health, and unhealthy behaviours

5/16/2017
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This week we're joined by Dr Jennifer Hazel one of the co-founders and Director of Checkpoint an organisation that aims to get the conversation going around mental health and gaming. Checkpoint have just launched a Kickstarter campaign to crowdfund a video series which looks at the way mental health is portrayed in games, and to promote healthy practices for those who play games and work in games. We talk about healthy and functional behaviours, game design and what role governments play,...

Duration: 00:26:44


Episode 69 - Interview with Sean & Travis from FOREGONE, customisation vs story & frustum culling frustration

4/27/2017
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It’s time to get episode 69 out of our system! This week Pixel Sift is joined by Travis Avery and Sean Gabriel from THE FOREGONE SYNDICATE, and they spoke to us about their latest game DESYNC. A set in digital world laced with neon and classic 80s style geometry DESYNC forces players to think on their feet be quick on the trigger and more importantly, improvise. We’re also tackling the “Frustum Culling” conundrum. Last week when Kotaku gave their readers a peek under the hood of PS4...

Duration: 00:33:32


Episode 68 - Interview with Nick Smith of EarthWork Games, G2A 💔 Gearbox & Person 5 Streaming and Intellectual Property

4/13/2017
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We had a great time on the show with Brisbane based developer Nick Smith. Nick is the lead art director at EarthWork Games and he joined us to talk Forts. Forts is a 2D base fortification & assault game, finely crafted by an experienced team. Nick took questions from us and the viewers on Twitch. With the much anticipated Persona 5 finally on on the shelves many fans were raring to dive into the JRPG. But the western release came with a warning from publisher Atlus, not to spoil plot...

Duration: 00:33:14