
The Clockwork Game Design Podcast
Special Interest
A show about games and game design by Keith Burgun.
Location:
NY
Description:
A show about games and game design by Keith Burgun.
Twitter:
@keithburgun
Language:
English
Email:
keithburgun@gmail.com
Episodes
Gamefulness, and farewell to the Clockwork Game Design Podcast!
4/10/2025
It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m at, and why I’m deciding to end the Clockwork Game Design Podcast. Thank you to all of the amazing guests – DOZENS of them – over the […]
“Progressive” games and neoliberal ideology with Austin Anderson
11/21/2024
Hi all! Today I have a fascinating conversation with the brilliant Austin Anderson, who is I think the last of the guests that I’ll have on the show from the Alt-F4 conference (along with Dr. Rachel Kowert and Kathleen Morrissey). In this conversation we talk about a bunch of AAA games, such as Detroit Become […]
Duration:01:12:11
Final Fantasy, Consensual Play and more with Kathleen Morrissey
11/1/2024
Hi everyone! I come to you with another great conversation, with another super cool person that I met at the Alt-F4: Rebooting Community After Gamergate conference: Kathleen Morrissey. Kathleen is working on a PhD in computational media over at Worchester Polytechnic Institute, she’s done all kinds of awesome academic stuff on the subjects of games, […]
Duration:01:18:01
Final Fantasy, dark patterns and more with Dr. Rachel Kowert
10/23/2024
Hi all! today I have a wide ranging conversation with Dr. Rachel Kowert, a researcher who studies the effects of games and also discusses a wide range of other pop culture topics, through her youtube channel Psychgeist. She’s written and contributed to a lot of books (including a Psychgeist series, spoken at numerous events including […]
Duration:00:47:22
Interview with game marketing expert Ryan Rigney
10/8/2024
Hi all! The Clockwork Game Design Podcast has re-taken-over its own podcast space from the Bannet Bulletin for a week, to share with you this exciting conversation I just had with my old pal Ryan Rigney. His first published game, Fast Fast Laser Laser, is actually a game that I did all of the artwork […]
Duration:00:53:58
Bannet Bulletin Ep. 3 – Introducing the Impulse Combat System (and more)
7/8/2024
Above is an early screenshot of our combat system in the prototype for Through Broken Land, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it! Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired […]
Duration:00:30:20
Bannet Bulletin Ep. 2 – The Skill Grid, Characters, and a game update
3/30/2024
Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG Through Broken Land, and talk about how it interacts with playable characters. I also give an update on some of the games I’m playing. Enjoy! Don’t forget: you can support my work by going to www.patreon.com/keithburgun and becoming a patron! […]
Duration:00:32:30
Introducing: the Bannet Bulletin!
3/12/2024
Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m going to do a series of shorter podcast episodes that talk about what is going on and what I’m thinking about with the RPG I’m making. This episode is an overview […]
Duration:00:28:51
The RPG Report, and the worst things in RPGs
11/25/2023
Hey all! Today I have a new episode where I’m going to be talking about two things. First, I’m going to report on a bunch of RPGs that I’ve been playing or trying out, and give my takes. I say more about each game on the podcast, so make sure to check that out. Here […]
Duration:01:03:10
RPG Questions, and Trails in the Sky FC
5/10/2023
Hi all! Today I have a nice podcast episode, all about RPGs and RPG design! I feel like I have a lot to say here, and I do dare say that I am slowly, slowly pursuing becoming some kind of crazy expert on the topic, so hopefully there’s some interesting stuff in here to think […]
Duration:00:52:23
Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up
1/10/2023
Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my own theory and approach to games and how it has changed A short essay I wrote about “speaking the language” and how building off of existing designs […]
Duration:00:28:43
Clockwork Game Design Podcast – The Final Fantasy Episode
10/19/2022
Hi all! It’s been awhile since the last episode. This year I got married and went on my honeymoon, so things have been kind of crazy. But now, they’re sort of going back to normal. Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because […]
Duration:01:11:08
Strategy Can Be Fun on our own DRAGON BRIDGE
7/2/2022
Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing, it was my first published tabletop game. But also, I produced it in a ridiculously short amount of time. That makes it even more… strange and interesting, […]
Duration:01:03:57
Strategy Can Be Fun – Soren Johnson on OLD WORLD
5/16/2022
Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved in the series (probably my favorite one still), and the founder of Mohawk Games, who created Offworld Trading Company, and most recently, Old World. Old World has been out for awhile […]
Duration:01:18:29
Strategy Can Be Fun – Blue Moon
2/22/2022
Wow, things certainly have changed a lot since 2004, huh? Brett and I took a journey into the strange Reiner Knizia card game, Blue Moon. It’s… a challenging game, that’s for sure. Enjoy the episode!
Duration:01:03:31
Strategy Can Be Fun – Strategic Evaluation in Pax Pamir
2/5/2022
Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I discuss the Cole Wehrle game, Pax Pamir. I think this is maybe the first game where Brett and I’s positions on the game have diverged somewhat, although perhaps we have also pulled each other’s opinions together somewhat as […]
Duration:00:57:33
Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2
1/21/2022
Hello all! Thanks so much for checking out the second episode of our new podcast, STRATEGY CAN BE FUN? It’s up sooner than expected — when you have a new show, I think it’s good to get a few episodes out quickly if you can. Today Brett Lowey and I are so excited to present […]
Duration:01:00:21
Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work
1/12/2022
Surprise! New podcast! Introducing STRATEGY CAN BE FUN?, a new podcast with myself and Brett Lowey. Brett is a game designer and developer, creator behind BrainGoodGames, frequent guest on the Clockwork Game Design Podcast, and all-around awesome guy. We’ve decided to come up with a new show that we do as a collaborate project, one […]
Duration:00:59:31
Let’s talk about Magic: The Gathering, with two experts
8/13/2021
Hello all! I have a special episode for you today, wherein we have a great big discussion on MAGIC: THE GATHERING – something I haven’t really dived into too deeply before on the show. For most of my life I was very, very skeptical of these games – I still think, for good reason. But […]
Duration:00:53:03
Free-to-play, Gacha games and game design discourse with Dan Felder
7/27/2021
Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s guest is Dan Felder, a game designer who has worked at several studios, including EA, Blizzard, and Abrakam Games, where he worked on the popular CCG, Faeria. He also has written a bunch of game design articles on game balance, […]
Duration:01:27:23