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Playmakers: The Game Industry Podcast-logo

Playmakers: The Game Industry Podcast

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The Playmakers Podcast is by and for game industry professionals, and approaches our field from both creative and business perspectives. Each episode, I sit down with one of the great minds in the game industry from eclectic areas (Narrative Design, Licensing, Free-to-Play Monetization, IP Law, etc...) to uncover actionable info you can use to be more successful in your games. Everything from pre-production tactics, career management, how to make a hit Kickstarter campaign, and much more. Guests enjoy the show because it’s friendly, in-depth, and they collaborate with me on the content. Our launch lineup of guests includes luminaries Mike Mika, Lorne Lanning, Gordon Bellamy, Rubin Hunicke, Eric Zimmerman, and many more. Guests have worked at studios including EA, Crystal Dynamics, Insomniac, Zynga, Glu Mobile, Gameloft, Telltale Games, Ubisoft, Disney Interactive, and more.

The Playmakers Podcast is by and for game industry professionals, and approaches our field from both creative and business perspectives. Each episode, I sit down with one of the great minds in the game industry from eclectic areas (Narrative Design, Licensing, Free-to-Play Monetization, IP Law, etc...) to uncover actionable info you can use to be more successful in your games. Everything from pre-production tactics, career management, how to make a hit Kickstarter campaign, and much more. Guests enjoy the show because it’s friendly, in-depth, and they collaborate with me on the content. Our launch lineup of guests includes luminaries Mike Mika, Lorne Lanning, Gordon Bellamy, Rubin Hunicke, Eric Zimmerman, and many more. Guests have worked at studios including EA, Crystal Dynamics, Insomniac, Zynga, Glu Mobile, Gameloft, Telltale Games, Ubisoft, Disney Interactive, and more.
More Information

Location:

United States

Description:

The Playmakers Podcast is by and for game industry professionals, and approaches our field from both creative and business perspectives. Each episode, I sit down with one of the great minds in the game industry from eclectic areas (Narrative Design, Licensing, Free-to-Play Monetization, IP Law, etc...) to uncover actionable info you can use to be more successful in your games. Everything from pre-production tactics, career management, how to make a hit Kickstarter campaign, and much more. Guests enjoy the show because it’s friendly, in-depth, and they collaborate with me on the content. Our launch lineup of guests includes luminaries Mike Mika, Lorne Lanning, Gordon Bellamy, Rubin Hunicke, Eric Zimmerman, and many more. Guests have worked at studios including EA, Crystal Dynamics, Insomniac, Zynga, Glu Mobile, Gameloft, Telltale Games, Ubisoft, Disney Interactive, and more.

Language:

English

Contact:

4156225108


Episodes

015: Managing Your Game Industry Career with Marc Mencher

8/3/2017
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Marc’s first gaming job was at Sphere, which was later renamed to Spectrum Holobyte. He worked as a software engineer on the games Vet and Falcon 1. When Spectrum Holobyte merged with Microprose in 1993, Mencher was asked to staff the entity and hired over 200 people. He later joined The 3DO Company, a game console manufacturer, as Staffing Manager, and helped to build The 3DO Studio (The 3DO Company’s Game Development Studio) from scratch, hiring over 300 people. In 1996, Mencher decided...

Duration: 00:39:31


014: Aligning Game Chi on Deadspace & Battlefield with Ian Milham

7/27/2017
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Ian has been in the gaming business for twenty years, including time as an environment artist, the art director for the Dead Space games, and the creative director of Battlefields 4 and Hardline. In 2016 he became Game Director for Crystal Dynamics directing the Tomb Raider Series. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

Duration: 00:41:57


013: Inside a Mobile Design Consultancy with Adrian Crook

7/18/2017
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Adrian Crook is an award-winning game design consultant with over 20 years’ experience in the social, casual, and core games sectors. He has produced and designed over two dozen products across platforms ranging from early Nintendo and Sega Genesis to PlayStation 1, PlayStation 2, PC, Xbox 360, Wii, Facebook, iOS, and Online. In 2006, Adrian was named Producer of the Year by the Canadian New Media Awards and his products have won numerous awards, including “Game of the Year.” In January...

Duration: 00:49:18


012: The 4 Pillars of Game Biz Success with Gordon Bellamy

7/14/2017
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Gordon P. Bellamy is an American video game executive. He has over 19 years of experience and leadership in the interactive entertainment industry. Gordon was the Executive Director of the International Game Developers Association from August 2010 until July 2012. Gordon has spent the past nineteen years producing and marketing interactive content, and developing strategic business partnerships with video game publishers, social media developers and technology partners. As an executive...

Duration: 00:41:26


011: Directing AAA Video Games with Brian Allgeier

7/11/2017
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An American video game designer who is best known for his work as the lead designer and creative director on the Ratchet & Clank seriesdeveloped by Insomniac Games for the PlayStation 2, PlayStation 3, and PlayStation 4. In 2017, he self-published the book Directing Video Games: 101 Tips for Creative Leaders. Written and illustrated by Brian, the book covers the top principles and tips for both aspiring and experienced creative directors. Visit www.playmakerspodcast.com to get access to...

Duration: 00:40:16


010: Casual Gaming Design Process with Dave Rohrl

7/4/2017
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Dave Rohrl has more than 22 years experience designing and producing online games for a mass audience. Over the course of his career, he has led design or production on more than 50 games and overseen or consulted on dozens more and held senior positions at Pogo, PopCap, Zynga, and Playdom. In this episode, we discuss the design process, especially as it pertains to preproduction on casual games. Listen to learn why he encourages bad code and art early in the process and many of the...

Duration: 00:57:04


009: UX For Mobile Game Performance with Alfonzo Burton

6/21/2017
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Alfonzo Burton is one of the top designers in UI/UX. His insight and unsurpassed design techniques have been utilized by many of the top grossing games in the marketplace to date, many achieving the 100-Million-dollar mark. Alfonzo has founded two design companies that have both been a driving force in UI/UX for the past 15 years. He worked as a Director of UI/UX for both Glu, and Pocket Gems and then moved on as CEO/Creative Director to begin Uxmagicians Inc, a San Francisco-based...

Duration: 00:33:02


008: Empathy & Emotion in Game Design with Robin Hunicke

6/2/2017
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Robin Hunicke is an innovative American video game artist. She's also a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in dynamic difficulty adjustment, and the advocacy of women within the games industry. In this interview, we discuss her unique take on games as art, and the process she uses to imbue her games with emotion. Visit...

Duration: 01:01:04


007: Game Design as a Way of Being with Eric Zimmerman

5/25/2017
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Eric Zimmerman is a game designer the co-author of four books including Rules of Play with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and white-papers since 1996, mostly pertaining to game development from an academic standpoint. He's currently a founding faculty at the NYU Game Center. Eric Zimmerman is deeply embedded in New York Game scene. Having originally cofounded Gamelab, the studio that went out to create Diner Dash. In this...

Duration: 00:37:39


006: The Secret Sauce of Story Design with Writer Ed Kuehnel

5/17/2017
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Ed Kuehnel, a screenwriter (Lumberjack Man) and game writer who has worked on over fifty video games for publishers such as Disney Interactive, Paramount Digital, Vivendi/Universal and Ubisoft. Ed's work won Best Narrative at the Game Awards 2014 with Valiant Hearts and has written on critically acclaimed games for some of the most beloved studios in the industry, including Twisted Pixel Games, Uber Entertainment and Telltale Games. In this interview, we discuss some of the key lessons...

Duration: 00:54:06


005: Lorne Lanning 2 of 2: Hacking Kickstarter & What's Next for the Maverick Designer

5/10/2017
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Lorne Lanning is an American game designer, director, writer and voice actor. He is also co-founder of Oddworld Inhabitants. He is best known for creating the Oddworld series including Abe's Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty! He is currently working on Oddworld: Soulstorm. In part 2 of our 2 part interview, Lorne discusses further into Kickstarter campaigns and crowdfunding. Visit www.playmakerspodcast.com to get access to the full blog post for...

Duration: 00:43:37


004: Lorne Lanning 1 of 2: The Secrets of Designing Games that Stand the Test of Time

5/9/2017
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Lorne Lanning is an American game designer, director, writer and voice actor. He is the co-founder of Oddworld Inhabitants and is best known for creating the Oddworld series including Abe's Oddysee, Abe's Exoddus, Munch's Oddysee, Stranger's Wrath and Oddworld: New 'n' Tasty!. He is currently working on Oddworld: Soulstorm. In part 1 of our 2 part interview, Lorne presents his path growing into the role of an artist as a social critic and lays out the specifics of how he weaves an...

Duration: 00:50:01


003: Taming Hollywood for the Game Industry with Lev Chapelsky

5/6/2017
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Lev Chapelsky is a founding partner and general manager for Blindlight, a Hollywood-based production company that has been operating at the nexus of the videogame and Hollywood industries for the past 12 years. Leading game producers from all of the global top 20 game companies have turned to Blindlight when they want creative contributions from Hollywood, or when they need help navigating the murky waters between these two industries. This episode will interest Hollywood and game...

Duration: 00:40:27


001: Venture Funding for Game Studios with Jason Della Rocca

5/6/2017
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Jason Della Rocca is the co-founder of Execution Labs, a hands-on early stage investor for independent game developers. Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years. If you're a studio founder or indie developer looking for funding, this interview will help you understand how to make your project and studio attractive to investors. If you're a game designer or programmer considering creating a studio, this...

Duration: 00:57:43


02 - One Week, One Million Downloads: Rapid Prototyping with Mike Mika

5/1/2017
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Mike Mika has 20+ years game development experience. He helped launch NGMoco, pioneering some of the first free-to-play games for iPhone. He's run studios and played a major role in the shift to digital content distribution with Xbox Live and PSN. He has shipped over 190 games on every platform since the Game Boy, his most recent title, #IDARB was downloaded by over a million people in the first week of its release. In this episode we cover his work on several hit franchises, his...

Duration: 00:36:21


00 - An Introduction from Your Host Jordan Blackman

5/1/2017
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In this short introduction, host Jordan Blackman explains the genesis of the podcast, discusses who will get the most out its programming, and briefly outlines his own game industry experience.

Duration: 00:04:24