Picking up where the last game left off, the heroes pick up the pieces in the aftermath of the Horseman's attack. Colonel Custer decides to inquire as to the heros' business in Deadwood. The heroes begin down a path that could push Deadwood into a deadly situation.
The heroes discover a mysterious weapons shipment in the middle of the Sioux Nations that leads to some startling new information. An unlikely alliance is formed and the heroes pick up a stray just before making it to Deadwood.
The heroes accompany Sky Hawk to the ambush site where Wovoka is under siege and a blood-bath ensues. One of the heroes seemingly falls, only to be miraculously spared. The heroes are given a reprieve and some companionship for a brief time before they set out on the next leg of their trek to Deadwood.
The heroes cross the Platte River into the Sioux Nations, and quickly discover why it's described as a bloody and savage place. Their numbers begin to dwindle as they set out on a perilous rescue that could prove beneficial to their plight.
The heroes come to a hard decision after things in Belmont become worse. Michael reveals some clues to Doctor Vilner and extracts some payback for the previous night's activities. The town splits and the heroes find themselves racing for the border.
The heroes regroup after the church fire, and make some startling realizations. The true nature of their plight starts to be revealed as they and the rest of the townsfolk have to decide whether to stay ... or whether to fight.
A lone man in black rides into Belmont, and turmoil follows with him. The heroes are thrust into the Weird West when the past comes knocking on their doors on the eve of the town's 25th anniversary celebration. When armed men begin to appear, the mystery deepens ...
Nestled in the middle of nowhere, Belmont, Nebraska has always been a quiet town. Located along a lonely, forgotten trail heading north into the Sioux Nations, the town boasts a population justs shy of three digits. Arrogant gunfighters draw shootin’ irons at the slightest provocation. Jayhawkers, Bluebellies, and Rebs murder each other over tiny plots […]