In this episode, Charles and Justin discuss how various forms of media of been inspired across the media barrier. Books inspiring shows, music inspiring art, and even board games inspiring movies? All this and more on this multimedia spanning episode of The Sparks to Life Podcast.
In this episode, Charles and Justin discuss some banned books for the upcoming Banned Book Week. After the inevitable ranting, they then end the podcast while discussing some good, and not so good, ways to actually end your novel. Spoiler alert: spoilers are discussed.
Get your jogging shoes on and limber up! In this episode, Charles and Justin discuss sprints, marathons, and other methods of being creative in a short period of time. From five minute sprints to day long productive triathlons, they discuss the pros and cons, and what methods each find works best for them for their various projects.
On today's episode, we talk about our experiences at three different conventions we attended this month: BookExpo America, BookCon, and CT-Fig. We'll be going over what we enjoyed, as well as what we feel could be improved going forward.
In this, our one year anniversary, the crew revisits the topic of our first episode: Interactive Storytelling. This time we discuss elements of Roleplaying storytelling, how live streaming has affected interactivity, and talk about a few cases of emergent storytelling.
In this episode, the crew discusses what beverages we like to consume while being productive, as well as a few creative drinks we've consumed, and a few not so successful drinks we've encountered. But mostly we just keep asking each other "Why???".
The crew take some time to discuss character generation and the Hero's Journey, then provide some examples of a few of personally memorable characters from various works. Also discussed: Home Alone, Sonic the Hedgehog, and cat girls!
For the first episode of 2017, the crew sits down to discuss some video games that have affected their lives. They then talk about some of their favorite story telling methods in video games, and the games they most enjoyed playing in 2016.
The crew sit down to compare and contrast the difference between some analog and some digital approaches to being creative. From pencils to smartphones, we weigh the good and the bad, and discuss some of our own personal experiences with our various endeavors.