David and Dirk chat with TL Simons of Out of Order Games. They discuss the creation of the game Bloc by Bloc, it's connection to social issues as well as the differences between the first and second editions.
In this episode, Dirk and David have a conversation with Michael Woods. Michael previously worked at 38 Studios as well as Subatomic Studios. He shares his experiences with work on games large and small.
In this episode, Dirk and Harrison chat with game designer Alex Roberts. They discuss her recent experience with The Star Crossed Kickstarter as well differences between live action and table top game design.
In this episode, David, Dirk and Rob get together for a discussion recapping a Kickstarter campaign for Restoration Games' Fireball Island. They also take a couple listener questions and discuss the idea of replayability.
In this episode, David, Dirk, and Rob get together to answer some listener questions, which turn into a good discussion and a deep dive into a single question about promotion. Also, Rob announces a Kickstarter for Fireball Island.
Description In this episode, David, Dirk and Harrison get together to answer listener questions. Lots of acronyms and great insights in this episode! JRPG, MUD, MMO ... David Heron - @DavidVHeron Dirk Knemeyer - @DKnemeyer, artana.com, email@example.com Harrison Pink - @gilespink, firstname.lastname@example.org
In this episode, Harrison and Dirk speak with Edwin McRae, a narrative designer. They discuss the importance of the narrative line in game design and how it can keep game players engaged throughout a game with immersive details. --------------------- Edwin McRae - www.edmcrae.com, email@example.com Harrison Pink - @gilespink, firstname.lastname@example.org Dirk Knemeyer - @DKnemeyer, email@example.com, www.artana.com --------------------- Episode Outline 00:14 Welcome Edwin 00:17 Edwin's background...