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Watch Out for Fireballs!

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Episode 175: ActRaiser

A little bit of this, a little bit of that. Kole and Gary talk about Actraiser, an early SNES game that mashes up two disparate gameplay modes. On one hand, you have some Castlevania-like platforming. On the other, you've got a simulation god game where you fight demons and watch your kingdom grow. How do they work together? How does everything fit? Does it hold up?

Duration: 01:54:27

Episode 173: Transistor

Gary and Kole load up Transistor and break their way through it, having a very good time in the process. Transistor is still new enough to be a little controversial. People came to it from Bastion, the previous Supergiant game, and didn't know what to make of its semi-turn-based combat and technical aesthetic. If you can reconfigure your expectations, you'll find a game that allows for an absurd degree of player expression through combat verbs. Also, it's an incredibly touching love story....

Duration: 02:35:40

Episode 172: Resident Evil 7: biohazard

Resident Evil month rounds out with a very new, very good game. Something has twisted the Bakers. Ethan Winters just wants to rescue his missing wife, but he's welcomed into the family instead. Resident Evil 7 is a radical departure for the series, moving gameplay to the first person perspective. However, in a lot of ways it's a return to form. Claustrophobic and dreadful, RE7 is the reboot this series desperately needed.

Duration: 02:59:50

Episode 170: Resident Evil 3: Nemesis

Resident Evil month begins with a bang, just like Nemesis does. Capcom was in a weird spot. They were developing several Resident Evil games at the same time, trying to make hay of a popular series while also preparing for the next generation of consoles. From that shuffle came what might be the most mechanically sound classic Resident Evil game. Nemesis is rich with ideas and also kind to the player, introducing a dodge mechanic and ammo crafting to make the game empowering while keeping...

Duration: 02:26:46

Episode september-2017: Listener Responses: September 2017 (Bat Month)

Tune your bat radios to our bat frequency to hear your bat thoughts.

Duration: 01:01:23

Episode 169: Batman: Arkham Asylum (Part 2)

Our discussion of Batman: Arkham Asylum continues (and concludes). Next week, we'll hear your responses to the games we covered during Bat Month!

Duration: 01:41:58

Episode august-2017: Listener Responses: August 2017 (Final Fantasy IV)

This is the first of our monthly listener response episodes under the new model, gathering your thoughts on the Final Fantasy IV saga. Up next in September, we have Bat Month. Which means the Batman NES game, and Batman: Arkahm Asylum. October brings us Resident Evil month, featuring Resident Evil 3: Nemesis, Resident Evil: Code Veronica, and Resident Evil 7.

Duration: 01:33:28

Episode 160: Nox

Gary Butterfield and Kole Ross chase their orbs into the world of Nox. It was marketed as EA's answer to Diablo, but it's categorically different. It introduces itself as a goofy and irreverent take on fantasy fiction, but then it plays it straight. After all of the feints, what you end up with is a profoundly strange action RPG. Big thanks to Garrett for executive producing this episode!

Duration: 02:32:40

Extrasode: Elite Beat Agents / Rhythm Heaven

Gary Butterfield and Kole Ross read your responses to Elite Beat Agents and Rhythm Heaven.

Duration: 00:15:49

Episode 134: Elite Beat Agents / Rhythm Heaven

Gary Butterfield and Kole Ross groove to Elite Beat Agents and Rhythm Heaven. This summer, we decided to let our listeners decide which rhythm games we should play. The resounding winners were to non-peripheral Nintendo DS rhythm games that couldn't be any more different. Elite Beat Agents is soaking in charm, but we find a lot of problems with it mechanically and musically. Meanwhile, Rhythm Heaven is drenched in charm, and manages to be in the upper echelon of games we've played for the...

Duration: 02:29:05

Extrasode: Deus Ex: Invisible War

Gary Butterfield and Kole Ross read your responses to Deus Ex: Invisible War. LINKS OF NOTE: Asshole Physics ( Sunglasses at Night ( Moraff's World ( Servile Wars (

Duration: 00:23:50

Episode 133: Deus Ex: Invisible War

Gary Butterfield and Kole Ross link up to talk about Deus Ex: Invisible War. How do you follow up a masterpiece? Almost never with another masterpiece. Invisible War has some real problems, but taken on its own it's a perfectly competent shooter with some really great ideas and a fantastic reveal. Don't expect a game that redefines any genres, and you'll be fine. LINKS OF NOTE: DX Bartender ( Post Mortem ( Grey Goo...

Duration: 02:41:46

Extrasode: Day of the Tentacle

Gary Butterfield and Kole Ross read your responses to Day of the Tentacle.

Duration: 00:14:31

Episode 132: Day of the Tentacle

Gary Butterfield and Kole Ross experiment with Day of the Tentacle. It's a time-hopping, interactive Looney Toon that's also LucasArts at the height of their powers... We revisit the world of Maniac Mansion to solve adventure game puzzles with the added twist of causality logic, visiting Colonial America and the distant, tentacle-run future. LINKS OF NOTE: Bernoulli Principle ( Bob's Oral History of DOTT...

Duration: 02:31:50

Extrasode: Fallout: New Vegas (and Mods)

Gary Butterfield and Kole Ross read your responses to Fallout: New Vegas, and then Brayton Cameron joins us to talk about New Vegas mods. LINKS OF NOTE: Top Mods ( Smart Girls ( Original Wrapper ( iCivics ( Class Craft ( Rawls ( One Lifebar Run (…FpRtaOkOFP67j4et6)

Duration: 01:16:03

Episode 131: Fallout: New Vegas (DLC)

Gary Butterfield and Kole Ross expound upon the many expansions for Fallout: New Vegas. Here, in part three, we visit Dead Money, Honest Hearts, Old World Blues, and Lonesome Road, the four expansions released for Fallout: New Vegas in the year after the main game dropped. They're varied and diverse, but they contribute to a single overarching story in a way that most DLC packs just don't, really. LINKS OF NOTE: Pretending to Ride a Dog FB Group ( Now...

Duration: 03:01:58

Episode 130: Fallout: New Vegas (Side Quests)

Gary Butterfield and Kole Ross indulge in the side quests of Fallout: New Vegas. The Mojave wasteland has a wealth of things to do, and we try to cover them all. This episode covers all of the companion side quests, and then goes around to different factions and settlements to take care of errands for them, too. LINKS OF NOTE: Tootsie Pop Native American ( Game Maker's Toolkit on Beyond The Beef (

Duration: 01:59:42

Episode 129: Fallout: New Vegas (Main Quests)

Gary Butterfield and Kole Ross take a gamble on Fallout: New Vegas.

Duration: 02:50:38

Extrasode: Oregon Trail / Typing of the Dead

Gary Butterfield and Kole Ross take a gamble on Fallout: New Vegas. Talking about Fallout 3 this previous winter really put a fire in us... Though we were underwhelmed by the Capital Wasteland in the moment, all roads led back to pining for the Mojave. So here we are, talking about Fallout: New Vegas, a triumph of video game writing and design, where player choice is emphasized and rewarded. This first episode of a monthlong series hits on the main questlines of New Vegas, with an emphasis...

Duration: 00:16:29

Episode 128: Oregon Trail / Typing of the Dead

Gary Butterfield and Kole Ross take Oregon Trail and Typing of the Dead to school (for show and tell). Edutainment is, inherently, kind of lame. We can all smell a "message" coming a mile away. But the best examples can make you forget you're learning, and stand up as great games in their own right. So we've taken a ubiquitous classic of edutainment, Oregon Trail, and paired it with Typing of the Dead, a relic of Sega's weirdest days. And it turns out that sometimes, learning can be fun....

Duration: 01:38:19

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