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The RisingHigh Extended Tea Break - Making Games

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007: The Top 10 ways to add Surprise and Wonder to your games.

In this episode, we compiled our Top 1o ways to add Surprise and Wonder moments into your games to create emotional reactions from your players. We all want our players to fall in love with our games, but what elements are you actually creating within your game to delight them? Are you making them smile? Are you making them jump out of their skin? Are you creating instances of "Wow?". Here's our Top 10 key elements you can think about implementing to really hook them in and secure your games...


Spotlight: Trey Smith Interview – Buildbox Founder with 65 Million Downloads

In this special Spotlight episode, Kevin sits down with Buildbox CEO and Founder, Trey Smith. Trey began his game building journey back in 2011 with the launch of Kolo's Journey where he met and hired now Buildbox CTO Nik Rudenko. This was the beginning of the hugely popular Game Building company that is now Buildbox, along with a wildly successful Mobile Gaming business which has now amassed well over 65 Million downloads. Securing multiple publishing deals with the Giant Publisher...


006: The Top 16 mistakes that most new game developers make

In this episode, we compiled our Top 16 mistakes that we see many new game developers make when first starting out. We break down each part we identified and discuss what to look out for and how avoid these common game development pitfalls when you're learning how to build, design and structure your games. Highlights, Quick Wins & Takeaways: Cloning existing games way too closely Buying stock and mix and matching artwork / styles Making your game too big & too complicated Creating your...


005: How to come up with the perfect name for your next hit game.

Naming your game can be super tricky! Coming up with that all encompassing killer title can waste hours and have you scratching your head trying to settle on that perfect branding. This episode covers the importance of coming up with a name that truly reflects the nature and tone of your game. Your game title should completely set your potential players expectations before they even download it, and how a mismatch here can lead to disappointment. Using some online tools to aid in your...


004: Game level design Tips, Tricks & Ideas. Overcoming creative block.

What happens when you’re all out of ideas when designing levels in your game? I’ve done the platform that moves left to right, I’ve done the platform going up and down, now what can I do? What can I do to overcome my creative block? In this episode, we sit down and go through some of our techniques, along with some resources that we use to pull from when the creative juices just aren’t flowing. Using a combination of all these tactics should mean you’ll never get stuck again. Highlights,...


003: How long does it take to develop and make a mobile indie game?

How long is a piece of string when it comes to figuring out how much time you need to put aside to make, develop and actually ship your new indie game? In this episode, we reveal our process for setting internal deadlines and timescales when we start to make one of our "snackable" casual mobile games. It will always depend on the overall size and scope of the game you're building, which is something to consider in the very early planning stages, and can really influence the overall games...


002: Graphic direction, where to buy art packs & the 4 pillars of style.

Your game needs graphics, well yeah, go figure! But what style do you choose for your game and what happens if you're no digital Picasso? In this episode, we chat about ensuring the art direction of your game matches the mood and feel correctly. Where to go online if you're looking to purchase game art, backgrounds and game packs. What are the 4 most tried and tested art styles that consistently get featured by Apple in "New Game We Love" and why if you choose one of these, you're more...


001: Effective Prototyping Tips & why you should be documenting.

How do you start prototyping your fresh new game idea. Having that awesome vision in your head is all well and good, but you need to start making it a reality, it needs to come alive! We discuss all the ways that we set about prototyping our games and, although probably somewhat unconventional, why we want to get this stage moving as fast as possible. Almost exclusively starting with our trusty pencils and sketchbooks, we try and roughly draw something iconic from our minds eye, be it a...


000: Introduction, finding inspiration & coming up with game ideas.

So you want to make a game, but what sort of game should you make and how do you come up with new game ideas? In this our pilot episode of the podcast, we answer this, by far the most common question we get asked. After a brief introduction of who we are here at RisingHigh, we dive straight in and start breaking down how we go about getting our new game ideas, where we draw inspiration from and our roundabout process on how our concepts come to life. It's a very organic process, but...


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