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The Podcast

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Virtual reality, at Develop:VR - The Podcast

This week, we're joined by a quartet of VR pioneers: Dave Ranyard, founder of Dream Reality Interactive and former Sony London developer; Stuart Whyte, director of VR product development at SOny London; Anna Hollinrake, senior artist at Climax Studios; and Simon Barratt, director and founder of Cooperative Innovations. Recorded during this week's Develop:VR conference, this episode discusses the next steps for virtual reality, the ongoing hunt for that killer app, the importance of social...

Duration: 00:28:32

Getting Lucky on Xbox One X, with Playful's Paul Bettner - The Podcast

We're joined by Playful CEO Paul Bettner to discuss his studio's forthcoming release – colourful platformer Super Lucky's Tale – and more. During the episode, we talk about the potential for family-friendly titles on the traditionally hardcore Xbox One, how less realistic art styles might benefit from the power of Xbox One X and the leap from VR to standard 3D gaming for Playful's Lucky franchise. We also touch upon recent pessimism surrounding virtual reality, why Playful isn't about to...

Duration: 00:37:28

Composing for Early Access, with Gareth Coker - The Podcast

This week, we're joined by games composer Gareth Coker to talk about his work on titles like Ori and the Blind Forest and most recently Ark: Survival Evolved. In our interview, Coker discusses the challenges of composing for a game that's constantly evolving through the process of taking an Early Access game like Ark to launch, as well as the varied community feedback he received throughout the project. He also talks about conveying the game's thematic mix of prehistoric beasts and...

Duration: 00:44:05

Indie Publishing, with Good Shepherd

Recorded during the Investment Summit at last week's EGX 2017, we're joined by Good Shepherd's business and product development consultant Ben Andac. Our latest discussion explores the realm of indie publishing, touching on how firms like Good Shepherd decide whether or not to invest in a new studio, what developers should expect from their publisher and why even a one-game deal has repercussions for your business going forward. As always, you can find all your news,...

Duration: 00:35:45

Enhancing games education, with PlayStation and Next Gen Skills Academy - The Podcast

This week, we're joined by Luke Savage (senior academic development manager at Sony Interactive Entertainment UK) and Marcia Deakin (games partnership manager at Next Gen Skills Academy). The discussion focuses on the relationship between the games industry and academia – not just universities, but Higher Education and schools as well. With the oft-pondered 'skills gap' making it harder for studios to find the talent they need, what more can the industry be doing to help educational...

Duration: 00:35:54

Women In Games – The Podcast

Recorded during this year's European Women In Games Conference, James is joined by Dovetail Games' VP of HR and facilities Gemma Johnson-Brown, Space Ape Games' content marketing boss Deborah Mensah-Bonsu and Nyamyam co-founder Jennifer Schneidereit. Together they discuss the various challenges involved in not only recruiting more women into the games industry – thus balancing the current gender split of the workforce - but also highlighting the accomplishments of those already...

Duration: 00:33:17

Examining Xbox - The Podcast

After a disappointing showing at Xbox's Cologne showcase, editor-in-chief Matt Handrahan, UK editor James Batchelor and publisher Chris Dring unite to discuss the struggles facing the platform holder. The delay of Crackdown 3 has unquestionably damaged the launch line-up for the Xbox One X, but it also exposes a more severe problem in the lack of system-selling first-party IP. Similarly, the confusion as to who the target audience is for this extremely powerful device...

Duration: 00:33:29

Charting Southeast Asia with Ubisoft - The Podcast

Recorded during a recent press trip to Ubisoft's Singapore studio, we're joined by three of the publisher's regional studio heads: Singapore's Olivier De Rotalier, the Philippines' Chip Go and Chengdu's Jean-François Vallee. The trio discuss the various unique aspects of the games industry in Southeast Asia, the differences in consumer tastes, and the wealth of stories and cultural influences available that can inspire games. They also discuss the talent pool in each of their areas and...

Duration: 00:19:16

Beating the bootlegs, with Harbottle & Lewis – The Podcast

This week, we are joined by Kostya Lobov of legal experts Harbottle & Lewis to discuss IP protection. Before you cancel your download, bear with us - this is an essential guide for indie and new developers on not only how to protect your rights, but also how to avoid infringing on other people's. Within less than 45 minutes, Kostya attempts to summarise the differences between copyright, patents and trademarks, offers advice on best practices when it comes to setting up a studio and...

Duration: 00:42:33

Catching up with the Romeros – The Podcast

This week, James Batchelor is joined by the games industry's power couple: John and Brenda Romero. In a year where both development veterans are picking up multiple awards - including a BAFTA for Brenda – we discuss whether the duo faces the perception that their careers have peaked, and what they intend to do about it. We also discuss how Donovan Brathwaite-Romero is coping with the success of Gunman Taco Truck, how the other Romero children are expressing their creativity, and the...

Duration: 00:34:42

Diversity in video games with Anita Sarkeesian – The Podcast

Recorded earlier this year during Nordic Games Conference, this is a one-on-one chat with noted critic and avid proponent for wider representation in video games Anita Sarkeesian. The discussion reflects on her renowned series Tropes vs Women In Video Games, addressing the potential impact it has had, how game characters have changed since it began, where she hopes to see the medium go next, and the backlash she dealt with while working on the project. Sarkeesian also discusses why...

Duration: 00:29:49

E3 2017 - The Podcast

Editor-in-chief Matthew Handrahan, publisher Chris Dring and UK editor James Batchelor reflect on this year's Electronic Entertainment Expo. We discuss this year's biggest reveals, the major press conferences, the impact of a higher consumer attendance and the best moments of E3 2017. The discussion touches on the commercial potential for some of the biggest surprises from the week, the challenges particular publishers face, the hype around Xbox One X, the pressure on Nintendo Switch, the...

Duration: 00:48:43

E3 2017 Predictions - The Podcast

The entire GI team is on board to discuss what we expect (and hope) to see from this year's E3 conference in LA. Our North American duo of James Brightman and Brendan Sinclair kick off the discussion, before our European triumvirate Matt Handrahan, Chris Dring and James Batchelor offer their thoughts. Across the two groups, we break down what we're likely to see from each of the major publisher and platform holder press conferences, their different strategies in E3s past, the role virtual...

Duration: 00:54:51

Inon Zur interview - The Podcast

Senior editor James Batchelor is joined by special guest Inon Zur for an in-depth discussion about video game music. Recorded during Nordic Game Conference, the composer behind various Fallout, Dragon Age, Prince of Persia and Syberia titles discusses why games should never attempt to emulate the Hollywood method of music production and avoid the process of temp-tracking. He also talks about his score for last year's Fallout 4, creating the music and ambience of the apocalypse with...

Duration: 00:41:56

VRX 2017 with Brynley Gibson and Julian Mower - The Podcast

Recorded at this year's VRX conference in London, James is joined by Curve Digital and Kuju Entertainment's Brynley Gibson and Testronic's Julian Mower. The trio discuss the current state of the virtual reality market, the search for new genres, the opportunities open to developers, and the need for better quality and polish in the VR titles currently in the works. As always, you can find more industry news, analysis and insight at

Duration: 00:21:58

Death threats, Brexit and football, with Miles Jacobson - The Podcast

This week, Dan and James are joined by Miles Jacobson, studio director of Football Manager dev Sports Interactive. Skirting around our lack of football knowledge, this episode explores the use of Football Manager data by some of the sport's biggest clubs, the work that goes into adding new features, and demand for localisation from different markets around the world. Jacobson also discusses extensively his experiences when it comes to dealing with death threats, and the divisive decision...

Duration: 00:57:48

How to get a job in games - The Podcast

Recorded at EGX Rezzed 2017, James is joined by some of the experts and mentors who offered advice at the first of this year's Careers Fairs. Failbetter's Hannah Flynn, Creative Assembly's Pawel Wojs, UKIE's Sophie Densham and Ant Workshop's Tony Gowland discuss the various potential paths to a career in the games industry. Along the way, they touch upon the importance of an impressive portfolio, the value of experience, the need for dedication and the perils of working...

Duration: 00:29:53

GDC 2017: Part II with Raph Koster and Justin Ma - The Podcast

In the second of our GDC 2017 specials, Dan is joined by long-serving game designer Raph Koster and Subset Games co-founder Justin Ma. The trio discusses how the Game Developers Conference has evolved over the years, as well as the changing role of consumer and industry events - particularly for indies. They also ponder the biggest challenges that independent developers face today, including the ever-looming obstacle of discoverability, and the rise of indie publishers. As always, you...

Duration: 00:37:08

GDC 2017 with Jason Della Rocca - The Podcast

This is the first of two episodes recorded in San Francisco during this year's Game Developers Conference. Dan is joined by Jason Della Rocca, co-founder of early stage investor Execution Labs and all-round indie champion. Together, they discuss the art of the pitch, how devs can identify new opportunities and gaps in the market, and the difficulties indies and start-ups face in standing out from the crowd in everything from mobile to virtual reality. As always, you can find the latest...

Duration: 00:25:59

When crowdfunding fails – The Podcast

Dan and James are joined by Thomas Bidaux of ICO Partners to discuss crowdfunding; not only how to get it right, but what to do when it goes wrong. Following high-profile campaign failures such as Erebus' open-world Apocalypse Now title and John Romero's retro-style FPS Blackroom, we discuss how studios have handled crowdfunding failures, how other devs can learn from them and why remaining honest and transparent with your community is essential. As always, you can find more news,...

Duration: 00:39:32

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