Talking Trek: Star Trek Fleet Command-logo

Talking Trek: Star Trek Fleet Command

Comedy

STFC Official Podcast with UltimatDJz

Location:

United States

Genres:

Comedy

Description:

STFC Official Podcast with UltimatDJz

Language:

English


Episodes
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2025 Specialty Ships in Review: Strategies, Crewing, Uses and Rewards

10/16/2025
00:00:00 – Intro / Server Roll Call 00:05:30 – Community Appreciation & Chat Welcome 00:09:40 – “Drippy Biddle” Meme Returns 00:13:50 – Spotting Players in the Veil / Pirate Humor 00:18:15 – Early G7 Gameplay Impressions 00:24:05 – Comparing G6 vs. G7 Experience 00:30:40 – Crewing Depth & Player Skill Discussion 00:36:25 – Officer Weaknesses & “Checkup from the Neck Up” 00:43:20 – Rediscovering Classic Crews (Kirk / Spock / Khan) 00:48:55 – Chang & Yuki Nostalgia Segment 00:50:30 – DJz’s Radio Reenactment Begins 00:54:45 – “Caller #10” / Britney Giveaway Segment 00:59:25 – Laughter & Radio Station Memories 01:02:10 – Transition Back to Gameplay 01:07:35 – Specialty Ship Recap Introduction 01:11:20 – Relativity Overview & Event Utility 01:20:55 – Junker Discussion / Early Use Cases 01:29:10 – Reliant Breakdown / Midgame Relevance 01:39:25 – Squall Segment / Crewing and PvE Value 01:51:30 – Dauntless Debate / Worth the Investment? 02:04:45 – Revenant Recap / Balancing New Ship Meta 02:18:00 – State of Specialty Ships in 2025 02:30:15 – Broader Game Balance Discussion 02:42:20 – Audience Q&A and Community Shoutouts 02:50:10 – Off-Topic Fun & Chat Antics 02:58:30 – Final Thoughts on G7 and Crewing Meta 03:05:45 – Closing Remarks / Upcoming Stream Tease 03:10:15 – Outro / “Meow for now… Good night!”

Duration:03:11:31

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What is Wrong with G7? Players Sound Off

10/14/2025
Tonight was supposed to be a fun loving good ole fashioned laid back chill night on Twitch. BUT, as the conversation geared towards G7 and player expectations, we started having a great conversation, and it just HAD to be turned into a show. Shoutout to MOOPSIE for kicking us off tonight on what turned out to be an AMAZING conversation about G7's first week. here are your timestamps: 00:00:00 – Opening chatter and unexpected “interloper” joins 00:03:00 – Moopsie returns, teasing a new “Downfall” parody video about G7 00:06:00 – Breaking down launch bugs, errors, and frustrations from players 00:08:45 – Discussion of paywalls and time-gating in the G7 expansion 00:12:00 – DJz and Griffin counter with positive experiences from their alliances 00:15:30 – Arguments over Scopely’s pacing – slow by design or poor delivery? 00:18:00 – Moopsie details his “broken miner” issue in the Veil and Scopely’s silence 00:21:30 – Server-sync bug explanations and talk of compensation for affected players 00:25:00 – DJz acknowledges communication failures but defends overall design intent 00:27:45 – Day-eight perspective – reminding players G7 is still new content 00:31:00 – Conversation shifts philosophical – how much patience should players have? 00:33:30 – “Camping chair” analogy – DJz explains his philosophy on value and spending 00:36:30 – Chat debate on refunds, spending habits, and game enjoyment 00:39:30 – Griffin compares Scopely criticism to consumer protest culture 00:42:00 – Community frustration vs. personal enjoyment – finding the balance 00:45:00 – Transition to listener participation and open-mic discussions 00:47:00 – K9 joins the show (Ops 72) to voice G7 concerns from a whale’s view 00:49:00 – Forced collaboration complaint – Veil and Surge systems under fire 00:53:00 – DJz questions how this differs from earlier generations’ content 00:56:00 – K9 explains the problem of investment scale and reset fatigue 00:59:00 – High-cost progression to 73+ – too steep for meaningful advancement 01:02:30 – Debate on “slow by design” – whether G6 feedback caused the shift 01:06:00 – Player isolation vs. forced teamwork – balancing design philosophies 01:10:00 – Hazards vs. Veil – comparing past solo mechanics to new alliance ones 01:14:00 – Arguments over accessibility and alternate progression paths 01:18:00 – Acknowledging Scopely’s challenge – serving five generations of players 01:22:00 – Finding middle ground – Veil as both opportunity and limitation 01:26:00 – DJz reinforces Talking Trek’s open-platform approach to criticism 01:30:00 – Audience Q&A – who actually enjoys G7 so far? 01:33:00 – Positive reports from chat – players share early success stories 01:37:00 – Discussion about whales, catch-up mechanics, and compressed content 01:41:00 – Frustration over required alliance activity and dependency 01:45:00 – Hazards, surges, and solo play revisited – the ongoing debate 01:49:00 – DJz mediates closing thoughts – fun, freedom, and fair design 01:54:00 – Wrap-up, post-show Discord invite, and lighthearted closing banter

Duration:02:08:57

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Surge Mechanics & Serene Squall F2P Tips and Tricks for your Unlock

10/12/2025
00:00:00 – Show open — Talking Trek Live begins after a delayed start; DJz jokes about being “34 minutes late” 00:00:50 – Introductions: UltimatDJz, Griffin, and crew welcome listeners; early banter about G7 launch hype 00:03:00 – Server roll call and greetings from chat; players sounding off from servers 14 through 702 00:04:00 – Initial G7 impressions — DJz and Griffin discuss economy balance, bugs, and daily node issues 00:06:45 – Mining daily glitch story — DJz recalls losing credit for his G7 daily; jokes about Scopely manuals 00:07:50 – Parenting interlude — Noah calls for pizza money; Cash App limits and “$1,000 pizza” chaos ensue 00:10:30 – Homecoming audit — DJz tallies his son’s expenses and admits he’s “raising a diva” 00:11:30 – EV talk — Ford Lightning test drive review and why electric vehicles don’t work in rural terrain 00:13:00 – Gas prices, long commutes, and chat banter about country living and spoiled kids 00:14:45 – Transition to main topic — Preview of Surge and Serene Squall as the day’s focus 00:15:15 – Surge overview — new gameplay loop, location near territories, and entry requirements 00:16:00 – Fault Shard tokens explained — daily caps, double gating, and how to “work the clock” for 300 tokens 00:17:45 – Optimal ship use — three-ship limit discussion; Dauntless and Seek & Destroy mechanic tested 00:20:00 – Tips & tricks — how to chain Surges back-to-back without recalling your ships 00:22:00 – Community reaction — mixed feelings from chat on fun factor vs. complexity 00:23:30 – Dauntless performance — Tier 4 ship tested up to level 55 hostiles; seek logic review 00:25:00 – Surge rewards intro — fault charts, tiers, and “Primordial Plasma” currency explained 00:26:30 – DJz shares his first impressions — rewards feel minor for 70-and-under players 00:28:00 – Griffin explains G7 research tie-in — why Primordial Plasma matters long-term 00:29:30 – Moral discussion — “riding whale tail” and how littles can help their bigs in Surge 00:31:00 – Team math — how individual scores multiply by team totals for tier ranking 00:33:00 – Tier chart overview — examples of Tier 4, 5, and 6 runs; players earning 125 credits 00:35:00 – “Secret of the Ooze” moment — chat nicknames the Plasma currency after TMNT movie 00:36:30 – Vanilla Ice callback — “Go Ninja Go” story from Adam Sandler tour gets the crowd laughing 00:38:00 – Ops requirements — proof that players as low as Ops 36 can join Surge 00:40:00 – Coordination tips — how to keep low-ops players alive and maximize team damage 00:42:00 – Entry management — saving Fault Shards and rotating alliances through waves 00:44:00 – Do’s and don’ts — ships that don’t work (T’Shara, Cube Junker) and ones that do (Dauntless) 00:46:00 – Scheduling Surge events — DJz shares his alliance’s Saturday 4 PM routine 00:48:30 – Comparison to formation Armadas — coordination easier than expected 00:50:00 – Reward differences — 71+ get Plasma; lower ops get ship parts and scraps 00:52:00 – Alliance tracking — participation being logged for future requirements 00:54:00 – Chat discussion — fairness of mandatory participation and reward balance 00:56:00 – Moral recap — helping bigs as thank-you for years of whale support 00:58:00 – G7 Research Tree intro — “Surge Damage,” “Surge Shields,” “Surge Hull Plating” 01:00:00 – Massive stat boosts — 3,000 to 20,000 percent numbers reveal blows chat’s mind 01:02:30 – Combat impact — why these researches redefine high-level battles 01:05:00 – Comparison to Mirror Dust tree — DJz calls it “Mirror Dust on steroids” 01:07:00 – Predictions — Surge as future mandatory content for elite alliances 01:10:00 – Crew and ship strategies — speed crews for Borg Cubes and Dauntless optimizations 01:15:00 – Player questions — how to farm tokens, ops thresholds, and scoring formulas 01:20:00 – Community debate — accessibility for lower ops vs. exclusivity for G7 01:30:00 – Economy discussion — Surge rewards vs. Titan, Voyager, and Mirror events 01:38:00 – Player...

Duration:02:07:07

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Intro Guide to G7 Presented by Jules Vern

10/9/2025
00:00 – Opening & Technical Setup 00:48 – “Forgot to turn off the alerts” – Show kickoff 01:00 – G7 Arrives in Star Trek Fleet Command 02:00 – Server Sound-Off & Audience Roll Call 05:00 – Camera Fuzz & Lighting Banter with Griffin 07:00 – “Welcome to G7” – Start of Main Discussion 08:00 – The Bug Report: Daily Events Missing for Ops 71+ 10:00 – Broken Nodes in Veil Space 12:00 – Auto Recall Returns & Client Crashes 14:00 – Cursor Targeting Issue & Accessibility Bug 15:00 – The “Plumber” Story – Griffin’s Vengeance Chair Disaster 17:00 – Community Laughter & Bathroom Bug Analogy 19:00 – Vengeance Economy Overhaul & Part Sourcing 21:00 – Discussion: Vengeance Unlock Costs & Blueprint Debate 23:00 – Dauntless Costs and Pay-to-Progress Conversation 25:00 – Value Assessment of G7 Unlock Events 27:00 – Veil Space Performance & Smooth Rollout Impressions 29:00 – Debate: Is Veil Broken or Just Bugged? 31:00 – Early G7 Mining Experiences 33:00 – “Need a Node, Take a Node” Philosophy 35:00 – Player Etiquette & Courtesy Messages 37:00 – Nostalgia: Returning to Early STFC Dynamics 39:00 – Chat Debate: Fun vs Frustration in Node Competition 41:00 – Community Behavior in Veil Space 43:00 – Server Politics & Cross-Server Interactions 45:00 – “Is the Veil Too Crowded?” Discussion 47:00 – Regional Leaderboards & Balance Issues 49:00 – Comparing G7 Launch to Prior Generations 52:00 – Local vs Veil Space Mining Strategies 55:00 – G6 Players Mining G7 Nodes – Server Reactions 58:00 – “Kill It!” – DJz on Managing Node Conflicts 1:00:00 – G7 Mechanics vs Legacy Expectations 1:03:00 – Auto-Recall and Node Respawn Bugs Continue 1:06:00 – Jules Explains Veil vs Local Space Operations 1:09:00 – Player Questions About Dailies and Mining Routines 1:12:00 – “Need a Node, Take a Node” Revisited 1:15:00 – Nostalgia and G3 Comparisons 1:18:00 – PvP Etiquette and ROW Enforcement 1:22:00 – Player Frustrations & G7 Participation Concerns 1:25:00 – Veil Chat: Meeting New Players Across Servers 1:28:00 – Community and Collaboration in G7 Space 1:32:00 – The Return of Player-Driven Politics 1:36:00 – G7 Mining Mechanics Clarified by Jules Verne 1:40:00 – Regional Space vs Local Space Rewards 1:44:00 – Event Scoring and Mining Bugs Update 1:48:00 – Is Scopely Forcing the Veil Too Soon? 1:52:00 – Balancing Daily Requirements & Accessibility 1:56:00 – Veil Community Experiences – Player Stories 2:00:00 – DJz Reflects on G7 Nostalgia and Game Evolution 2:05:00 – “Mining Is Dangerous Again” – The New G7 Mindset 2:10:00 – Closing Thoughts and Final Banter 2:18:00 – Wrap-Up and Outro

Duration:02:21:57

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Talking in Carz with DJz: G7 is LIVE!

10/7/2025
00:00 – Opening banter: Griffin celebrates the return of the back button 00:30 – “Good morning, galaxy!” – G7 officially arrives 01:00 – Introducing the Dauntless, The Veil, The Margins, and Surge hostiles 02:00 – Early reactions and first bugs spotted in the G7 rollout 03:00 – Griffin and DJz discuss first impressions and ship balance 04:00 – Can G6 epics fight G7 hostiles? Jules Verne’s upcoming tests 05:00 – No vengeance? No problem? Strategy talk begins 06:00 – Early player results and damage reports 07:00 – Hostile power scaling: 8 trillion hull points and isolated mechanics 08:00 – Crew importance: Joachin, Palya, Apex Shred meta talk 09:00 – Sigma faction credits explained – new currency for G7 10:00 – Conversion cooldowns and the end of latinum conversions 11:00 – Economy “reset” analogy and early player reactions 12:00 – Officer abilities deactivated above level 71 hostiles 13:00 – Nine legacy officers capped – Pike, Moreau, Mudd, Picard, and more 14:00 – Daily grind preview and mining dailies overhaul 15:00 – 9 trillion rep barrier and the single G7 miner revealed 16:00 – Chat reaction: “Who’s actually ready for this grind?” 17:00 – Vengeance ship officially confirmed as G7’s entry key 18:00 – Missing Vengeance packs and sourcing frustrations 19:00 – K9Tooth’s early success vs. 71 hostiles with the Q ship 20:00 – Crewing deep dive: Janeway, The Doctor, and Anorax meta 21:00 – 80-round battles and the “Return of the Burn” 22:00 – Neelix and augment loop strategies resurface 23:00 – Wrath of Khan loop now essential for G7 success 24:00 – Dauntless “Seek and Destroy” mechanic breakdown 25:00 – Daily cap math and tier scaling details 26:00 – Early Dauntless bugs and Q’s Trials creep 27:00 – Mirror Universe “cancel bug” warning and workaround 28:00 – Seek and Destroy auto-engage issues 29:00 – Griffin rejoices again: “The back button works!” 30:00 – Narrative segment: 222 new missions and story praise 31:00 – Full mission threading and story recap excitement 32:00 – Patch note housekeeping and new officer updates 33:00 – Strange New Worlds Scotty and Mbenga reworks 34:00 – Hostile cap increase from 2000 to 2500 35:00 – Villain Gul Dukat announced as October’s new officer 36:00 – Kir’Shara tweaks and Borg Cube “fix” skepticism 37:00 – Improved cube navigation and lingering rubberbanding 38:00 – Community Q&A: should players push to Ops 71? 39:00 – Choice rewards, chest buffs, and economy balance 40:00 – G7 material sourcing and chest scaling 41:00 – Surge event requirements and alliance gating 42:00 – G7 crewing trends and the rise of Seska 43:00 – Shield restore meta explained for 60+ round fights 44:00 – Final community notes, Ascension events today 45:00 – Griffin announces Twitch coverage at 8PM Eastern 46:00 – Closing thank-yous, launch day reflections, and outro

Duration:00:44:45

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The USS Dauntless FULLY REVEALED!

10/5/2025
It’s Arcfall Eve Eve! DJs, Griffin, and the crew bring the laughs, leaks, and lore as they break down the USS Dauntless, Bek’s reveal video, and what’s ahead in Update 83. From playtest footage to automation mechanics and community Q&A, this episode is the perfect mix of humor and teaching as Talking Trek gears up for Arcfall 2025. Timestamps 0:00 – Intro, greetings, and server roll call 3:40 – “Arcfall Eve Eve” hype and DJz’ weekend preview 6:10 – Griffin joins / chat chaos and banter 8:50 – DJz defeats a Vengeance (and won’t stop talking about it) 12:00 – Community teasing and “captain’s chair” jokes 15:30 – Bek’s reveal video announcement 17:15 – What to expect from Update 83 20:00 – “Seek and Destroy” teaser and first impressions 22:40 – Dauntless early blueprints confirmed 25:00 – Server-side automation explained 28:00 – Discussion: why this is not another Kirshara 31:00 – Crew builds and automation Q&A 34:10 – Apex Barrier explained 37:00 – Loot buffs and tier-up reward mechanics 39:20 – Daily activation limits and strongbox charges 42:00 – Debate: is automation good for gameplay? 46:00 – Tier 1 stats and early performance 49:10 – Damage scaling and PvE optimization 52:20 – Crew testing results from Bek’s playtest 56:00 – Viewer Q&A: sourcing, costs, and progression 1:00:00 – Griffin’s theory on Artfall tie-ins 1:05:00 – Hidden power creep and Dauntless overlap 1:10:20 – Historical comparison: G4, G5, and now G6 automation 1:15:00 – DJz praises Bek’s communication and data clarity 1:20:30 – JulesVern joins with testing spreadsheets 1:25:00 – Community call-ins: first reactions from high-level ops 1:30:10 – Server performance talk and lag fixes 1:34:00 – Deep dive into damage math 1:38:40 – Griffin’s “math face” meme moment 1:42:00 – DJz polls chat on automation fairness 1:47:00 – PvE vs PvP implications 1:51:00 – Comparison to G6 resource ships 1:55:00 – Away Teams / Dauntless synergy 2:00:00 – Arcfall event structure preview 2:05:20 – Free-to-play timeline for ship unlock 2:10:00 – Community sentiment: excitement vs skepticism 2:15:30 – Griffin’s “just let me grind” rant 2:20:00 – DJz final impressions on ship balance 2:25:10 – Open Q&A from chat 2:30:00 – Misc topics: G7 rumors, bug fixes, random tangents 2:40:00 – Wrapping up Arcfall talk / viewer shout-outs 2:50:00 – Crew farewells and closing laughs 2:59:00 – End credits and outro

Duration:02:43:05

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The Ultimate G6 Entry Guide Revised for 2025!

10/2/2025
This week on Talking Trek Live, DJs, Griffin, and Jules Verne deliver laughs, updates, and strategy! From Griffin’s infamous $7,000 “Vengeance” toilet to Scopely’s latest event reward changes, we cover it all before diving into a full 2025 G6 entry guide. With guest Putz fresh into Ops 64, the crew breaks down warp requirements, ship setups, event scaling, and everything you need to know before making the leap into G6. 0:00 – Opening greetings, server roll call, and audience check-in 3:40 – Griffin’s $7,000 “Vengeance” toilet story 8:00 – Ghost Energy sponsorship segment & flavor news 10:40 – Special guest Jules Verne introduced (“mad scientist”) 12:10 – Armada event reward changes announced 15:30 – Crucible of War returning & reworked prize pools 20:00 – Why DJs chose Planetary Charts as a reward currency 25:00 – Community pushback, DJz explains his reasoning 32:00 – New Transporter Pattern officers added (Borg Queen, Hugh, Weyoun, Dukat) 34:00 – Transition into G6 content guide 36:00 – Putz joins the stage (just hit Ops 64 / G6) 38:00 – Storytime: hitting a deer on the way to the show 40:20 – Why Putz decided to jump into G6 now 41:30 – Early G6 warp requirements & ship setups 43:20 – Auction bracket changes and event scaling in G6 47:00 – Strategic timing of your Ops 61 push 50:00 – Away Team Assignments, caps, and planetary charts revisited 55:40 – Revenant chest timing & mirror universe speed-up farming 1:27:00 – G6 ship breakdown: Vindicator, Revenant, Relativity 1:39:45 – Hazard resistance mechanics & new solo G6 Armadas 1:52:10 – Free-to-play progression of the Junker & relativity use cases 2:05:20 – Reputation scaling past Ops 60 & closing notes 2:07:00 – Final wrap-up, plugs, and goodbyes

Duration:02:09:35

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Villains Part 1 Arc Review

9/28/2025
Talking Trek Live — September 28, 2025 00:00 – DJ opens, allergy misery, DayQuil fog 04:00 – UPS backup mistake (router not connected) 07:00 – Storm & power outage recap, no show the night before 10:00 – Chat banter: tissues, milk gag, cold medicine 11:00 – Upcoming STFC events calendar (Saris Invasion, Flash Pass, Fall Harvest) 13:00 – Fist of the Empire arenas explained 15:00 – Arena scoring confusion: leader vs. alliance credit 16:30 – DJ misses event due to football Fridays, irony after lobbying for change 18:00 – Incursions/faction hunts preview 20:00 – Reminder to spend Ferengi Battle Pass currency before expiration 21:00 – Debate: is everything from event store now sourceable? 23:00 – Ship skins, avatars, frames, sourcing gaps 25:00 – DJ & Crusito’s sourcing chart project update 27:00 – GS-31 “Junker” nickname explained 29:00 – Junker praised as top-tier ship, convenience for missions 32:00 – DJ argues Scopely should sell a second Junker 34:00 – Community concerns about PvP balance with multiple Junkers 36:00 – Arena debate: debuff stacking possibilities 39:00 – Breaking news: second Junker appears in store live 41:00 – DJ impulsively buys second Junker on stream 44:00 – Eligibility confusion: free-to-play earners vs. early buyers 46:00 – DJ drafts a report to Scopely Live Ops mid-show 49:00 – Chat credits Krusty for discovery 50:00 – Audience celebrates “happy accident” 51:00 – Checking parts required to max Junker, upgrade talk 53:00 – Chronicle events speculation, tier progression 1:00:00 – Store strategies, currencies, and officer sourcing talk 1:15:00 – Ferengi Event Store vs. old Event Store sourcing deeper dive 1:30:00 – Q&A: players share sourcing wins and frustrations 1:45:00 – Ongoing debate: multiple Junkers in arenas and PvP 2:00:00 – DJ reviews ship upgrade costs, math from spocks.club 2:15:00 – Off-topic banter: football, allergies, cold meds 2:30:00 – Strategic planning: next month’s chronicles/events 2:45:00 – Audience questions, wrap-up discussion 2:58:00 – Closing thoughts & outro

Duration:03:45:58

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Prototype Forbidden Tech and The F2P Guide to the Reliant

9/18/2025
Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage. 0:00 – Cold open chaos & endless alerts 2:20 – Official show start, server sound-off, community shoutouts 4:00 – Tonight’s agenda: prototype forbidden tech, Bek’s return, heroic events 5:30 – Meeting recap with Bek: energy, initiatives, and drama in whale Discord 8:10 – First reactions to prototype forbidden tech – lackluster or misunderstood? 10:30 – Scopely’s intent: new combinations vs. invalidation of old tech 13:40 – The community dilemma: “We don’t want invalidation… but why buy duplicates?” 16:50 – Time-to-max math: years vs. immediate value problem 18:45 – Recon Locus building comparison – when grind feels reasonable 21:00 – Automotive analogy: building customer trust & value through transparency 27:30 – Customer service story & lessons applied to STFC monetization 30:10 – Why players aren’t spending on prototype tech this month 33:00 – Heroic events: grind vs. spend, ops-level challenges 36:40 – Hostile math: required kills, building level dependence 40:00 – G5 vs. G6 analysis: progression gaps and grinding realities 45:00 – Deep dive into Counterplay Device (Explorer prototype tech) 47:30 – Mid-tier stats vs. max stats: is the payoff worth the time? 50:00 – Free-to-play strategy: rare pulls, saving for future tech 53:00 – Spreadsheet walk-through: banner income vs. refinery pulls 54:50 – Community sentiment: disengagement from spending 57:00 – Open mic: guest perspectives, Eco’s heroic event math misfires 1:10:00 – Value, perception, and the predictability problem 1:25:00 – More on Bek’s role & player feedback loops 1:40:00 – PvP applications of prototype tech 2:00:00 – Panel debate: is Scopely out of touch with player priorities? 2:20:00 – Lessons from other arcs & monetization models 2:40:00 – Final roundtable: what needs to change 2:55:00 – Closing thoughts & community thanks

Duration:02:56:50

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September Targeted Experience and More Aggregation Loop Breakdown with Jules

9/11/2025
Talking Trek Live – September 11, 2025 UltimatDJz and the crew break down the September arc’s targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don’t be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies. Timestamps 00:00 – Opening & greetings 00:02 – Server sound-off and early hype (APAC shout, bonus streams) 05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat 11:31 – “Dad, don’t be mad” call: the Equinox knocking/engine story 17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne 18:38 – Jules intro; arc theme: aggregation & targeted ops experience 37:17 – Free-to-play pulse check: early building levels, chat poll 38:22 – Gift chest “470”, early progression, exponential costs 39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation 1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-61 1:10:05 – Why G5 design here is unusually generous + RNG avoidance 1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT 1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike 1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward 1:44:05 – Stream crash → Microsoft forced update; show resumes/splits 1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap 1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement 2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe 2:10:06 – Planet Ingram chatter; “getting ready to wrap” 2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules) 2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)

Duration:02:17:42

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Villians Part 1 and Talking Trek has ALLL the Deets, Comms, and Updates!

9/9/2025
Eco stopped by to spill the beans on his arc, and Jules, Griffin and DJz break it down in this made for Twitch podcast adaptation, so apologies for some of the music and sound effects contained within. we don't USUALLY pod on tuesdays, but lots of great info contained, so i wanted to share it with everyone!

Duration:02:52:16

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Talking Trek Awards and Cruise, $1000 in packs, and Breaks Down Conor's Letter

9/7/2025

Duration:03:18:38

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Spocks Club Delivers Updates, Star Trek Day BP Analytics, and LEEEEEEEEEEEEKS

9/4/2025
Spocks Club gurus Lightbull and Glare stop by to show off their latest enhancements and we discuss the value behind the new Battlepass, PLUS...... leeeeeeeeeeeeeks

Duration:02:30:38

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Talking in Pools with DJz - PAC Survey and Discussion

8/30/2025
00:00 – Opening & Welcome DJz greets the community, shares quick updates, gives shout-outs, and sets the agenda for the stream. 03:00 – Developer Decisions & Transparency Issues Discussion of the latest patch/update rollout, highlighting poor communication and community frustration. 10:00 – Game Mechanics Breakdown Analysis of new features, balance changes, and comparisons to past updates. Focus on the impact for free-to-play players. 20:00 – Resource Economy & Strategy Commentary on resource banks, officer sourcing, and adaptation strategies. Chat shares tips on minimizing losses. 30:00 – Event Cycles & Player Engagement Review of upcoming events, their fairness, and whether rewards justify effort. Some improvements, but repetition remains a concern. 40:00 – Q&A: Player Strategies Live viewer questions answered — covering officer pairings, ship upgrades, and clarifying community rumors. 55:00 – Developer–Community Relationship Reflection on past controversies (“Gailagate”-style disasters) and the importance of proactive communication. 1:10:00 – Looking Ahead Speculation on upcoming content and advice for preparing. Acknowledgement of Scopely’s potential, but critiques of execution. 1:25:00 – Closing Remarks Final thoughts, thanks to the community, encouragement to provide feedback, and a preview of future Talking Trek content.

Duration:03:41:25

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Talking Trek Roundtable: Official Response to STFC GM Apology Video

8/21/2025
DJz returns from Dallas from an amazingly nerdy automobile industry convention, but it's REMARKABLE how similar the consumer bases are.... let's compare some amazing statistics about consumers, and see if they relate to the STFC playerbase...

Duration:03:08:11

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Flashpoints Redesigned, G5 Scrapping Updates, and Ferengi Battlepass Event Store Ramifications

8/14/2025
Lots of stuff we talked about tonight! Including some things that will never happen, other things that are happening and a few things that may or may not happen. super descriptive huh? the show title says it all, so let's dive right in.

Duration:03:08:52

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The GS-31 F2P Recap and a Deep Dive on the Serene Squall - Sigma Speedup Superstar?

8/7/2025
Tonight we recap the GS-31 for the f2p who recently finished their 100 day journey on how it works and how to use the refinery, as well as what it pays, but the big revelation tonight comes in new Serene Squall research, loops, and refinery payouts.... Did we miss the biggest benefit of all for G6 players? IS this ship as influential as Monaveen was? or Revenant? JulesVern has the answers.

Duration:03:26:39

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Arc Preview Flashpoint Pt 2 PLUS Bug Reports, Mastery Artifacts and the USS Vengeance

8/1/2025
Tonight we return to the studio to break down Bek's prearc video and a check in with the lab on the latest bug report and Jules presents on the Vengeance loop to upgrade the games most exclusive new ship!

Duration:02:45:10

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Flashpoint Events Ruining Transogen Loop for Players?

7/20/2025
Tonight we return to the studio after a week off and boy was there some stuff to catch up on! We'll start with the Transogen loop and why it's different than flashpoint and why flashpoint should LARGELY be ignored in it's current state. We'll move onto the Ascendence events, current materials spending and a host of other widely controversial topics in the world of STFC this week.

Duration:02:38:44

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Flashpoint Guide A to Z by JulesVern and Tarpy

7/10/2025
This show is PACKED with info and is a must listen to for anyone taking flashpoint seriously! Let's dive in EVERYTHING from what we have to do, to what it pays, and everything in between!

Duration:03:19:45