In this episode we cover some breaking news! Well, not so much breaking as we are about a week late on this one, but the news explains why we were late. We also talk about the definition of games and the game of definitions.
In this episode we talk extensively about, and stay surprisingly on the topic of, Metagame. In response to a question Jeff asked about strategy in Starcraft, we compare play style with metagame and use many examples from Starcraft, Magic: The Gathering, and Hearthstone.
In this second part of a two part episode we pickup where we left off discussing in-person multiplayer. We continue to discuss how having a shared experience with friends improves the game, and more games should have this as a feature. We later discuss Shadow of the Colossus which Bryce really loves and was re-released recently. Finally, Jeff calls in and opens a whole can of worms about multiplayer preference, which we start to discuss, but it turns out it's too big a topic and needs its...
In this one we talk for a long time about education and math before coming around to how games are educational experiences and that good games teach their players well. We also talk about how in person multiplayer games are good, but we talked for too long. The discussion will continue next week!
In which we discuss the inner workings of the updated version of our game Starbage Man and why we made certain decisions. We also discuss the Public Lab, Peter Gray, education and many other topics including baking.
In which we discuss Zelda: Breath of the Wild and how many things you can do in it as compared to how many things you WANT to do in it. We also discuss controllers and the use of buttons, and just how good Oddworld was. Also a call with Jeff!
In which we discuss how we used to use minigames instead of systems to build rich experiences. We also discuss bureaucracies, bubbles, and blockchains. Also, other stuff. Thanks to Jeff who wrote the tune we use a little in this episode!
In which we talk about narrative in games. We compare the story of the original Final Fantasy to Mario, talk about Scratch and Minecraft and learning to code before getting technical about collisions and rendering. Somehow we talk about Bushido Blade (the best fighting game) and talk about narrative as a reward and how it fits into the interest curve of a game. We also talk about lots of other things.
We recently participated in Ludum Dare, a game jam in which we made a game called Starbage Man. We talk about the jam, our process, and how we work. Then we devolve into talking about how film and sports relate to video games.
In this episode we prepare for Will to play the original Halo for the first(ish) time. We discuss the history of FPSs and our experiences growing up playing and/or not playing them. This is the firs part of a two part episode. Next time we'll come back and talk about how it went.