
Action-First Learning
Karl M. Kapp
Game On! Action-Based Training Designs for Better Learning
Passive learning just doesn’t cut it in today’s evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.
In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume—from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.
The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning.
Duration - 7h 43m.
Author - Karl M. Kapp.
Narrator - Tim Morgan.
Published Date - Wednesday, 15 January 2025.
Location:
United States
Networks:
Karl M. Kapp
Tim Morgan
Association for Talent Development
English Audiobooks
Findaway Audiobooks
Description:
Game On! Action-Based Training Designs for Better Learning Passive learning just doesn’t cut it in today’s evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change. In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume—from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning. The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning. Duration - 7h 43m. Author - Karl M. Kapp. Narrator - Tim Morgan. Published Date - Wednesday, 15 January 2025.
Language:
English
Opening Credits
Duración:00:00:27
Preface
Duración:00:07:14
Introduction
Duración:00:13:48
Chapter 1. Actions Speak Louder Than Words
Duración:00:25:51
Chapter 2. It's in the Cards: Card Games for Learning
Duración:00:37:25
Chapter 3. Pass Go, Collect $200: Board Games for Learning
Duración:00:42:41
Chapter 4. The Great Escape: Escape Rooms for Learning
Duración:00:44:45
Chapter 5. Super Storytelling: Instructional Comics for Learning
Duración:00:42:19
Chapter 6. Choose Your Path: Branching Scenarios for Learning
Duración:00:45:30
Chapter 7. Live and In-Person: Live Interactive Experiences for Learning
Duración:00:39:16
Chapter 8. Get Real: Augmented Reality for Learning
Duración:00:39:02
Chapter 9. Becoming an Avatar: A Metaverse for Learning
Duración:00:45:29
Chapter 10. An Anytime, Anywhere Coach: AI-Powered Coaching for Learning
Duración:00:44:17
Chapter 11. Action-First for Everyone: Improve Learning Experiences Through Accessibility
Duración:00:19:01
Chapter 12. What's Next? Design Your Action-First Learning Project
Duración:00:15:51
Ending Credits
Duración:00:00:23