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Episode 83: Marketing Your Game on a Low Budget

Making a good game is not enough to make a profit from it. That is why we decided to talk about Marketing in this episode. With such overcrowded market and players with smaller attention spans, it is extremely important to know how to market your game. Of course, we are not marketers, but with our combine experience, we hope to give you some tips that could help you make your game successful. We will be discussing some of the basic things that you can do to promote your game without having...

Duration: 00:56:37

Episode 82: Let's Talk Security: Data Storage

In this week’s episode we discuss game data security, but specifically try to target how developers should think about and approach security as it relates to their game’s data. This episode is one of a possible* three-part series about security within game development. The Debug Log crew, sans Andrew, also try to spice up the episode with a mini-game, “Assess That Risk!” where we tackle a few game data scenarios and how to address the security risks associated with those game and data types.

Duration: 01:01:04

Episode 81: Personal Programming Methodologies

After a brief month of summer vacation, we are back in action. This week we are talking about Personal Programming Methodologies. Basically, different methods and thought processes that you can employ to break your projects into manageable pieces. We start with a brief exploration into the most popular schools of thought in programming methodologies. We then explore the ways you can use all of your favorite bits to forge a whole and coherent process that is truly your own. Thanks for tuning...

Duration: 01:00:26

Episode 80: Rapid-Fire Roundup

Back at last! It's time for another edition of "Rapid-Fire Roundup". This week we break down the colossal new version release from Unity, resist the temptation of a cheaper Oculus, assess the fallout from the Fallout 4 ad campaign, and get our minds blown by the amount of money in Esports these days. All that and more on this episode of The Debug Log. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any stories you want to hear us cover in the next...

Duration: 01:00:23

Episode 77: Technical Directing with Benjamin Jordan

From flunk to hunk! In this week's episode, we have the privilege of sitting down with the Studio Technical Director of "Sprockets," Benjamin Jordan, who talks about his experience, growth, and the lessons he's learned as a TD. Knowledge is dropped consistently throughout this episode as we explore his early high school struggles with Mathematics and how he overcame them to eventually write, and eventually sell, his own physics engine. Ben also gives the 'skinny' on what goes into being a...

Duration: 01:07:39

Episode 78: E3 2017 Wrap-up

E3 2017 has come and gone and as usual, we are left with a bevy of game industry news to wade through. There were some significant format changes to show this year, some major hardware announcements from Microsoft, and as always, a ton of info on new games that we can only hope will come out at some point in our lifetime. On this week's episode, we break down all the latest news from this year's conference. We end the discussion with our favorite bits and what we are looking forward to...

Duration: 00:55:59

Episode 77: Targeting AAA Game Studios with Ryan Killgore

AAA: From Start to Finish! In this week’s episode, we sit down with another one of our fantastic co-hosts, Ryan Killgore. We jump into an in-depth conversation about how Ryan took a very deliberate approach to his career in game development, mapping out his way to becoming a AAA game developer. He offers several tips and tricks, as well as some great insight into how he targeted AAA game studios from the onset of his career. We believe that Ryan highlights how one can start to take steps...

Duration: 00:52:51

Episode 76: Design Patterns - Observer

Hello, guys. Here is another episode of the series about design patterns. For this round of basic patterns, I wanted to finish with the observer. In next episodes, we will be focusing more in design patterns that improve performance. Anyways, that is in the future. In this episode, we talk about what is the observer, when to use it, implementation details, benefits, and pitfalls. I hope you find this episode helpful. Thanks for tuning in this week and we hope you enjoy the show! Contact us...

Duration: 00:38:25

Episode 74: From Gamer to Game Developer with Zack Schneider

A Tale of Proving out Passion! In this week’s episode, we have the honor of speaking with our very own Zack Schneider about his career and growth as a game developer. We go into how his initial passion for playing games provided the spark to pursue a career in game development. We also dive into his experience getting a game development job immediately after leaving college — one that dealt exclusively with virtual reality no less! We believe that Zack serves as an excellent subject in...

Duration: 00:48:26

Episode 73: Design Patterns: Singleton

Hello, Debuggers. In today’s episode, we continue our series about design patterns with one of the most polemic design patterns of all, Singleton. We explain when you might want to use a Singleton, we go over the definition of this design pattern, we talk about two very common definitions, and finally, we go over some of the reasons why people do not like to use Singletons. Thanks for tuning in this week and we hope you enjoy the show! Contact us at: thedebuglog@gmail.com

Duration: 00:51:19

Episode 71: Common Developer Mistakes

Mistakes. We all make them, especially as developers. The good news is that we can all learn from each other and try to avoid them in the future. This week we discuss a really interesting article by Tomas Macek entitled, The 10 Most Common Mistakes That Unity Developers Make. This article served as a great jumping-off point for us to discuss the most common problems we see every day. Hopefully, you'll be able to glean a few gems from this discussion and be able to implement some of these...

Duration: 01:04:57

Episode 67: A Product Manager's Purpose with Vignon Zinsou

Tired of getting your PM’s mixed up? Not sure what goes into product management? Eager to impress your friends and co-workers with some key, trivia-ready information about what a product manager does? If you answered, ‘Yes’ to any of the above questions, then this episode is for you! In this week’s episode, we sit down with Vignon Zinsou, a Product Manager at “Sprockets,” who has had the unique experience working with both eastern and western markets of mobile games. Vignon provides a...

Duration: 01:03:32

Episode 65: Makin' Stuff Look Good with Dan Moran

You lookin’ gooooood! In today’s episode we are covering the topic of visual effects in a conversation with our friend Dan Moran. Dan runs the Youtube channel Makin’ Stuff Look Good and works with Obinna and I at Sprockets as a Graphics Engineer. He is very knowledgable when it comes to the subject of visual effects and graphics programming and shares this knowledge with us on the show. We talk about how he got his start, tools of the trade, shader programming, and how he approaches...

Duration: 00:49:55

Episode 64: UI/UX: Theory & Practice

It's time to stretch our academic muscles! On today's episode, we revisit a topic we've discussed previously, UI. This time we look at it through the lens of User Experience Design. Instead of listing Unity libraries and various technical solutions, we try to take a more formal design approach to the subject and look at what the body of research has to say about UI and UX. We also break down, and I mean really break down, how a player interacts with your game and what questions you can ask...

Duration: 01:13:39

Episode 63: Retro Review: What Makes a Game a Classic?

They’re back! In this week’s episode, we welcome back our friends of the podcast, Will Dal Porto and Greg Anderson to talk about what makes a game a classic! We lay out some criteria on how we gauge a game (or franchise) to claim ‘classic status.’ In addition to laying out our Classic Criteria, we also review some retro — and not so retro — games of yesteryear. In the review, we highlight how these games have either maintained or failed to maintain classic status. We also take a stab at...

Duration: 01:01:45

Episode 52: Procedural Generation: What, When, Why?

Have you ever wanted to create hundreds of levels without the hassle of handcrafting them? Then this episode on Procedural Generation is for you. In this episode we talk about the pros and cons of using a procedural system and some best practices for creating a procedural generation system. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, and concerns to: thedebuglog@gmail.com

Duration: 01:06:16

Bonus Episode: The Debug Lounge is Live!

Just a quick reminder this week that our new video series "The Debug Lounge" has been released. Allow us to set the scene… That sound you hear? Those sounds are the sultry voices of hosts Andrew, Obinna, Zack, Ryan, and Eduardo. That lingering smell you smell? Well, that is just a healthy splash of Sex Panther™ cologne. The ‘who and what’ you see will vary from week to week — but the sole purpose of the Lounge remains the same: ​The Debug Lounge​ aims to help provide for a more engaging...

Duration: 00:06:12

Episode 41: The Cake is a Lie: Why is Portal So Funny?

In this episode, the guys take a look at the many aspects of the Portal franchise that make them so darn funny. With the popularization of comedic games and the ever popular narrative driven games, this episode bodes to be extremely relevant. Also the guys bring back everyone’s favorite segment. That’s right, Game Of The Week is back with Overwatch! Thanks so much for listening and we hope you enjoy the show. Please send any emails with comments, questions, or contributions regarding the...

Duration: 01:11:04

Episode 38: Talking Team Management

Being a good leader is a difficult task. Therefore, The Debug Log team couldn’t let go a topic like this. It is our duty and pleasure to help you become a better leader for your team and share our experiences with you, so you don’t make common management mistakes that could cost you the lost of good team members. In addition to helping you manage your team better, we mention some of the differences between managing a local and a remote team. It is a loooot different when you have to deal...

Duration: 00:50:20

Episode 36: Rapid-Fire Roundup

That's right folks, it's time for another edition of "Rapid-Fire Roundup". This week Ryan talks new Xbone rumors, Obinna Daydreams with Google, Eduardo goes full-on moneyball with the VR marketplace, and Andrew envies a monumental success. All that and more on this episode of The Debug Log. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any stories you want to hear us cover in the next "Rapid-Fire Roundup", to: thedebuglog@gmail.com

Duration: 01:06:40

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